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Shadowrun Hong Kong - Extended Edition

w bibliotece

4.2/5

( 144 Recenzji )

4.2

144 Recenzji

English
Oferta kończy się w dniu: 10/26/2025 09:59 EET
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Shadowrun Hong Kong - Extended Edition
Opis
"This is a game that transcends its name and should be spoken of in the same breath as the genre’s best." - Hardcore Gamer on Shadowrun: Hong Kong, their Best Strategy Game of 2015 Shadowrun: Hong Kong - Extended Edition is the definitive version of Shadowrun: Hong Kong, the third standalone game i...
Gatunek:
Recenzje krytyków
83 %
Polecane
GameSpot
8/10
IGN
8/10
Game Informer
7.5/10
Opinie użytkowników

4.2/5

( 144 Recenzji )

4.2

144 Recenzji

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Szczegóły produktu
2015, Harebrained Schemes, ...
Wymagania systemowe
Windows XP SP3 / Vista / 7 / 8, x86-compatible 1.8GHz or faster, 2 GB RAM, DirectX compatible 3D gra...
Opcjonalna zawartość do kupienia
Shadowrun Hong Kong - Extended Edition Deluxe Upgrade
Czas gry
21 hGłówna linia fabularna
43.5 h Główna linia fabularna + dodatkowe zadania
47.5 h Kolekcjoner
43 h Wszystkie style
Opis
"This is a game that transcends its name and should be spoken of in the same breath as the genre’s best."
- Hardcore Gamer on Shadowrun: Hong Kong, their Best Strategy Game of 2015

Shadowrun: Hong Kong - Extended Edition is the definitive version of Shadowrun: Hong Kong, the third standalone game in Harebrained Schemes’ critically-acclaimed Shadowrun cRPG series. This Extended Edition adds the all-new, 6+ hr Shadows of Hong Kong Bonus Campaign to the game as a free upgrade - delivering on a funding goal achieved by fans in Harebrained Schemes’ wildly successful Shadowrun: Hong Kong Kickstarter. The Extended Edition also adds audio commentary to the game, and a long list of improvements since the game’s initial launch - including new visual effects, updated dialogue, and new editor features (for User-Generated Content). Experience the most impressive Shadowrun RPG yet, hailed as one of the best RPGs and strategy games of 2015!

HONG KONG. A stable and prosperous port of call in a sea of chaos, warfare, and political turmoil. The Hong Kong Free Enterprise Zone is a land of contradictions - it is one of the most successful centers of business in the Sixth World, and home to one of the world’s most dangerous sprawl sites. A land of bright lights, gleaming towers, and restless spirits where life is cheap and everything is for sale.

New in Shadowrun: Hong Kong, thanks to our generous Kickstarter Backers:
6+ hour bonus campaign - Shadows of Hong Kong.
100+ minutes of developer commentary audio!
Revamped Matrix art and gameplay!
Illustrated transition animatics that play at key moments in the story.
Enhanced sound, and dynamic combat music that ebbs and flows.
Rebuilt Inventory UI and easier management of items in-mission.
All-new Cyberware skill-tree and new Cyberweapons that can be installed to your character’s arms.
The ability to enter turn-based combat mode as soon as an enemy is in view.
Powerful new Foci objects for spellcasters
  • A Classic, Story-Driven cRPG: Shadowrun: Hong Kong hearkens back to the golden age of computer RPG’s with a novel-like branching narrative full of sharp prose and deep character development. Immerse yourself in a smart, 15+ hour campaign with a diverse cast of all-too-human characters.
  • A One-of-a-Kind Cyberpunk Setting: Experience the unique “Tech meets Magic” dystopian future of Shadowrun, a fan-favorite game setting now celebrating its 25th anniversary. Shadowrun: Hong Kong is a perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into.
  • Command Your Team: Just like Dragonfall, Shadowrun: Hong Kong features a crew of flawed, dangerous runners with backstories that could only be possible in the tech-meets-magic Shadowrun setting. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. Each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in.
  • Gripping, Turn-Based Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices.
  • Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Hong Kong’s classless skill system allows you to grow your character in any direction you choose.

