Digital Deluxe Edition
You drag yourself from the black tides, across the corpses of drowned men, and onto the unwelcoming, craggy shoreline. Gulls cry overhead and the stink of seaweed fills your nose. By some miracle you have made it to Idra. It will take all your skill to survive and unravel t...
You drag yourself from the black tides, across the corpses of drowned men, and onto the unwelcoming, craggy shoreline. Gulls cry overhead and the stink of seaweed fills your nose. By some miracle you have made it to Idra. It will take all your skill to survive and unravel the eldritch mysteries of the Black Priory
SKALD: Against the Black Priory is inspired by roleplaying games of yesteryear, combining modern design and compelling storytelling with authentic 8-bit looks and charms.
Delve into a dark fantasy world, full of deadly creatures, tragic heroes, and lovecraftian horror for an epic retro-style adventure rich in exploration and tactical, turn-based combat.
Do you have what it takes to lead a company of broken heroes from the tainted shores of Idra to the gates of the Black Priory - and beyond?
Gather your party
Lead a band of broken heroes through challenging turn-based combat scenarios as you cleave, blast or stealth your way through deadly enemies of all definitions. Equip your heroes using a modern inventory system, fulfil objectives through quest logs, read journals to discover hidden secrets. And if the action is still a bit too hot to handle, auto-resolve to bypass conflict entirely.
Prepare thyself
Set yourself up for the journey ahead by crafting and cooking from a slew of distinct recipes Choose your character, select their stats and build out a party from a series of diverse allies, each with their own skill-set, agenda and personality. Decide between a dozen classes and varied backgrounds, levelling up to 20 while customising your spells and equipment to suit your style.
Venture Forth
Set in an unforgiving world with lovecraftian horrors and choice-based dialogue, your story will take many unexpected twists and turns. Living life as a mercenary, you’ll need to roll the dice to determine whether you fall prey to certain peril or escape grave danger.
Celebrate Yesteryear
Uncover the grand schemes of the Gallian Empire and explore the vast expanse of Freymark and the Outer Isles. In SKALD: Against the Black Priory, you’ll experience this richly illustrated world of authentic pixel art, built from thousands of hand-drawn tiles and images using a palette inspired by the legendary Commodore 64 computer. Optional CRT filter for true retro aficionados also included.
Mod Support
Looking for more SKALD content to play? Players now have access to the SKALD Data Editing Tool (SKaDE) to create their own adventures and play all new ones at no extra cost. This custom-made modding tool is powered by Mod.io and gives you access to all of the assets in SKALD: Against The Black Priory. Where will your imagination take you?
This game represents what we remember we felt when playing old Ultima, GoldBox, or SilverBox CRPG from the 80s and 90s.
It has deep lore, tons of sharply written dialogues, story, and descriptions, many dozen of hours of playtime, the crispest pixel art but without sacrificing modern improvements to the old systems.
Real time Lighting, special effects, WASD controls in addition to the mouse and shortcuts, in-game hyperlink with direct access and on-mouse over tool-tips.
From a size limited indie team comes one of the best incarnation of Neo Classics of RPG.
Truly, there rarely has been such a perfect incapsulation of modern and old-school RPG as valid, comprehensive, dedicated, deep, enjoyable, customizable, and FUN to play CRPG as SKALD.
THREE THUMBS UP OUT OF THREE!
I have been following this game for years. When the first demo came out I fealt alright about it, but it didn't really have that old school kick to it yet which had me worried. My goodness, this thing is hitting on all cylinders now. The art, the music, the grit. This would have been a hit way back in the day, and I hope it gets a nice indie following to say the least. Wonderful job!
SKALD is pixel-beautiful, dark in tone (which again fits its amazing pixel art), and… What has surprised me the most… so well written in its story dialogues and text pieces, which even have multiple choice! RPG Game mechanics and combat are also well done and matter.
Double Highly recommended.
This game just oozes character. This is not just a paint by number's Retro RPG rehash. Every aspect of this games comes of as carefully considered and polished.
I highly recommend this game.
Skald had a lot going for it at a first glance: A great marriage between atmospheric graphics (if you aren't allergic to this type of pixel-art) and music, which creates a great mood from the beginning (the foggy beach after the intro is really cool, and there are many great locations), which compliments the chosen theme of cosmic horror. As an RPG, it offers skill checks, interesting dialogues and setting, and its own ruleset to play around with.
Sadly, all that glitters is not gold: for example, the game offers a lot of uses for ropes in the first map, but outside of that map they are almost never used again, and this feels true for most tools and a non-trivial portion of your skills (at least on normal). The difficulty curve is all over the place: the early parts can be gruesome (especially if you picked a spellcaster), then it becomes easier and easier as you progress and your party grows. The final boss is a joke (I have had harder random encounters).
The atmosphere goes from moody and spooky, to frankly a bit stale towards the end. Too many combat encounters also ruin the pacing (battles are SLOW with 6 party members and even more enemies).
It feels like the cosmic horror works better the further away from it you are, and the dev wasn't ready to deliver on some appropriate story beats to enhance the premise.
Characters are mysterious just for the sake of it, but unlike the character in a story which is found dead the day after he gives you a scary warning, the one playing mind games with you is a party member, so you are awkwardly stuck with each other after the foreboding dialogue is over, forcing you to roll with the clichè, even if it doesn't make sense in the situation.
Most of your party is done dirty by the ending, in a way that diminishes your efforts a tad too much, even for this genre of stories. It all feels too railroaded (even before the ending, but especially after) and bizarre to stick the landing, leaving me with very mixed feelings.
This game is waiting for a review. Take the first shot!
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