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Shadowrun: Dragonfall - Director's Cut

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4.4/5

( 206 Recenzji )

4.4

206 Recenzji

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Shadowrun: Dragonfall - Director's Cut
Opis
NOTE: The Director’s Cut is free to existing owners of the Dragonfall expansion for Shadowrun Returns. Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. T...
Gatunek:
Recenzje krytyków
80 %
Polecane
GameSpot
8/10
RPG Fan
92%
Game Informer
8.8/10
Opinie użytkowników

4.4/5

( 206 Recenzji )

4.4

206 Recenzji

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Szczegóły produktu
2014, Harebrained Schemes, ...
Wymagania systemowe
Windows XP SP3 / Vista / 7, x86-compatible 1.4GHz or faster, 2 GB RAM, DirectX compatible 3D graphic...
Czas gry
20.5 hGłówna linia fabularna
29.5 h Główna linia fabularna + dodatkowe zadania
41.5 h Kolekcjoner
30 h Wszystkie style
Opis
NOTE: The Director’s Cut is free to existing owners of the Dragonfall expansion for Shadowrun Returns.

Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. The Director's Cut adds a host of new content and enhancements to the original game: 5 all-new missions, alternate endings, new music, a redesigned interface, team customization options, a revamped combat system, and more - making it the definitive version of this one-of-a-kind cyberpunk RPG experience.

In 2012, magic returned to our world, awakening powerful creatures of myth and legend. Among them was the Great Dragon Feuerschwinge, who emerged without warning from the mountains of Germany, unleashing fire, death, and untold destruction across the countryside. It took German forces nearly four months to finally shoot her down - and when they did, their victory became known as The Dragonfall.

It’s 42 years later - 2054 - and the world has changed. Unchecked advances in technology have blurred the line between man and machine. Elves and trolls walk among us, ruthless corporations bleed the world dry, and Feuerschwinge’s reign of terror is just a distant memory. Germany is splintered - a stable anarchy known as the “Flux State” controls the city of Berlin. It’s a place where power is ephemeral, almost anything goes, and the right connections can be the difference between success and starvation. For you and your team of battle-scarred shadowrunners, there’s no better place to earn a quick payday.

Now, a new threat is rising, one that could mean untold chaos and devastation. One that soon has you and your team caught on the wrong side of a deadly conspiracy. The only clue: whispers of the Dragonfall. Rumors that the Great Dragon Feuerschwinge may still be alive, waiting for the right moment to return…

Shadowrun: Dragonfall - Director’s Cut Features:

A Classic, Story-Driven cRPG: See why PC Gamer hailed Dragonfall as “one of the most memorable and complex RPG stories of the decade.” Dragonfall hearkens back to the golden age of computer RPG’s with a novel-like branching narrative full of sharp prose and deep character development. Immerse yourself in a smart, 20+ hour campaign with a diverse cast of all-too-human characters.

A One-of-a-Kind Cyberpunk Setting: Experience the unique “Tech meets Magic” dystopian future of Shadowrun, a fan-favorite game setting now celebrating it’s 25th anniversary. Shadowrun: Dragonfall - Director’s Cut is the perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into.

Command Your Team: Lead a small team of shadowrunners - each with their own outlook, motivations, and backstory. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. But it’s not all about the mission - each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in.

Gripping, Turn-Based Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices.

Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Dragonfall’s classless skill system allows you to grow your character in any direction you choose.

New in the Director’s Cut:

Standalone: Due to popular demand, Dragonfall is now a completely standalone title!

Five All-New Missions: The Director’s Cut features five all-new original missions, including three related directly to the personal stories of your team members. These missions take you to previously-unseen locales - both within the Flux State and beyond - where you’ll have to face challenging enemies and make tough choices in order to help your team members prevail.

Revamped Combat System: The Dragonfall combat system has received a major overhaul. An all-new armor system adds another tactical layer to the experience, while refined cover and damage mechanics emphasize the importance of battlefield positioning. Complementing these improvements is an upgraded AI system which reacts more intelligently and accurately to your actions.

Redesigned Interface: The Dragonfall in-game interface has also been rebuilt. Spells, items and abilities are now much easier to access, while improved combat feedback allows you to fully understand the tactical situation in any given encounter.

Customize Your Team: Guide your team members as they progress in each of their unique roles, choosing between different focus options to grant them new items and abilities. In addition, if you don’t like a team member’s default spell, item or weapon loadout, you can now customize what they bring on each mission.

Ten New Pieces of Original Music: Fan-favorite composer Jon Everist brings ten new tracks of moody cyberpunk music to the Dragonfall experience, including compositions based on the stories of individual members of your team.

The Complete Dragonfall Soundtrack: As a free bonus, the Director’s Cut includes the entire soundtracks from both Dragonfall AND our previous title, Shadowrun Returns. This also includes the brand new tracks exclusive to the Director’s Cut. Featuring music from the composers of the classic Shadowrun SEGA and SNES games, this exciting cyberpunk soundtrack pays homage to the past with a modern sentiment.

© 2014 Harebrained Holdings, Inc. All Rights Reserved. Shadowrun is a trademark of Microsoft.

Dodatkowa zawartość
tapeta ścieżka dźwiękowa (10 tracks, FLAC) ścieżka dźwiękowa (MP3) Russian localization (ZoneOfGames.ru)
Wymagania systemowe
Minimalne wymagania systemowe:

Grając w jakąkolwiek grę opublikowaną przez firmę Paradox Interactive AB, użytkownik (i) akceptuje Umowę użytkownika i (ii) potwierdza, że przeczytał i rozumie Politykę prywatności.

