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Memoria

w bibliotece

4.4/5

( 77 Recenzji )

4.4

77 Recenzji

English i 1 innych
19.9919.99
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Memoria
Opis
Two stories, two main characters, one epic experience: in Memoria, players travel through different time periods, while following two distinct protagonists: Sadja, a southern princess who wants to be a war hero, and Geron, a bird catcher who wants to lift a curse from his girlfriend. The game combin...
Opinie użytkowników

4.4/5

( 77 Recenzji )

4.4

77 Recenzji

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Szczegóły produktu
2013, Daedalic Entertainment, ...
Wymagania systemowe
Windows Vista / 7 / 8 / 10, 2.5 GHz single-core or 2 GHz dual-core, 2.5 GB RAM, OpenGL2.0-compatible...
Czas gry
8.5 hGłówna linia fabularna
9.5 h Główna linia fabularna + dodatkowe zadania
10 h Kolekcjoner
9 h Wszystkie style
Kup serię (2)
Kup wszystkie gry z serii. Jeśli posiadasz już grę z tej serii, nie zostanie ona dodana do Twojego koszyka.
39.98
Idź do kasy
Opis
Two stories, two main characters, one epic experience: in Memoria, players travel through different time periods, while following two distinct protagonists: Sadja, a southern princess who wants to be a war hero, and Geron, a bird catcher who wants to lift a curse from his girlfriend. The game combines point & click gameplay with unique magic skills. Sadja, a Southern princess, has an unstoppable desire to become the greatest hero in history – by joining and succeeding in the biggest war Aventuria has ever seen: The war of the Mages, fought in the middle of an uninhabitable desert.

Bird catcher Geron lives almost 450 years after the Great War. Geron’s eternal love, Nuri, has been turned into a crow by an evil curse. To give her back her human form, Geron needs the help of the mysterious merchant Fahi, who has magical powers. But Fahi is only willing to help Geron if he agrees to solve a puzzle which Fahi has seen in his dreams. The quest for answers soon leads to a chain of events that connects both Sadja's and Geron's stories, threatening to turn the present into a grim reflection of a long forgotten past.

Memoria combines classic point & click adventure gameplay with the features of The Dark Eye, one of the most successful RPG universes known in the fantasy world. Point & click adventure game puzzles get a unique twist by adding magical features – and a wise, talking staff. Over eight chapters, players control both Sadja’s and Geron’s fates, involuntarily interacting with each other and bridging over 500 years of time. Each chapter in Memoria features opulent graphics, epic locations, a thrilling fantasy crime story and a unique puzzle design that differs from chapter to chapter.

Please note that German language is not available in this version!
  • Epic fantasy soundtrack and high quality voiceover to draw you deep into the game.
  • Dive into the world of The Dark Eye, and explore mystical places such as Draconia, an ancient temple built by dragons.
  • Follow the story of two unique characters through two different time periods.
  • Beautifully hand-drawn 2D backgrounds and high quality 3D game characters.
  • From the creator of The Dark Eye: Chains of Satinav, The Whispered World and Deponia.

© 2013 Daedalic Entertainment GmbH. Memoria, the Memoria logo and the Daedalic logo are trademarks of Daedalic Entertainment GmbH. All rights reserved.

Dodatkowa zawartość
materiały graficzne awatary tapety
Wymagania systemowe
Minimalne wymagania systemowe:

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
8.5 hGłówna linia fabularna
9.5 h Główna linia fabularna + dodatkowe zadania
10 h Kolekcjoner
9 h Wszystkie style
Szczegóły gry
Działa na:
Windows (7, 8, 10, 11), Mac OS X (10.7.0)
Premiera:
{{'2013-08-30T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
8.5 GB
Linki:


Języki
English
dźwięk
tekst
русский
dźwięk
tekst
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Opinie użytkowników

Posted on: June 3, 2018

Good game, crashes to often

Overall a good point-and-click adventure game. Scenery, animations and music set the right atmosphere. The puzzels are balanced, there where a few tricky ones (just try everyhting), but no walkthrough required. The major let down where the increasing crashes towards the ending (once every half hour to not even starting up). The computer is not new, but with margin above the minimal specs. I had to install the game on my gaming rig to finish it, a bit of a let down.


Czy to było pomocne?

Posted on: May 26, 2017

Excellent, but missing "it."

