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Shadowrun Hong Kong - Extended Edition

w bibliotece

4.2/5

( 144 Recenzji )

4.2

144 Recenzji

English
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Shadowrun Hong Kong - Extended Edition
Opis
"This is a game that transcends its name and should be spoken of in the same breath as the genre’s best." - Hardcore Gamer on Shadowrun: Hong Kong, their Best Strategy Game of 2015 Shadowrun: Hong Kong - Extended Edition is the definitive version of Shadowrun: Hong Kong, the third standalone game i...
Gatunek:
Recenzje krytyków
83 %
Polecane
GameSpot
8/10
IGN
8/10
Game Informer
7.5/10
Opinie użytkowników

4.2/5

( 144 Recenzji )

4.2

144 Recenzji

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Szczegóły produktu
2015, Harebrained Schemes, ...
Wymagania systemowe
Windows XP SP3 / Vista / 7 / 8, x86-compatible 1.8GHz or faster, 2 GB RAM, DirectX compatible 3D gra...
Opcjonalna zawartość do kupienia
Shadowrun Hong Kong - Extended Edition Deluxe Upgrade
Czas gry
21 hGłówna linia fabularna
43.5 h Główna linia fabularna + dodatkowe zadania
47.5 h Kolekcjoner
43 h Wszystkie style
Opis
"This is a game that transcends its name and should be spoken of in the same breath as the genre’s best."
- Hardcore Gamer on Shadowrun: Hong Kong, their Best Strategy Game of 2015

Shadowrun: Hong Kong - Extended Edition is the definitive version of Shadowrun: Hong Kong, the third standalone game in Harebrained Schemes’ critically-acclaimed Shadowrun cRPG series. This Extended Edition adds the all-new, 6+ hr Shadows of Hong Kong Bonus Campaign to the game as a free upgrade - delivering on a funding goal achieved by fans in Harebrained Schemes’ wildly successful Shadowrun: Hong Kong Kickstarter. The Extended Edition also adds audio commentary to the game, and a long list of improvements since the game’s initial launch - including new visual effects, updated dialogue, and new editor features (for User-Generated Content). Experience the most impressive Shadowrun RPG yet, hailed as one of the best RPGs and strategy games of 2015!

HONG KONG. A stable and prosperous port of call in a sea of chaos, warfare, and political turmoil. The Hong Kong Free Enterprise Zone is a land of contradictions - it is one of the most successful centers of business in the Sixth World, and home to one of the world’s most dangerous sprawl sites. A land of bright lights, gleaming towers, and restless spirits where life is cheap and everything is for sale.

New in Shadowrun: Hong Kong, thanks to our generous Kickstarter Backers:
6+ hour bonus campaign - Shadows of Hong Kong.
100+ minutes of developer commentary audio!
Revamped Matrix art and gameplay!
Illustrated transition animatics that play at key moments in the story.
Enhanced sound, and dynamic combat music that ebbs and flows.
Rebuilt Inventory UI and easier management of items in-mission.
All-new Cyberware skill-tree and new Cyberweapons that can be installed to your character’s arms.
The ability to enter turn-based combat mode as soon as an enemy is in view.
Powerful new Foci objects for spellcasters
  • A Classic, Story-Driven cRPG: Shadowrun: Hong Kong hearkens back to the golden age of computer RPG’s with a novel-like branching narrative full of sharp prose and deep character development. Immerse yourself in a smart, 15+ hour campaign with a diverse cast of all-too-human characters.
  • A One-of-a-Kind Cyberpunk Setting: Experience the unique “Tech meets Magic” dystopian future of Shadowrun, a fan-favorite game setting now celebrating its 25th anniversary. Shadowrun: Hong Kong is a perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into.
  • Command Your Team: Just like Dragonfall, Shadowrun: Hong Kong features a crew of flawed, dangerous runners with backstories that could only be possible in the tech-meets-magic Shadowrun setting. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. Each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in.
  • Gripping, Turn-Based Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices.
  • Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Hong Kong’s classless skill system allows you to grow your character in any direction you choose.

