You are a slugcat. The world around you is full of danger, and you must face it – alone. Separated from your family in a devastating flood, you must hunt for food and shelter between terrifying torrential downpours that threaten to drown all life. Climb through the ruins of an ancient civilization...
Windows 10 64-bit, 4th Gen i3 / 1st Gen Ryzen, 4 GB RAM, Intel HD (Integrated), GeForce 6 Series / R...
Opcjonalna zawartość do kupienia
Rain World: Downpour, Rain World: The Watcher
Opis
You are a slugcat. The world around you is full of danger, and you must face it – alone. Separated from your family in a devastating flood, you must hunt for food and shelter between terrifying torrential downpours that threaten to drown all life. Climb through the ruins of an ancient civilization, evade the jaws of vicious predators, and discover new lands teeming with strange creatures and buried mysteries. Find your family before death finds you!
Inspired by the simplicity and aesthetics of 16-bit classics, this survival platformer requires fast-paced sneaking, both upon your own prey and past the jaws of hungry predators. Each ravenous foe in your path will be cunning, vicious and always on the hunt – eager to sink their teeth into you, or even each other. As a small, soft slugcat you must to rely on stealth and wit rather than force: learn the ecosystem and turn their strengths to your advantage. Maybe then you can survive… Rain World!
Sneak, climb, and pounce your way through a dynamic, ever-changing ecosystem of predators and prey
Explore a vast world of over 1600 rooms, spanning 12 diverse regions filled with ancient secrets and undiscovered dangers
Nimble movements and procedurally generated animation gives slugcat a natural fluidity of movement and unique sense of weight
Intense, primal predator encounters will challenge your reflexes
Limited resources and the constant, impending threat of rain will test your nerve
The centipedes were NOT happy that I was eating their children. I love giving myself a headache. Artificer go kaboom hehehe. Tamed like 7 lizards, the only one that was actually useful to me was a caramel lizard I named "Mocha" but I had to leave it behind because it got stuck. 10/10 would get crushed to death by rain again
I started using GOG because they were re-releasing games I grew up with, that I already went back to every now and then in order to revisit those memories and stay familiar with a little virtual place I loved, doing little virtual things I enjoyed. I was hoping to discover more games that gave me that feeling, and Rain World is maybe one of the best of what I've come across.
There's a ton of information from other reviews and the larger community on getting new players through the early adjustment period or guiding people to just explore and try things out as part of the experience. So from me I'll say something a little simpler.
If you have old games that you are nostalgic for, and you know how it feels to go back and enjoy them no matter how the conventions and expectations of video games have moved on from them, Rain World is a modern game that satisfies that feeling. Rather than being dated, it's unconcerned with doing anything but what it set out to do.
This game is a vibe, and everything it does is for the sake of getting you into that same vibe.
Development for Rain World started with a prototype. In the prototype, you had to survive for 120 seconds while other wildlife hunted you. The difficulty was set so that surviving those two minutes was difficult but plausible, and easy for someone who played a lot of it.
They then took this prototype, and without changing any of the balancing or controls made a ~2000h narrative masterpiece, and punished the player for dying. The phrase"git gud" doesn't quite do it justice, since the whole idea of the game is to be an uncompromising ecology simulator on top of all this, which means some times you are just plain unlucky and cannot do anything to save yourself, and then you get punished for it.
It is my belief that if a game takes something from you because of failure, forcing you to play longer in order to recoup losses, it is automatically garbage. Rain World does this, and so the gameplay, to me, is garbage.
(I realise even people who have never played it already hate me already because that's how that works but wait)
And yet, it is an absolute cinematic masterpiece. If it didn't punish you for trying to experience it, it could very well have achieved widespread recognition as the greatest piece of video game art in history. This is what makes it so difficult. The story is far and away the greatest out of any game I have ever seen, yet I will never experience it myself, and even if I did, I would not appreciate it due to that experience being mixed with "decision optimisation", exploits and exasperation. Even with mods to disable the punishments (karma), it is still far too difficult and disjointed to fully appreciate the art of its story and atmosphere.
If you played it or not, either way, look for a video recounting the story. It will make you cry among other things, but it will put you in awe most of all; that someone somewhere had the creative genius to bring forth something like this.
Rating: story +100/5, movement tech +3/5, gameplay design -101/5
This game is waiting for a review. Take the first shot!
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