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Shadowrun Hong Kong - Extended Edition

w bibliotece

4.2/5

( 144 Recenzji )

4.2

144 Recenzji

English
Oferta kończy się w dniu: 10/26/2025 09:59 EET
Oferta kończy się za: d g m s
19.994.99
Najniższa cena z ostatnich 30 dni przed zniżką: 4.99
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Shadowrun Hong Kong - Extended Edition
Opis
"This is a game that transcends its name and should be spoken of in the same breath as the genre’s best." - Hardcore Gamer on Shadowrun: Hong Kong, their Best Strategy Game of 2015 Shadowrun: Hong Kong - Extended Edition is the definitive version of Shadowrun: Hong Kong, the third standalone game i...
Gatunek:
Recenzje krytyków
83 %
Polecane
GameSpot
8/10
IGN
8/10
Game Informer
7.5/10
Opinie użytkowników

4.2/5

( 144 Recenzji )

4.2

144 Recenzji

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Szczegóły produktu
2015, Harebrained Schemes, ...
Wymagania systemowe
Windows XP SP3 / Vista / 7 / 8, x86-compatible 1.8GHz or faster, 2 GB RAM, DirectX compatible 3D gra...
Opcjonalna zawartość do kupienia
Shadowrun Hong Kong - Extended Edition Deluxe Upgrade
Czas gry
21 hGłówna linia fabularna
43.5 h Główna linia fabularna + dodatkowe zadania
47.5 h Kolekcjoner
43 h Wszystkie style
Opis
"This is a game that transcends its name and should be spoken of in the same breath as the genre’s best."
- Hardcore Gamer on Shadowrun: Hong Kong, their Best Strategy Game of 2015

Shadowrun: Hong Kong - Extended Edition is the definitive version of Shadowrun: Hong Kong, the third standalone game in Harebrained Schemes’ critically-acclaimed Shadowrun cRPG series. This Extended Edition adds the all-new, 6+ hr Shadows of Hong Kong Bonus Campaign to the game as a free upgrade - delivering on a funding goal achieved by fans in Harebrained Schemes’ wildly successful Shadowrun: Hong Kong Kickstarter. The Extended Edition also adds audio commentary to the game, and a long list of improvements since the game’s initial launch - including new visual effects, updated dialogue, and new editor features (for User-Generated Content). Experience the most impressive Shadowrun RPG yet, hailed as one of the best RPGs and strategy games of 2015!

HONG KONG. A stable and prosperous port of call in a sea of chaos, warfare, and political turmoil. The Hong Kong Free Enterprise Zone is a land of contradictions - it is one of the most successful centers of business in the Sixth World, and home to one of the world’s most dangerous sprawl sites. A land of bright lights, gleaming towers, and restless spirits where life is cheap and everything is for sale.

New in Shadowrun: Hong Kong, thanks to our generous Kickstarter Backers:
6+ hour bonus campaign - Shadows of Hong Kong.
100+ minutes of developer commentary audio!
Revamped Matrix art and gameplay!
Illustrated transition animatics that play at key moments in the story.
Enhanced sound, and dynamic combat music that ebbs and flows.
Rebuilt Inventory UI and easier management of items in-mission.
All-new Cyberware skill-tree and new Cyberweapons that can be installed to your character’s arms.
The ability to enter turn-based combat mode as soon as an enemy is in view.
Powerful new Foci objects for spellcasters
  • A Classic, Story-Driven cRPG: Shadowrun: Hong Kong hearkens back to the golden age of computer RPG’s with a novel-like branching narrative full of sharp prose and deep character development. Immerse yourself in a smart, 15+ hour campaign with a diverse cast of all-too-human characters.
  • A One-of-a-Kind Cyberpunk Setting: Experience the unique “Tech meets Magic” dystopian future of Shadowrun, a fan-favorite game setting now celebrating its 25th anniversary. Shadowrun: Hong Kong is a perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into.
  • Command Your Team: Just like Dragonfall, Shadowrun: Hong Kong features a crew of flawed, dangerous runners with backstories that could only be possible in the tech-meets-magic Shadowrun setting. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. Each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in.
  • Gripping, Turn-Based Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices.
  • Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Hong Kong’s classless skill system allows you to grow your character in any direction you choose.

© 2015 Harebrained Holdings, Inc. All Rights Reserved. Shadowrun is a trademark of Microsoft.

Dodatkowa zawartość
Zawartość
Standard Edition
Deluxe Edition
artbook
ścieżka dźwiękowa (MP3)
Wymagania systemowe
Minimalne wymagania systemowe:

Grając w jakąkolwiek grę opublikowaną przez firmę Paradox Interactive AB, użytkownik (i) akceptuje Umowę użytkownika i (ii) potwierdza, że przeczytał i rozumie Politykę prywatności.

