Awaken the merciless Warrior Within! Back from the brink of death the
Prince has to face his most fearsome opponent yet. The mythical beast
Dahaka won’t rest until our hero is dead. In his struggle for survival the
Prince ventures onto the mysterious and foreboding Cursed Island, where he
faces a ho...
Awaken the merciless Warrior Within! Back from the brink of death the
Prince has to face his most fearsome opponent yet. The mythical beast
Dahaka won’t rest until our hero is dead. In his struggle for survival the
Prince ventures onto the mysterious and foreboding Cursed Island, where he
faces a horde of dark, demonic creatures. Fortunately, our hero isn’t the
boyscout he used to be. With his newly found inner badassdom and a new
arsenal of deadly weapons and fighting techniques, he’s ready for whatever
danger he might encounter. Or is he?
Prince of Persia: Warrior Within builds a new layer of depth and
complexity on the dynamic combat system of it’s predecessor, The Sands of
Time. Freeform fighting mechanics combined with a wide range of swords,
axes, maces and even improvised weapons will allow you to slay your foes
with style!
The Prince is back in his darker, brutish incarnation.
Special moves and ranged attacks in a new, dynamic combat system.
Environments to bedazzle your eyes and puzzles to strain your mind.
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Wymagania systemowe:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
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I'm in a teenage fever dream. Scantily clad pointy polygons of female enemies moan at me "you wouldn't hurt a woman, would you?" while a pulsing guitar track pounds in the background. I slash, I mash the attack button. The emphasis on platforming from SoT is missing, and yet somehow the platforming that does remain is more intense and confusing. Small bugs persist, and when the game tells me to press "__" button it doesn't seem to recognize my gamepad and won't tell me which button to actually press. I follow a walkthrough line by line as if it's a religious text from on high. Closing the game feels like closing the door to a time capsule.
The Prince of Persia DNA is kinda strong in this and this game is the one that worked the best out of the box of the entire trilogy regarding controller support but there were still some audio/visual bugs here and there. Still nothing gamebreaking, thankfully.
It doesn't bother me too much as it did when I first played this, now I'm just thankful to have a little bit more Prince of Persia, but it still hits all the wrong notes regarding the prince and the soundtrack. The prince makes me think of an angsty teenager and accompanying the angsty prince is problably the blandest rock music I've ever heard. It's a very hard slap in the face for people like me who liked the more fairytale-esque mood.
This one was my favorite PoP game of the trilogy when I first played back on a ps2. That is until I saw the amount of problems that this game have.
-Bugs everywhere
-hit detection issues
-black textures
and the cherry on the top: If you try to make the "Good ending" which is the right one, you gonna need every health upgrade to obtain the last sword to defeat a certain enemy, however, the game blocks you on the final part of it. You cannot go through the sand portal to go to the "present" to face the last boss and beat the game.
I've never managed to get the "good ending" because of this, and even the pc version also have this problem.
It's a shame because this game is very unique in it's design and aesthetic for the time. Also the OST kicks ass.
PoP: Warrior Within is a game that happens when the creative director steps away and the developers have to do a sequel without him. If you read this as critique, you are absolutely right to do so, as the game is filled with inconsistencies and design mistakes compared to Sands of Time.
...Still, it is a great game and would gain 4 stars. As a non-salty adult however, I will not compare it to SoT in that regard and will give it the full 5 deserving for a quality experience.
Now, what is it that actually bothers me? SoT was a fine tuned work of art, where in almost every decision and detail, no matter if you liked it or not (i.e. the combat), you could clearly see what choices where made and why. This is what lifts a good game to a masterpiece in my book.
To elaborate: Why are the loading screens artificially prolonged with long animations? Why can I not skip the intros and cutscenes anymore? Why do I constantly get spawned into a horde of enemies after them? There is a lot of things you will be able to notice which just don't click like before.
There are some smart improvements, however, like menu controller support and subtitles.
The greatest change is the combat. And by that I mean they basically tripled the prince's combat abilities while piling them on top the original system, while also encouraging hack' and slay the first minute you start the game. Calling it confusing would be understating and my problem isn't even the new moves, but rather how it got actually hindering to get the move triggered that you actually want compared to back in SoT. Speaking of which, as soon as you realize that it is the same system, the actual old tricks to cheese your enemy still work rather well. Which is...against the entire point of changing the slower system...I've thought? Anyway.
Technically, the game works a bit better compatibility-wise. You still may want a fix for higher resolutions, though.
Recommended. And yes, I've ignored the try-hard but still cool art change.
Best game I ever played, and best art direction Ubisoft ever managed to achieve. One day I hope we get to play the real Kindred Blades that never released and see the final chapter the way the original director envisioned it.
The most fluid combat in its time, hundreds of combos to do, and the platforming is top notch.
I have seen more Dahaka nightmares than I want to count and I can't recomment this enough.
This game is waiting for a review. Take the first shot!
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