Posted on: September 18, 2012

predcon
Gry: 451 Opinie: 6
Plays almost like a boardgame. Which is awesome, BTW.
The game is not exactly role-playing, and it's not exactly TBS. It's more like 'The Oregon Trail + Master of Orion in the 7th Century AD'. It's almost all about chance. The sort of chance that comes with drawing a 'random event' card during a tabletop game (like the 'Community Chest/Chance' cards in Monopoly). Indeed, random events are what this game is all about. Managing resources and looking after the happiness and well-being of your villagers are only conducive to continued play, not unlike making sure you have enough quarters to finish an arcade game. They merely dictate how hard a bad event will hit home when it occurs, or how well a good event effects your game (vis. If your people are already angry, and you're suddenly struck by a plague of undead, you might very well face a revolt of some sort or another). There are a tonne of events that are sequential, meaning you may never see them if you don't first encounter the events that precede them. Furthermore, they branch out in different directions based on your decisions, but not every decision has the same result. More often than not, one decision simply has the highest chance of resulting in a particular outcome. It all comes down to how well you know what the subject of a particular event (such as a group of traveling acrobats or a wandering madman) favours, and what entities might favour that particular subject. Which brings me to my next point, and subsequently the reason for taking OFF one point out of a five-star review: Politics. There are loads of politics to be dealt with, whether you choose the road of diplomacy or the path to total war. You need to figure out which clan likes what other clan, and which ones hate each other. You need to know how far-off civilizations and savage peoples will react to your decisions and any treasures you might have on display. And so on. But on the other hand, I suppose this, as well as the incredible illustrations and story-telling, keeps the game from being little more than fiddling with a probability calculator. Excellent re-playability and lots to discover make this a game to buy. Here's looking forward to a 2-4 player version.
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