© 2015 Harebrained Holdings, Inc. All Rights Reserved. Shadowrun is a trademark of Microsoft.

Dodatkowa zawartość
Zawartość
Standard Edition
Deluxe Edition
artbook
ścieżka dźwiękowa (MP3)
Wymagania systemowe
Minimalne wymagania systemowe:

Grając w jakąkolwiek grę opublikowaną przez firmę Paradox Interactive AB, użytkownik (i) akceptuje Umowę użytkownika i (ii) potwierdza, że przeczytał i rozumie Politykę prywatności.

Umowa użytkownika Paradox
Polityka prywatności Paradox

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Grając w jakąkolwiek grę opublikowaną przez firmę Paradox Interactive AB, użytkownik (i) akceptuje Umowę użytkownika i (ii) potwierdza, że przeczytał i rozumie Politykę prywatności.

Umowa użytkownika Paradox
Polityka prywatności Paradox

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
21 hGłówna linia fabularna
43.5 h Główna linia fabularna + dodatkowe zadania
47.5 h Kolekcjoner
43 h Wszystkie style
Szczegóły gry
Gatunek:
Działa na:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04)
Premiera:
{{'2015-08-20T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
3.2 GB
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Najbardziej przydatne recenzje

Posted on: August 22, 2015

A slight improvement over past titles

Shadowrun: Hong Kong represents a small improvement over the past two Shadowrun games by HBS (both of which I enjoyed greatly). There are some minor improvements over the previous games, along with a pretty large revamp of the Matrix system, which I like a lot but may not be for everyone. Pros: There are multiple ways to accomplish pretty much every single mission in the game. I'd say about 80% of the combat is avoidable if you'd prefer stealth/hacking/disguise. Inventory system has been improved a bit to make it easier to equip your squadmates before every mission - though it's still clunky when buying items for them. The writing is excellent, on par with, or exceeding, the narratives of the previous games in many ways. Graphics slightly improved, music is excellent. Pro or Con: The new Matrix system represents a significant improvement IMO, but I could see some people not enjoying it. In the previous two games the combat in the Matrix was essentially the same as it was in the rest of the game, except with different graphics. Now it's become a kind of stealth minigame, with patrolling programs, and you being able to plan a path and avoid them to get to the node you want to hack. Once you reach the node, you have a (timed) Simon Says style minigame to hack it. Once you get the hang of these mechanics they are quite fun and not too difficult, but I can see how they may be annoying for people who don't like stealth or the hacking. For them, you can go through the Matrix with the normal turn based combat and blast through everything, but you'll need pretty high level decking to do that or you'll be mobbed. Con: Some framerate issues on occasion when opening up menus, but nothing game-breaking. Static NPC's: Seeing the same NPC's standing in the same exact spot in your hub area for the entire game is a bit dull. Have them move a bit at least. Overall, another great Shadowrun game. Not a huge leap forward, which is why I docked a star, but still great.


Czy to było pomocne?

