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Rain World

w bibliotece

4.3/5

( 77 Recenzji )

4.3

77 Recenzji

English i 5 innych
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Rain World
Opis
You are a slugcat. The world around you is full of danger, and you must face it – alone. Separated from your family in a devastating flood, you must hunt for food and shelter between terrifying torrential downpours that threaten to drown all life. Climb through the ruins of an ancient civilization...
Recenzje krytyków
43 %
Polecane
Opinie użytkowników

4.3/5

( 77 Recenzji )

4.3

77 Recenzji

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Szczegóły produktu
2017, Videocult, Klasyfikacja wiekowa ESRB: Everyone 10+...
Wymagania systemowe
Windows 10 64-bit, 4th Gen i3 / 1st Gen Ryzen, 4 GB RAM, Intel HD (Integrated), GeForce 6 Series / R...
Opcjonalna zawartość do kupienia
Rain World: Downpour, Rain World: The Watcher
Czas gry
20 hGłówna linia fabularna
32.5 h Główna linia fabularna + dodatkowe zadania
70 h Kolekcjoner
30 h Wszystkie style
Opis



You are a slugcat. The world around you is full of danger, and you must face it – alone. Separated from your family in a devastating flood, you must hunt for food and shelter between terrifying torrential downpours that threaten to drown all life. Climb through the ruins of an ancient civilization, evade the jaws of vicious predators, and discover new lands teeming with strange creatures and buried mysteries. Find your family before death finds you!

Inspired by the simplicity and aesthetics of 16-bit classics, this survival platformer requires fast-paced sneaking, both upon your own prey and past the jaws of hungry predators. Each ravenous foe in your path will be cunning, vicious and always on the hunt – eager to sink their teeth into you, or even each other. As a small, soft slugcat you must to rely on stealth and wit rather than force: learn the ecosystem and turn their strengths to your advantage. Maybe then you can survive… Rain World!
  • Sneak, climb, and pounce your way through a dynamic, ever-changing ecosystem of predators and prey
  • Explore a vast world of over 1600 rooms, spanning 12 diverse regions filled with ancient secrets and undiscovered dangers
  • Nimble movements and procedurally generated animation gives slugcat a natural fluidity of movement and unique sense of weight
  • Intense, primal predator encounters will challenge your reflexes
  • Limited resources and the constant, impending threat of rain will test your nerve

TM & © 2017 Turner Broadcasting System, Inc. A Time Warner Company. All Rights Reserved.

Wymagania systemowe
Minimalne wymagania systemowe:
Dlaczego warto kupować na GOG.COM?
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Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
20 hGłówna linia fabularna
32.5 h Główna linia fabularna + dodatkowe zadania
70 h Kolekcjoner
30 h Wszystkie style
Szczegóły gry
Działa na:
Windows (10, 11)
Premiera:
{{'2017-03-28T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
2.9 GB
Linki:
Klasyfikacja wiekowa:
Klasyfikacja wiekowa ESRB: Everyone 10+ (Fantasy Violence, Mild Blood, Tobacco Reference)

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Recenzje krytyków
66
Średnia ocen krytyków
43 %
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Posted on: March 28, 2017

Survival of the fittest and slugcats

Rain World is a game about being a cute little slugcat trying to survive in a Darwinian nightmare. It’s gorgeous, harsh and very good. I've seen a lot of comparisons made between it and Dark Souls, but Abe's Oddysee, The Void and (oddly enough) Creatures feel like better comparisons. The clearest difference here is that Dark Souls provides you with a world that can be learned and mastered. Enemies have patterns, tells and a fixed position or route, so once you know what you're doing you can elegantly blow through a section. It’s a game where enemies are essentially reactive and where learning what makes an enemy tick equals beating them. In contrast to that, in Rain World other creatures are doing their own thing; scouting around, defending their territory, hunting smaller things, staying away from bigger things, hiding from the rain, and so forth. Instead of figuring out the zone itself or the most optimal way to get around, you’re figuring out how to manoeuvre through this ecosystem and how to respond to changing circumstances. This is why going into the game having been told that it’s like Dark Souls will lead to frustration, as a corridor that you want to pass through turning out to be filled with alien croco-lizards will feel like the game is cheating you out of your progress. If you instead take it as nature running its course within the logic of the game and that this happened to get in your way, you’ll see how you can just come back later and avoid the whole situation .... or you might get gutsy and use what you’ve learned about these critters so far to lure them away or get around them. This is where the game its implementation of an ecosystem shines and makes it feel like your little abomination is a small part of a much bigger, internally consistent world This approach is also reflected in the controls, which are responsive but physics based and thus take some getting used to. The weight that this adds to the slugcat’s movement wouldn’t be appropriate for a platformer like Super Meat Boy, where the goal is learning to beat the level as fast as possible and levels are designed around sharp air-control, but here it works as the game does not rely on pin-point accurate jumping and instead involve rough and tumble clambering and bouncing over obstacles. The game also only explains the basic controls to you and expects you to figure out the rest, which makes for some great ‘eureka’ moments but can also be frustrating for those that get stuck. Similarly, you start the game feeling limited due to your lack of strong movement options but this changes as you learn how make the most of your abilities. This is why it’s a good idea to start your playthrough by messing around with the controls, once you’ve found your first checkpoint. On a side note: the game comes with both keyboard controller support (with key rebinding for both) and, which both worked fine for me. To finish, Rain World is a harsh game but not as hard as it might sound, precisely because this isn’t a super-hardcore platformer that requires total memorisation of the levels and great reflexes. This means that whether or not you like really hard games isn’t a reliable indicator of whether or not you will like Rain World. It is really a game that does its own thing and which you should try for yourself so that you can see if you can get into its mood. If, however, you’re put off by some of the rough edges and the lack of an in-depth tutorial, then you should wait a bit for some of the patches to come along as the game is likely to get more narratively oriented options for those that would like those, while still keeping the exploratory experience for those that don’t, plus tweaks based on user feedback. Either way, I would recommend at least keeping an eye on it and giving it a genuine try at some point in time, as this game is too different and special to be ignored entirely.


