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Objects in Space

w bibliotece

3.4/5

( 55 Recenzji )

3.4

55 Recenzji

English
24.9924.99
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Objects in Space
Opis
You've been detected… Your ship is exposed… An alarm blares… “Torpedo incoming!” Objects in Space is an open world 2D stealth-action space trading game set in Apollo – a huge cluster of star systems dozens of lightyears away from Earth. You are a ship’s captain, buying and selling wares in order to...
Opinie użytkowników

3.4/5

( 55 Recenzji )

3.4

55 Recenzji

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Szczegóły produktu
2019, Flat Earth Games, ...
Wymagania systemowe
Windows 7 / 8 / 10 64-bit, Intel i5 or faster, 2 GB RAM, 1GB Graphics Card, 1 GB available space...
Opis
You've been detected…
Your ship is exposed…
An alarm blares…
“Torpedo incoming!”

Objects in Space is an open world 2D stealth-action space trading game set in Apollo – a huge cluster of star systems dozens of lightyears away from Earth. You are a ship’s captain, buying and selling wares in order to keep your bucket o' bolts afloat and stay one step ahead of pirates, organised criminals, corrupt governments and shady laws.

A galaxy of characters await you in Objects in Space. The game focuses on a myriad of short stories rather than one main storyline with a hero’s journey, so it’s up to you how much or how little narrative you want in your game.

Combat in Objects sees ships treated more like Cold War submarines than WWII dogfighters. You’ll be running silent, planning manoeuvres far ahead of time and engaging in deadly games of cat-and-mouse with nebulous enemies, but only for those players who seek it out. Combat-averse players can pay attention to the news and avoid pirate-heavy systems and choose not to explore the deadly uncharted areas of space where greater numbers of pirates lurk.

It’ll be up to you to keep your ship’s systems running as quietly as possible, going fully ‘dark’ if you have to, just floating with your current trajectory and speed hoping to avoid showing up on anyone else’s scanners as you traverse some of the most dangerous shipping lanes in space.

To make your money, there are over fifty employers and your reputation with each one will dictate how many passenger, cargo or bounty-hunting contracts are available to you. But be warned - failure to complete a contract might see your rep plummet with that employer. So when you get an SOS signal from a nearby ship but have a deadline to keep, what will you do?

Your ship is completely customisable down to the tiniest component of each module. If your battery dies, it’s your own fault. You decided to go with a cheap Ventarii battery in the first place, and it was out of your stubbornness that you thought a Connext Hap Node when the mechanic recommended a Xiao Sa brand model. Silly you.

You can play it safe in the central systems or design your ship with the ability to outrun, outfight or out-hide your opponents and make your fortune in the outer rims. But be careful! You are just as easily prey as predator in deep space…

Features List:

  • Massive open world to explore full of NPCs to interact with
  • Complex contract-based economic system with over 50 employers
  • Time-based open world - opportunities, stories and events happen at certain times as well as certain places, so each play through will be different
  • Tense submarine-influenced combat
  • Fully customisable ships - design your vessel for combat, shipping, stealth and more
  • Mostly avoidable combat for more pacifistic players
  • A world of side quests - no single linear story players are required to follow
  • Explore 12 hand-crafted populated star and 20 uncharted systems full of unknown threats and treasures
  • Find derelict ships, wreckages, cargo pods and communication beacons adrift in space
  • Be a trader, bounty hunter, explorer, pirate or all of them at the same time
  • Sandbox mode - play the game without narrative content in an endless version of the game (coming soon)
  • Scenarios - tense combat scenarios task the player with overcoming impossible odds and testing their skill (coming soon)
  • Multi-player Scenarios - compete or cooperate in a variety of multiplayer modes and situations (coming soon)
  • Build your own DIY controllers at home using Arduinos - anyone can construct their own ship bridge with physical switches and buttons with just a little bit of soldering know-how. Easy to learn and fun to do!

Published under license by 505 Games. 505 Games and the 505 Games logo are registered trademarks of 505 Games S.p.A and/or its Affiliates. All other marks and trademarks are the property of their respective owners. All rights reserved.

Wymagania systemowe
Minimalne wymagania systemowe:
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Szczegóły gry
Działa na:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
Premiera:
{{'2019-03-01T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Rozmiar pliku:
384 MB
Linki:


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Opinie użytkowników

Posted on: July 22, 2020

Somewhat broken

The game had very high potential, and I found the combat to be extremely enjoyable. Running silent, sneaking up on the enemy and launching a torpedo or two is tense and exciting. The Arduino integration was icing on the cake, giving you the ability to build your own spaceship helm. Unfortunately, the game is no longer supported by the developers at all. There are still crashes, which I experienced at the WORST possible gameplay point, the moment of torpedo impact. I would recommend it if the game was free, open-source, or a much lower price. As-is, don't buy it.


Czy to było pomocne?

Posted on: December 30, 2019

rurouni003

Gry: 403 Opinie: 1

Bought this game on steam

The game has some great potential, sadly, is half arsed completed and left for dead by the devs, which bailed, it-s been abandoned for a year now and "released" with half of the features in that list not added. AVOID


Czy to było pomocne?

Posted on: July 2, 2021

So much potential...

I really wanted to love this game, and picked it up because it looks like it was made for me. (Space submarines with snark and custom hardware controllers? Yes, please!) Unfortunately, it suffers from a lack of content and an excess of bugs/annoyances (CTD, annoying UI, very limited ship selection). This could have been a great game, but it appears the devs released it and moved on after a month. I love the concept, and the game is largely playable, but I can't get myself to get back into it after a few hours.


Czy to było pomocne?

Posted on: September 10, 2019

Not happy with how things have ended.

While it's not the worst experience that I've had, I do find myself wishing I'd not bought this for others. It's over-all a poor space game that, while it has an interesting story, falls short of any coherent goal that was set by the developer. They've since dropped this game like a hot-potato. Let in the state it's in without much more than a quiet blurb through reddit or their forums. The game needs a lot more TLC than was given and it shows. In how you can have great stuttering piles of shit from screen to screen for some odd reason to how much you can do within the universe. TL;DR -- Good Idea, but poor excetuion and finishing on the dev's part. They could've stuck with it longer.


Czy to było pomocne?

Posted on: December 15, 2020

Bobo_Sims

Gry: 145 Opinie: 12

The intention was good...

... and then they messed it up. (Yeah, this is not in my GOG library, because I bought it at a reduced price on Steam a while ago) The game is not very consistent, and it crashes a lot. Especially bad quality or broken components in the navigation screen device will often result in one crash after the other. Navigation is clunky at best; the auto-pilot frequently fails to dock you with your destination port. It will often just burn the engines indefinitly, making you overshoot the target, or it will cut the engines a moment too soon, causing you to drift past uncontrollably. Manual docking is best avoided, unless the target is supposed to not support auto-docking, in which case the devil be with you. The full color navigation system is supposed to be the best system around, and in most respects it actually IS. But when it comes to showing asteroid fields, they suck dung! The markets are badly implemented. Once you buy components or goods from any terminal at any station, the inventory at that terminal is fixed. It will NEVER replenish components or goods, so each station becomes completely useless after a few visits. This goes for missions as well. When you dock with a station, the state of the star system you're in is completely abandoned, and when you undock, a completely new state is generated, so all continuity is lost. There is a limited number of ships active at all times, and a limited number of names available for them. So after undocking, you may find that a pirate ship is now using the name that was used for a military ship 5 minutes ago, while a merchant vessel now carries the old pirate ship's name... So messy. The idea was so good, but it was poorly executed, and then suddenly abandoned. That one is still supposed to pay €21,- for this, is an affront!


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