Umowa użytkownika Paradox
Polityka prywatności Paradox

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Grając w jakąkolwiek grę opublikowaną przez firmę Paradox Interactive AB, użytkownik (i) akceptuje Umowę użytkownika i (ii) potwierdza, że przeczytał i rozumie Politykę prywatności.

Umowa użytkownika Paradox
Polityka prywatności Paradox

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
21 hGłówna linia fabularna
43.5 h Główna linia fabularna + dodatkowe zadania
47.5 h Kolekcjoner
43 h Wszystkie style
Szczegóły gry
Gatunek:
Działa na:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04)
Premiera:
{{'2015-08-20T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
3.2 GB
Linki:


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Opinie użytkowników

Posted on: November 14, 2020

A Flawed Masterpiece

Overview: People give Shadowrun HK a lot of flak for not being as strong as SR: Dragonfall. But to be frank I prefer this more than the other two games in the series. Tying to compare this to Dragonfall is futile as Hong Kong goes a different direction to its previous epic story. Shadowrun HK, gives us a more relatable story then Dragonfall. But I can see where preference would be split in two between these two stories. The Music is just flawless and the ambient sound immerses you in this universe. Pros: There was a lot of quality of life changes in the karma system for instance, the perks you can get by investing points into said skill tree have more of an impact. Like Body for instance. Upgrading it opens up more essence slots for you. So if you play as a Wizard/Decker, you can augment yourself without the fear of increasing your spell cooldowns. Decking needed a massive overhaul. This game had a more immersive hacking system. You had to be stealthy while in the matrix and hack into programs without setting off any alarms. Combat had a much needed quality of life change as well. As the User interface was much more streamlined and easer to access. Your D&D Party and Cons: Now don’t get me wrong, there are some cons in the character development. While I will admit Isobel was kind of weak in the writing department when you compare her to Blitz. Gobblet was on the cusp of being a chill character, but I felt she needed some redeeming qualities. Duncan is your voice of reason, with a huge chip on his shoulder. The best written character was by far Racter, your rigger of the group. His background and dialogue was intriguing and well worth your time doing his storyline. Gaichu as well falls into this category as well. Conclusion: With its flaws you can tell it was on the right path, and in a sense is a flawed masterpiece. Overall I give it a high score, and is worth its price.


Czy to było pomocne?

Posted on: October 18, 2024

Linear but interesting RPG

For those who have played Dragonfall before this, HK feels like a somewhat simplified version. Same structure, more linearity, some evolution in graphics and decking. There's nothing new but the package remains beautiful and enjoyable.


Czy to było pomocne?

Posted on: June 24, 2025

Such great ambiance

Not the best story when compare to Dragonfall, but, the closure you get with the DLC really worth it and any time (maybe near 10) i do a playthrough it feel so good to dive in the shadows of the Kong...feeling of bliss... Oh, don't forget the Mods, like the possibility to play "dead man switch" with SR:HK rules...and so much more ^^!


Czy to było pomocne?

Edited on: September 23, 2025

Posted on: July 20, 2025

Good game (only) for RPGs' fans

6 hours in game and I have more or less a good idea of what's like. It has all the elements that can make a good (or even great) rpg, but they're not properly mixed and developed. You never feel the environments - cities, buildings, everything - are alive. It's like someone scattered some people in various places and they're there to fill a place. Nothing more. You unlock the possibility to interact to most of characters or places only AFTER you do some things or some missions. Why's that? It's against all logic (and against all past similar rpg). It's like the game doesn't want you to lose time. But... exploring and losing time is one of the best things of RPGs. Like the environment missions are too much guided. It's a blind following the golden arrow ignoring whatever is around you. You never have the impression that you, player, are effectively doing anything (and, moreover, I've seen no map... It is me or there's no really no map?) Combat: interesting but you never feel you have, as a player, a real control on what's happening. It's thought as a tactical combat, but you never use tactics or strategies to win: only improvise and wish in luck (like... when a vital shot at 89% accuracy misses, there is something wrong). You can't even deploy your team, when you have the chance to take the enemy by surprise. So... the surprise attack IS NOT a surprise attack. What the hell?!? Companions are good and well characterized, with good backstories, but the interactions are frankly poor if we compare them to great rpgs without open world such as BG 1-2, Dragon Age Origins and Mass Effect. Story is just... meh. Again, is well thought - and the solid and unusual worldbuilding help to capture your attention at the beginning - but it has not the strength to stick you at the screen until 2 a.m. Some inconsistencies in the plot and in the way characters interact doesn't help to immerse you in what's happening. In the end: it has many good things, and for an rpg fan they're enough, but they doesn't fit very well and are miles away from the masterpieces of the genre.


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