Umowa użytkownika Paradox
Polityka prywatności Paradox

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Grając w jakąkolwiek grę opublikowaną przez firmę Paradox Interactive AB, użytkownik (i) akceptuje Umowę użytkownika i (ii) potwierdza, że przeczytał i rozumie Politykę prywatności.

Umowa użytkownika Paradox
Polityka prywatności Paradox

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
20.5 hGłówna linia fabularna
29.5 h Główna linia fabularna + dodatkowe zadania
41.5 h Kolekcjoner
30 h Wszystkie style
Szczegóły gry
Gatunek:
Działa na:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04)
Premiera:
{{'2014-09-18T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
1.5 GB
Linki:


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Opinie użytkowników

Posted on: May 4, 2018

Great rpg

Great rpg, around 20-30 hrs playtime for me.


Czy to było pomocne?

Posted on: December 9, 2014

Underwhelming but Appreciable

I can't say as I'm amazed. Shadowrun: Dragonfall does most things right. But it's not at all appropriate to list this in the Role-playing category of games. It's very well scripted. The dialog is fresh and keeps you engaged, none of the characters are simplistic in their background or their opinions. The gameplay is, from all I've read, a much better incarnation than the first Shadowrun. Unfortunately for me it was incredibly familiar. There wasn't any big disappointment in the gameplay, except when I tried to build an Adept the first time and made a lot of mistakesin character development. However the game's effort to recreate "The Matrix" as more of the same kind of combat not only made the came take longer than it needed to but it also served to highlight the boring limitations of combat as it was presented in the game. Because the bulk of the gameplay is the combat, this turns most of the campaign into a collection of bottlenecks. Not in difficulty so much as pacing. Dramatic moments are underscored by lengthy fights against unvaried enemies. The only termendous surprise was the (spoiler) in the basement. Still it's the first time in a long time that I've visited the world of Shadowrun and I hope to find my old sourcematerial soon and maybe run the shadows again, and for that, I'm glad for Harebrained Studios. If an interest in Shadow is the reaction more people have than not, that's a success all of it's own.


Czy to było pomocne?

Posted on: October 24, 2016

Great cyberpunk RPG

I did not expect much, but I was overwhelmed. Great, long and complex RPG without being chaotic or confusing in "what is the player supposed to do". Do you handle the guns well? Or do you prefer melee? Do you project your consciousness into the matrix or do you let your drones do your hard work for you? Or do you leave the world of cold steel and silicone behind you and sling magical energies and summon guardians? Choose your path... There are 3 games, so my 2 cents to each one of them: Shadowrun Returns (Dead Man's Switch) - first game and going straight back to gritty Seattle. Weakest story of the series, but still great and enjoyable with a cyberpunk-noir ambience. Shadowrun DragonFall - takes you to Berlin and it's chaotic Flux state. When the after fall of a botched job turns into a fight for survival. Much better writing and NPC companions with and awesome mix of talking and fighting. Shadowrun Hong Kong - when the past catches up on you, you gotta set things right. Even if everyone turns out to be after you as you walk into a trap. Now, who set that trap up? And why? And - most importantly - how much do I want them to hurt when I catch them? Excellent writing in this one, yet it seems a bit more "chatty" than the other 2 games. (Still a lot of fighting tho)


Czy to było pomocne?

Posted on: November 17, 2016

A True CRPG

I realized how much I loved this game when I entered a dialogue fully expecting it to result in a boss fight, and instead used my character's Decking skill in coordination with a sidequest (which seemed trivial and pointless at the time) that I'd completed earlier in order to get the goods I'd come for diplomatically. My party walked out of the room, with our goods, without firing a single shot. This is, truly, a roleplaying game, and that's something that's become rare in the video game scene as of late. The story actually drew me in, which is something I haven't really experienced in a long time, and it was very refreshing. The characters are each interesting, and you actually grow to care for them and understand them as your journey continues. The dialogue system offers plenty of choices right off the bat, and your character's skills and features only open up more. Unlike many games that have come out recently (I'm looking at you, Fallout 4!), the dialogue options actually change the direction of the conversation, rather than always leading to the same exact result. Dialogue can affect the game just as much as (and perhaps even more than) combat. Speaking of the combat, it is just about perfect for a CRPG. It's always just difficult enough that a wrong move can get you killed, but victory is always possible if you use the tools at your disposal wisely. Despite being turn-based and giving you all the time in the world to consider your next move, it always feels tense and real. Many turn-based combat systems feel like you're playing a board game, but in SR:DF it actually feels like you're in a firefight. I haven't yet played Returns or Hong Kong, though I definitely intend to, so I can't compare it to the other two games. What I can say is that this game was a delightfully refreshing return to the CRPG genre for me, and that if you enjoy CRPGs, narratively-driven games, or tabletop roleplaying games, you'll enjoy Dragonfall.


Czy to było pomocne?

Posted on: March 29, 2022

Overstays its Welcome

I loved Shadowrun Returns. It wasn't overly long, had a good story and while it was completely linear, I enjoyed that. Dragonfall is more of the same but with a less intersting (to me) story. Add the inclusion of multiple side missions and the game meanders for too long. There is an over arcing story but the side missions just come across as filler. Which is all side quests are. But these ones are boring and I found getting through them just to continue the main story a slog. Love the setting and gameplay but I preferred Returns.


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