© 2015 Harebrained Holdings, Inc. All Rights Reserved. Shadowrun is a trademark of Microsoft.

Dodatkowa zawartość
Zawartość
Standard Edition
Deluxe Edition
artbook
ścieżka dźwiękowa (MP3)
Wymagania systemowe
Minimalne wymagania systemowe:

Grając w jakąkolwiek grę opublikowaną przez firmę Paradox Interactive AB, użytkownik (i) akceptuje Umowę użytkownika i (ii) potwierdza, że przeczytał i rozumie Politykę prywatności.

Umowa użytkownika Paradox
Polityka prywatności Paradox

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Grając w jakąkolwiek grę opublikowaną przez firmę Paradox Interactive AB, użytkownik (i) akceptuje Umowę użytkownika i (ii) potwierdza, że przeczytał i rozumie Politykę prywatności.

Umowa użytkownika Paradox
Polityka prywatności Paradox

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
21 hGłówna linia fabularna
43.5 h Główna linia fabularna + dodatkowe zadania
47.5 h Kolekcjoner
43 h Wszystkie style
Szczegóły gry
Gatunek:
Działa na:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04)
Premiera:
{{'2015-08-20T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
3.2 GB
Linki:


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Opinie użytkowników

Posted on: May 3, 2017

Broken game, even 2 years after release

Shadowrun: Hong Kong shouldn't be worse than its predecessors, right? Boy I was wrong. I did enjoy first two games in the series. Especially Dragonfall was done very well. But lets talk about Shadowrun: Hong Kong. First off, game starts promissingly. Intro mission is great with enough action, enough dialogue and not too difficult or easy. Then you get to the Hub area and there everything is great as well. You can walk around chat with random NPCs (if you want, it's optional). First couple hours you spend with the game are really good but then game starts crumbling. Various bugs start popping out. Even bugs you didn't notice before now start to irritate you (like volume levels are jumping up and down). You play more and more bugs you notice. Sometimes maps won't load up (they will but all you will see will be black screen). And loading times are so bad... I do have a high end rig and ssd, but I doubt that helps in this game. Then eventually you will get to missions like Misdirection which are so broken that you will be unable to finish them and get stuck there forever unless you will follow the correct path devs intended for you to follow. Now besides countless bugs (not gonna list them, almost 2 years after release and game is still in terrible state, abandoned by developer long ago), game has other serious issues. Most annoying ones: a) new matrix system is terrible. It's in real time and does not fit turn based game at all. Hacking mini game is as bad as those in Alpha Protocol. b) team members you get are overpowered. They are much stronger than your character will ever be. c) shortage of money. There are so many items you could buy, but you only buy maybe 5% of them cos there is not enough money in the game! You are even forced to sell medkits, grenades and other consumables because it's how badly balanced economy in this game is. This review is too long. I will end here. 1/5 stars. Shame cos Shadowrun: Dragonfall was 4/5 easilly.


Czy to było pomocne?

Posted on: December 24, 2016

Save your money and replay Dragonfall

The characters are great and there's lots of interesting flavour, but no amount of flavour and fun characters can make up for how dull this is to actually play. If you actually want to chat with the other characters (which have way more expanded stories than other titles in the series), this ends up being... most of your playtime. Some missions are fun, some are alright, but if you're actually playing the game to its full potential there isn't a lot of active time here. And the new matrix setup is frankly awful. Why put a timing and memory minigame into an rpg that was previously exclusively turn-based combat and dialogue trees? (If you play turn-based rpgs because you find games involving timing and memory stressful, don't get this game - just don't.) Even if you like this kind of setup, it doesn't deliver - you can't use your programs while in stealth in the matrix, which means a lot of them aren't really working to their potential. What's the point in a skill that lets you sneak faster in the matrix if you can only use it once you've been caught?


Czy to było pomocne?