First, let me answer the questions you really have, so you don't have to waste hours looking everywhere else. 1. Should I play Chains of Satinav First? Yes. This game proceeds from the story of the first heavily enough that you'll be missing out on some of the depth of this story if you skip it. Honestly, the prequel is pretty dull, but it makes this game better. 2. My game keeps crashing! What do I do? Your problem is that your computer doesn't have enough memory. Oh sure, you may have more RAM than the system requirements lists. But this game doesn't respect its system requirements list one whit. To get this game to work, I had to manually set my page file to a minimum of 12 GB [see google for tutorial], and turn on texture compression in the game options. Only with both settings did my game work, one on its own wasn't enough. And texture compression is a two-edged sword. The higher the compression, the more horrific the performance of the game becomes. I survived with "low" to get through the game. Onto the game itself. Production values: Excellent. Music. Controls. Graphics. A+, excluding the bugginess I mentioned above. Voice Acting: They were quite clever how they handled this. It's the same voice actors from the first game, but they have a smaller role, and are in an entirely different atmosphere, which makes the incessant whininess of the first game unnoticeable int his sequel. The new characters all have excellent voice actors. Puzzles: Fun and manageable. Nothing moon logic, I enjoyed working my way through them. Story: Well constructed, solid, but probably the weak point of the game. B+. Yet, despite this pull-out-all-the-stops effort... This game was just missing something for me. It felt like I was playing a game on a computer. It didn't feel like I was whisked away to another world on my own adventure, like the true greats do. I don't know what that missing "it" factor is in this game, but it doesn't have it. Otherwise, great game.


Czy to było pomocne?

Posted on: May 21, 2021

Good dialogue, details & scenes...cool!

This is a heavy sequel-story to "The Dark Eye: Chains of Satinav" PC game, which of course I could not play first on my MAC. So I was a little lost in the continued story, but with lots of great dialogue and pretty illustrated scenes, I could ignore that and plowed through it just fine. By the end however, the conclusion of the story still didn't make total sense, haha, but it really doesn't matter. It's a point-and-click game and you have mini puzzles to solve on each scene before you can progress to the next. As far as I can tell too, you can't choose any route that leads to dying. The game is relaxing and fun as you flip back and forth in time and tale between two main characters. I'll admit that in a few spots I had to cheat and look up how to get through the puzzle to the next scene (later in game). Anyway, hours of fun and the game ran fine downloaded on OS Yosmite (10.10.5).


Czy to było pomocne?

Posted on: December 21, 2024

A Solid Romp

This was a solid B. The story took a bit to get into and the ending was rather melancholy. The story does have a few decent rug-pull moments and keeps a solid pace, however it isn't anything to write home about. It does have the conveniences of highlighting of interactive spots and in-game hints, however there are a few places these fall short. Most of the puzzles are fairly straight-forward. There were slightly more clever puzzles than there were ones that didn't make much sense. Positives: The item list was generally fairly minimal, so if you reach the 'try every combination' point, it generally won't be onerous. I didn't encounter any serious bugs, though some flakey spots have been reported by others. They had the foresight to allow you to skip the potentially most obnoxious puzzle. Drawbacks: The cutscene art looked a bit weird and out of sync with the rest of the art style. There are a couple of places where the puzzle solution requires interacting with something that isn't flagged as an interactive spot and the in-game help was rather hit-and-miss as to actually being helpful.


Czy to było pomocne?

Posted on: July 15, 2025

good story, some awful gameplay sections

follow-up and prequel to chains of satinav, should be played second, also takes about 10 hours. the story's fine, better than satinav's, the gameplay in places (mostly involving sadja) less so. the entire first chapter is about getting out of a dark tomb. really tedious, but not as much as the forest maze later. thankfully, there's a skip option that should come up much sooner. some quickish action is also required (the kettle in chapter 5), another thing that has no place in a point & click adventure. the towers in chapter 7 were also a pain and sadja herself was pretty annoying with the 'I'm only doing this so people will remember me' schtick. I liked bryda a lot more. voice acting is a mixed bag again. almost identical functionality and quality of life to satinav. autosaves (no indication), manual saving anytime over multiple slots, quicksave/load, hotspot indicator (doesn't always show everything for some reason), separate volumes (including one for cutscenes this time), windowed mode, resolutions, a few languages (subtitles and voiceovers separately), and even a combination indicator to avoid wasting time (no action indicator here). it's 100% mousable but has a few non-rebindable hotkeys. movement speed seems slower this time, still can't double-click to move faster, only to leave the area instantly and exits have names now. there are more animations too, making things look smoother but wasting more time before, after and during dialog and stuff.


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