Posted on: September 1, 2015

A step back

After the great game that was Dragonfall, this one feels like a step back, especially in terms of storyteling and pacing. And sadly, there are some really tedious dialogues and characters in there (most prominently Wu, your sidekick, who contributes nothing to plot or atmosphere, but has a real talent for stating the obvious before going on about how he "can't believe it". It's pretty bad). Also, but is also true for its predecessors, combat is too easy. I played Hong Kong on highest difficulty and never felt challenged. Now, I've played my share of turn-based strategy games, but I sure am no tactical genius. Not once I had to reload a savegame and readjust my tactics in Hong Kong. Automatic rifles solve all problems without complications. It's cool but dull. My final negative point concerns roleplaying. I don't find it ideal that you create your character before you have any idea of the role the game wants you to play. Because, unlike in Dragonfall, your role in this campaign is a more restricted one, your age, family ties and some basic facts about your previous life are predetermined by the plot. Which you don't know anything about when creating your shadowrunner, of course. So I ended up creating a character which didn't really fit the role the game piece by piece revealed it wanted it to play. To further elaborate on the tension between player decision and plot imperative: In the epilogue (no spoilers) you're asked what you're gonna do now that it's all over by several characters. Each time I answered I was going to leave Hong Kong. Then the game ends and a few final lines of text tell me my character is staying in Hong Kong to be a shadowrunner. It's a small thing, but it's not the only one of its kind. And it matters, in a game with such a focus on storytelling, roleplaying and getting the "flavor" right. Now, SR Hong Kong isn't a bad game. Some characters are really well done and some runs are truly enjoyable. But it falls short where Dragonfall excels.


Czy to było pomocne?

Posted on: August 23, 2015

Fantastic game

This game has absolutely fantastic artwork and a well written, engaging story to go along with it. If you don't like reading a fair amount of text and using your imagination definitely don't bother with this game, there's hardly any voice dialogue and the cut scenes are very basic but still powerful. The soudtrack and ambient noise for this game is also very well produced. The combat system is more or less the same as previous Shadowrun titles and very simple to get the hang of (even for new players).The skill system and money systems were balanced enough that you find yourself very carefully considering what to spend your money on, weather you should get that revive kit or a sweet new samurai sword. The skill points are few enough that you can only really come close to maxing out one category so you have to think carefully how you want to play the game. The actual gameplay (like previous Shadowrun titles) is addictive if you can get into the text based style of this game. At the end of the game you'll find yourself wanting more, like with a good book. Luckily Harebrained Schemes have us covered and have included the ability to use community runs as they have in the past. I look forward to see what crazy runs/fan fiction the community can come up with!


Czy to było pomocne?

Posted on: August 25, 2015

Bad Mission Design and Storytelling

Dragonfall was a fantastic game because it had writing on par with the better shadowrun novels. The characters and NPCs felt alive, the enemies felt like a threat and the runs usually came down to either doing something morally wrong or not getting paid (as much). As PutCashIn mentioned in his review, the plot is terrible. As a western foreigner in the close-knit Hong Kong underground community the player is immediately being trusted, made the unquestioned leader of the group and being told the nightmares of any cardboard NPC in range. And all of that after the game goes to great lengths to tell you that the main character can't even speak the language properly. As for the mission Design: On every run I made so far I felt dissatisfied by the choices in dialogues when it came to resolving the run. I also felt that my options to explore the level and find alternate solutions were not very well implemented. In generel they were to easy to come by and had little to no effect on the outcome of the run. Now, on the upside the game actually made the matrix scenes fun and and tried to improve a number of other aspects such as drone variety and cyberweapons. But yet again these new elements feel somewhat unrefined. To summarize: The game could have been good if more effort had been put into it. Unfortunately basic mission design and writing can't be patched.


Czy to było pomocne?

Posted on: September 1, 2015

Not a Dragonfall

Story: -Like others have said before, the story is weaker than Dragonfall's. There are none of those moral-dilemma moments where you wonder what to do. It's too straightforward. Too much like shadowrun returns, where you have boogie-man enemies. 3/5 -Some companion characters are downright half-baked (Isobel), some aren't as advertised (Gobbet doesn't give an impression of an absurdist, but of a nonchalant teenager), some are meh (Duncan) but I still have to commend Racter and Gaichu caracters. They were at pretty good! 3/5 Gameplay: -The new Matrix is great! It could have been better if it was spiced up with some puzzles, but having to sneak around programs is interesting new addition. -Spells and cyberware were a bit updated, some with pretty nice abilities. Still, there were never enough nuyen to get it all All in all, I'll give this game a 4/5. It's a good game despite it's flaws, and I don't regret the 20 dollars spent on it!


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