Posted on: June 5, 2018

Gamers' Companion

Returns established the setting, Dragonfall got more political, and Hong Kong is horror. Enjoyed them all. If you liked the other two then you should like this one too. I am surprised to read so many people go, "Dragonfall was the best and this one was way worse" -in regards to the story and especially in regards to the companions. Hong Kong has way, way better companions. SPOILERS FOLLOW DRAGONFALL Dog - :) Punkrock Shaman - Waah, my brother's a nazi! No you can't side with humans even if you are human! Tough Grrl - I'm a special forces operative with survivor's guilt. And a girl! Bet you didn't expect that vagina! Bet it's the first time you have ever encountered a butch woman in a story Sexist! Specialist Snowflake - My backstory's so serious you guys: magic's a curse cause daddy was racist against spells. So I ran away from home to worship SATAN. Now I wounded my soul with cybernetics so Satan can't have it. Really, this emo Darkblade Bloodstalker type character is what you guys found compelling? HONG KONG He's a Rigger - Best companion out of all 3 games. Dude segments his Id to control a robot and dreams of a future technocracy with fellow sociopaths. Rat Shaman - Ew. They went there. Rocket Midget - Grew up poor. Boring. Grenade Launcher's way more useful than Special Snowflake's claws. Brother - Refreshingly plain. He was a cop, has a stick up his bum, and takes convincing to go criminal. It makes for a nice inversion that the player character is familiar with the seedy underworld and bringing an outsider into it rather than being the outsider with an underworld connection to initiate him. Ronin Ghoul - Can an abomination maintain its' honor after death? Choosing which of his old team to ambush first makes for a way cooler, more reactive loyalty quest than anything Dragonfall.


Czy to było pomocne?

Posted on: September 15, 2020

You can't always hit with what you want

Bottom Line: Interesting characters and a (very linear) story that becomes more compelling the closer you get to the end. Good music creates a nice moody atmosphere but combat seems very manipulated and a fairly specific character build is necessary to thrive. It’s interesting that you can customize the appearance of your character (very often the difference between a sale and a pass for me) and associate it with a close-enough portrait and this is not an adventure with deep choices. It is a specific story with a *right* character build. SRHK is more a cyber shooter with additional class options for challenging future play-throughs than it is an actual rpg. Without cyber enhancements and guns you will find it hard to hit and struggle to hurt what you hit. To get more out of magic you will have to expose yourself to harm more, getting closer or seeking energy spots to be more effective, and drain your own health to use spells more often. Decking is a surprisingly nice bonus. The puzzle mini game isn’t that hard when you get used to it. However you can ignore it entirely, sneak a bit and when you’re caught exult in virtual violence. Is0bel’s abilities in the matrix are *much* more effective than your magic outside of it. All of your original companions (Is0bel, Wu and Gobbet) are competent and will grow more so with little help from you beyond choosing their specialties and providing extra medical supplies. You won’t have the money to dote on them anyway. So if you *want* a cyber shooter game or expect practice progression (dying repeatedly until you figure out what the game *wants* you to be and do) you should add at least one star. But I can’t recommend the game to people who prefer natural development or get-what-you-see fight enthusiasts, or to loot lovers or players who like to build characters off the beaten path.


Czy to było pomocne?

Posted on: August 29, 2021

best in the series

I presume you‘re familiar with at least one of HongKong‘s predecessors, so I can concentrate on the innovations in comparison to those titles! Generally speaking, there are improvements all round: - party banter has been enhanced. It‘s a non-official requirement to talk to your mates and most NPCs between missions. This sounds like a chore, but it‘s not – there are truly interesting conversations to be had. - your crewmates can now aid you far more during missions with their drone control/magic/decking. - Decking has been expanded to a hide-and-seek game with wonky controls, where you have to dodge the patrolling IC and their cones of view. Also, you have to play a memorization mini-game to hack the datastores. Both of those are actually better than they sound, because it means less matirx combat. - and last but not least, the story is interesting So, pure upside when compared to the previous titles. Why then only the average score? Because the name of the game is still supposed to be turn-based combat! And that combat sucks hard. Enemy AI is simple at best, dumb at worst and during the few times you have AI-controlled allies, it‘s dumb beyond measure. Even though one can actually argue that‘s good thing, because… it keeps fights fair considering the terrible RNG. I have no idea how the game calculates the displayed hit probabilities, but if you miss on 78% odds six times in a row and on 64% odds nine times in a row, you start to wonder… So that means whenever you‘re on tight schedule to finish an opponent quickly, save-scum. And that‘s not a sign for a good game.


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