Posted on: April 18, 2021

Giuseppe87
Zweryfikowany użytkownikGry: 767 Opinie: 6
More a proof of concept than a full game
PRESENTATION: - easily the game's strongest suit - graphically it holds up surprisingly well thanks to its clean visuals and colorful design - the music is atmospheric and moody, some tracks are quite beautiful - the cutscenes use hand drawn style animations instead of the usual prerendered or in-game cinematics. STORY: - the setting is not exactly original (a dystopian city), but it makes up for it through the visual design of the city. - the concept of the runners is interesting, but the execution doesn't make sense. You run around rooftops and through office buildings in broad daylight; that's hardly covert. - the story is serviceable at best and the plot twists are not in any way surprising. - characters are quite one dimensional. - the dialogue and varies from mediocre to juvenile. - it's surprising how seriously the game takes itself despite not having anything particularly profound to say. GAMEPLAY: - at least 90% of the game centers around parkour style movement. - I'm not very keen on first person platforming, but the game does a very good job of it. - don't expect fast flowing movement out of the gate as that takes repetition. First time out the flow will break frequently while you figure out where exactly you need to go or how to get there. - level design could've been more open, more of a sandbox. Instead it's very linear. Rooftops give you some movement options, but the many interiors are much more restrictive. - controls are good for the most part, but sometimes the character inexplicably fails to grab onto things that are within reach. - combat (gun/melee) is basic and is best avoided (this fits thematically). Too bad you're sometimes forced into it. - on occasion you may think stealth is advisable. You may even think it would fit the game. Don't try it, there's no stealth in this game. CONCLUSION: While innovative for its day, Mirror's Edge feels more like a proof of concept than a full game, a feeling that's accentuated by its short length.
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