Posted on: April 25, 2019

Marcinjg86
Gry: 85 Opinie: 4
Dobra gra
Mimo że wiele misji jest bardzo trudnych, żeby nie powiedzieć za trudnych, to ga się nieźle. Chętnie kupiłbym ją na GOG,gdyby tylko była poska ersja.
Czy to było pomocne?
Note: This game may require additional serial key for multiplayer mode. In case it is not automatically generated in your GOG.com library (open it via website → select the game → More → Serial Keys), please reach out to our Support team.
Multiplayer is available only via a LAN connection.
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Długość gry według HowLongToBeat
Posted on: April 25, 2019
Marcinjg86
Gry: 85 Opinie: 4
Dobra gra
Mimo że wiele misji jest bardzo trudnych, żeby nie powiedzieć za trudnych, to ga się nieźle. Chętnie kupiłbym ją na GOG,gdyby tylko była poska ersja.
Czy to było pomocne?
Posted on: November 20, 2018
nomander
Zweryfikowany użytkownikGry: 517 Opinie: 3
Brilliant twist on the RTS Genre
As some have said, this is NOT a Fantasy Kingdom Sim in the traditional sense. If you expect Majesty 2 to be a continuation of the first game, you WILL be disappointed. It is not a sim in the normal terms, it is more of an RTS from an alternate dimension that uses sim elements to apply direction. This is not a bad thing (well, for those who wanted a continuation of the previous game, it is and I sympathize), it is a concept that is actually quite refreshing in its design. You see, you don’t have active direct control over your minions. You have to influence them. So… while in a normal RTS, you simply select your army and tell them what to do, in this… you have to “entice” them and you do such with money. That is, you have to have a more planned approach to a given situation in order to succeed. You can’t take the approach of traditional RTS’s and simply power out a bunch of units quickly to zerg a specific target (there are ways to achieve something as such, but it takes an intimate knowledge of the map to achieve this). This game has a very specific solution requirement in its play. That is not to say that a wide array of solutions can not be applied, but it is clear that a static intended solution is present. The trick is figuring that out in play, but lets be honest, isn’t this the pursuit in all games? Anyway, for the Maj1 fans, this game was a major disappointment, I sympathize and understand their objection. That said, this game of its own function and focus is quite enticing, but… it will be difficult as the game doesn’t cater to the inept. That is, it does not try to assist you win a progression. Either you apply a solution within the range that they expect, or you will fail miserably, which is where there are some who throw extreme tantrums about the difficulty of this game.
Czy to było pomocne?
Posted on: September 13, 2024
Haephasto
Zweryfikowany użytkownikGry: 147 Opinie: 10
Majesty 2
The concept of this game is that instead of commanding your heroes directly, they operate on their own. You just offer quests and rewards like a true king. The concept works well, though the game has a bit of an issue in terms of how the difficulty works. The randomness of the units deciding for themselves often leads to invididuals triggering parts of the map too soon, effectively making missions more difficult than they need to be. The gameplay also has a way of becoming rather repetitive if you play too long in a row, but in short bursts the game is excellent, the humor and story are on point and the units are what you'd expect.
Czy to było pomocne?
Posted on: March 23, 2019
MrPawlo112
Zweryfikowany użytkownikGry: 601 Opinie: 4
Klasyk, po prostu klasyk.
Pamiętam jak za dzieciaka (czyli wtedy jak dali kiedyś do CDA) miałem problem z niektórymi miastami. Nawet do dziś potrafi dawać niezłą frajdę. Polecam ;)
Czy to było pomocne?
Posted on: June 16, 2024
24091979
Zweryfikowany użytkownikGry: 118 Opinie: 2
I really, really tried to like it
It's all fun and games until the dreaded VSync bug appears and the game becomes unplayable. Basically, your FPS influences a lot of weird things in this game: With more FPS, your build times and enemy spawn rates increase around 4-6 fold. This leads to enemies killing your buildings (and doods) much faster than you can build/create them. The bug has been known for years, still not fixed. There are some work-arounds online (fiddling with the VSync ingame and the FPS options of your GPU mainly), but no permanent fixes. I tried my best, I really did. But in the end, this won't work out. Hopefully, the refund goes through.
Czy to było pomocne?
Coś poszło nie tak. Spróbuj odświeżyć stronę.
Brak recenzji spełniającej wybrane kryteria