Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero. Each time you die, your child will succeed you. Every child is unique. One child might be color blind, or they might have Tourette's. They could even be a dwarf.
That's OK because no one's perfect, and you don't have to be to w...
Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero. Each time you die, your child will succeed you. Every child is unique. One child might be color blind, or they might have Tourette's. They could even be a dwarf.
That's OK because no one's perfect, and you don't have to be to win this game. But you do have to be pretty darn good because this game is HARD. Fortunately, every time you die, all of the gold you've collected can be used to upgrade your manor, giving your next child a step up in life and another chance at vanquishing evil.
A genealogical roguelite where every death results in stronger children and a fresh new look at tackling the castle minions.
More than 30 unique traits affect gameplay in unique ways, such as Colorblindness, Gigantism, and Irritable Bowel Syndrome.
Procedurally generated castles that extend replay value by making every attempt a unique experience.
Copyright(C) 2011-2013, Cellar Door Games Inc. Rogue Legacy(TM) is a trademark or registered trademark of Cellar Door Games Inc. All Rights Reserved.
Dodatkowa zawartość
awatary
tapety
materiały graficzne
Wymagania systemowe
Minimalne wymagania systemowe:
Wymagania systemowe:
Controller support: Rogue Legacy supports XInput and DirectInput controllers.
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Wymagania systemowe:
Controller support: Rogue Legacy supports XInput and DirectInput controllers.
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
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This game is good. It had great controls, the enemies are varied, plentiful and inventive, it had a good tree as far as experience goes, and some nice decisions to be made as far as equipment goes (should i get more mana? more armour? get back some life whenever i kill an enemy? an extra jump?). But if there is a problem with this game, and is the reasons why it lost 1 star to me, is the difficulty curve. This game starts HARD, and that is good. You have low hp, even less mana, and you might as well throw insults at the enemies, for all the damage your sword does. The problem is, the more you grind (and you will grind), the easier the game gets. after 50 or so hours, you can beat any boss without much trouble, let alone the usual enemies. By now some of you might be thinking "eh, no biggie, i'll just start a new game +". And while if you do that the normal enemies will indeed become harder, you can still dispatch them with ease. And the bosses? well, just know their health barely changes, and their attack doesn't change much. Same patterns also. So, if you want a hard game, you have to hurry. The more levels you get, the easier it becomes. So much so that after beating it 2 times (the game is fun, after all), it's harder to start a new game from scratch than to start another NG+. Be warned about that.
Amazing metroidvania and honestly one of the few of this genre that, to me at least, doesn't become tedious. Those complaining about difficulty and being unfair are some how not playing right. Out of all the rogue type games, this one is probably the most fair of all. Gameplay is great, highly recommend this.
I just have to say, I love this game! It's the first game in a loooong time to have stolen so much of my time. I played it almost non-stop for the past few days, 40 hours just in 5 days, level 400 and I still am having fun! I don't particularly fancy platformers, UnEpic was kinda unepic to me, sort of mediocre, but this! Traits, gear, classes... so much fun! Don't hesitate and pick it up! Now!
I bought this game based on previous reviews and the fact that I was looking for a fast-paced, quick-to-play action game with RPG elements.
This game delivered. It's fun, it's hard and presents a challenge without being impossible. It also allows for rapid gaming sessions which is a plus for me.
The premise is fun and interesting, the classes are varied and the progression system is well thought-of. Lots of easter eggs, lots of little winks and jokes here and there and I love the retro 8-bit graphics.
Can't recommend it enough if that's your kinda game!
I'll be honest, I don't like unforgiving platformers that often throw you in what seem to be impossible situations. I've moved on from the 90's and i suck at 'em. Yet I don't seem to be able to get enough of Rogue Legacy. I've had numerous "alright, one more go" moments after dying.
So why is it that something that i usually steer clear off mainly because i'm not all that good at it and has me dying 14 times in 30 minutes, doesn't frustrate me as much as it should and instead makes me come back for more?
Then , while upgrading my health and buying a new piece of armor after dying for the so many-eth time, it suddenly hit me. It's because the game gives a positive spin to dying imposed to it being the negative experience it usually is by rewarding you .
But while rewarding you with upgrades after death that make you stronger in the process (which you do have to buy with the money you gathered in your pre-death run) and give you a sense of progression , there are also the rogue-like elements this platformer implements that help a replay from becoming repetitive, unlike your typical (classic) platformer. I remember playing the original Super Mario Bros. and making it to world 7 or 8 or so where i had to clear this massive chasm in the ground by jumping over it and using this tiny piece of ground sticking out in the middle of it as a stepping stone of sorts. You had to do a speed run, jump, then land on this little bit of ground and straight away do another jump to reach the other side, and i just couldn't clear it, up til the point i was game-over and i would have to start the whole game over again. This was so utterly frustrating. Not so much because i wasn't able to make the jump, though it didn't help, but more because i now had to go through all those levels again just to reach that one bit where i would probably die again like i already did so many times before and start the whole thing over yet again. It's a vicious cycle i tell ya, and i hate it.
Rogue Legacy doesn't have that. Well it does, but not in the classic 'game-over, start-over' kind of way. By randomly placing and re-using different rooms in the castle your adventure takes place in each playthrough, it will take away a bit of the frustration that comes with character death and at the same time creates a new and different playthrough for your next try. You will come across rooms you've been in before eventually but by that time you will most likely be ready to try it again, or not and you'll just head the other way as soon as you can.
This together with the upgrading system that will make you stronger and give you better abilities each time you die creates a game that makes parts of it progressively easier over time while still giving you a different experience every playthrough. Not to mention that with every playthrough you will play with a different character, a descendant of your former deceased character, who each have their own abilities combined with both good and bad qualities which on a side note often make for very clever and hilarious outcome that also affect the gameplay in either a positive or a negative way, or both.
Does that mean the leveling up system and becoming more powerful in the process will make the game too easy for the veteran platformers among us? Well no, because here's the beauty of the whole thing. While everyone will go through the same tough experience at the start of the game, the more experienced players will have less trouble progressing through the game while still on a lower level, where as someone like me who is not all that good at avoiding hits and has the reaction speed of a sleeping baby will have to grind longer and level up a bit more (a lot more) before he'll be able to defeat the first boss without too much of an issue. This works really well and is genius in my opinion. It just opens this type of genre up for a wider audience.
As for the presentation Rogue Legacy does it right as well. The visuals are simple, but it's no 8-bit retro look either. It's just enough to appeal to most modern gamers and pull of a convincing creepy castle atmosphere that with it's sense of humor creates a very enjoyable experience all together.
There are numerous treasure chests to be found scattered throughout the castle(grounds) of which some can only be reached by successfully completing challenges. There are 4 dungeon bosses to be defeated before you can confront the final boss and as far as completion time, well, as mentioned before that will be entirely up to you and your play-style. Will you grind up your stats until you're a double jumping ninja tank before you proceed any further in to the castle or will you aim to beat the game by relying entirely on your skills alone and level up as little as you can.
So yes, Rogue Legacy is a pretty solid rogue-lite platformer with a well implemented upgrade system that give it a lot of replay value. Well worth a buy at full price and a real steal if it's on Sale.
This game is waiting for a review. Take the first shot!
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