Czy to było pomocne?

Posted on: April 4, 2017

Uncompromising

It's somewhat amazing that Rain World arrived as it did. Rain World is the result of a two person development team and a popular Kickstarter campaign that focused primarily on visuals (particularly the game's adorable protagonist, Slugcat). If any game would be corrupted by compromise, by popular demand, it should be Rain World. Instead, we're treated to what is clearly the result of a singular vision. We are plopped into a living, breathing, harsh, and sometimes hostile ecosystem, with barely a tutorial to help us get started. We are predator, just as we are prey, and it is up to us to discover how best to survive in both roles. Other creatures behave with autonomy, fulfilling their own needs (hunger, safety, territory, etc), treating slugcat with no special importance just because the player control's it's actions. For example, lizards will hunt you, but if a larger vulture starts hunting them, they will look out for themselves first. Slugcat's own ability to fight back is as limited as you'd expect from a creature so small and squishy, so understanding the ecosystem is absolutely vital for survival. There's no shortage of reasons for people to complain about Rain World. The random nature of the enemies and their positions (not to mention the dynamic AI) can make certain paths unreasonably difficult (or outright impassable). Death is punished heavily. Some of the vital mechanics are left to discovery through trial and error (so much error). As is often the case with difficult games, a comparison with Dark Souls is floated. But Rain World is very much its own beast. Not everyone who liked Dark Souls will like this, nor vice-versa. Kudos to Team Primate for sticking to their guns and carving out Rain World's own identity. The result is something truly special, if you have the time and patience to uncover it.


Czy to było pomocne?

Posted on: December 25, 2020

A hard to recommend experience!

This game is too uncompromising for me to enjoy personally. I really want to play the game for its excellent atmosphere and variety. The world really feels enormous, beautiful, and fun to explore and hop around in. The problem is that the game takes many opportunities to make things difficult for the player. When you think of difficult, don't think of Dark Souls or Hollow Knight. When I read that this game was uncompromising, I thought that I had enjoyed games of the sort before. This is not the case at all though, as Rain World will punish you for making one small mistake by setting you back for what is, in my experience, a few to several minutes of gameplay. This includes foraging for randomly spawned food and avoiding randomly spawned enemies. This means that setbacks can beget additional setbacks when the dice roll is too far out of your favor. I have even spent an hour in an area a couple of times not being able to get past certain rooms, and the experience of looking for food again and again goes from fun to tiring. I don't want to give this game two stars since the world is really excellent, one of the most memorable explorable worlds in all of the platformers that I have played. At the same time, the amount of expereinces that are frustrating just far outweigh the impact of successfully exploring. Try this out if you think you'll enjoy an experience that punishing! If you will, I bet this may even be one of your top overall platformers. If they toned down the amount of enemies and lack of visibility in some areas, this would be an easy five stars from me. Overall verdict, try this out if you want to take a bit of a risk with your next purchase. If it were the perfect game for you, you'd probably be sad that there are not more like it. This game really feels like it goes against the grain, and I'm super impressed with what the devs did even though I ended up not liking it.


Czy to było pomocne?

Posted on: June 3, 2017

Lovely atmospheric survival game

First: this game is so beautiful and charming. The backgrounds are soaked in atmosphere and the world is a ruinous delight to explore. The creatures of the world are universally wonderful, with procedural animation making some strangely glitchy but also varied and naturalistic movement. I would regularly watch the wildlife interact with each other after each death until the end of the cycle. And I died a lot. Which brings me to the next point... Second: this game is incredibly hard. As a platformer, I would never recommend it for myself. It's punishing and unfair, and deaths are frequent. This would normally be very annoying to me, but Rain World is, I think, intended as a simulation of a natural world. Like real life, death can be very unfair in this game. Still, gradually learning about the life around and slugcat's abilities, and increasing your skills to reduce the frequency of death, is very rewarding. One suggestion I would make is to read some online discussion of skills and systems of this game after wetting your feet in it a little bit. The systems are obtuse to a fault, and many abilities are never explained. Up to you if you prefer to try to discover how everything works yourself, but I think it's less frustrating if you know about how, for instance, the karma system works and how to do some of slugcat's basic but never explained moves (eg. swallowing, dropping items and backflipping) Overall I'd say that if you are interested in a precise platforming or action game, this is not quite right for you. But if you're looking for a survival game that neatly simulates a beautiful and dangerous world, I think you will really enjoy Rain World.


Czy to było pomocne?

Posted on: December 3, 2018

Unique, mesmerizing, incredibly unfair

This thing is beautiful, humongous and beyond harsh. It's not a metroidvania or a platformer, not really. This is a survival horror: difficult controls, scant resources, smart enemies. The approximation of the idea of a food chain is charming in theory, but the game doesn't really go as far as "ecosystem": wildlife is sadistically placed to hinder your progress, progressively more as you move through the game, without any regard to resource or energy balance a real ecosystem would have. Save scum is the only way. Those choosing the easy difficulty will be denied access to lore texts. Then again, just to read them you would have to do insanely long backtracks through the map, so if you chose easy you'd presumably just read those lore bits off the wiki ¯\_(ツ)_/¯


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