Ion Fury's preview campaign is also available for download to all owners of "Bombshell Digital Deluxe Edition" or "Bombshell Digital Deluxe Edition Upgrade". You'll find a bonus code for Ion Fury's preview campaign in your account under More -> Serial Keys.
3D Realms and Voidpoint are proud to...
Ion Fury's preview campaign is also available for download to all owners of "Bombshell Digital Deluxe Edition" or "Bombshell Digital Deluxe Edition Upgrade". You'll find a bonus code for Ion Fury's preview campaign in your account under More -> Serial Keys.
3D Realms and Voidpoint are proud to bring back the Build engine, which powered Duke Nukem 3D, Blood, and Shadow Warrior, in all of its hand-crafted pixelated glory. They’ve spent a lot of time tinkering under the hood to take advantage of new technology and techniques. Bigger levels, hundreds of new colors, and morphing maps that transform mid-level are all just a few of the advancements made to the engine.
Welcome to ION FURY!
Shelly “Bombshell” Harrison earned her nickname as a bomb disposal expert for the Global Defense Force. When transhumanist cult mastermind Dr. Jadus Heskel unleashes a cybernetic army on Neo DC, Shelly decides it’s time to start chucking bombs rather than diffusing them.
Her journey will leave trails of blood and gore in huge, multi-path levels filled with those famous colorful keycards and plenty of secrets and Easter Eggs to discover behind every corner. There’s also no regenerating health here, so stop taking cover and start running and gunning. Honestly, Ion Fury should probably come out on three hundred floppy disks.
Shelly’s quest to take down Dr. Heskel’s army will see her use an arsenal of weapons, all with alternate fire modes or different ammo types. Her signature revolver, Loverboy, brings enemies pain and players pleasure with single shots, or Shelly can fan the hammer Old West style. Shotguns are fun, but tossing grenades down their barrels and firing explosive rounds is even better. Bowling Bombs are just as violent and over-the-top as one would hope.
Ion Fury laughs at the idea of constant checkpoints and straight paths through shooting galleries. But just because this is a true old-school first-person shooter doesn’t mean there won’t be all the good new stuff the last two decades have brought. Headshots? Hell yeah. More physics and interactivity? You betcha. Widescreen, controller support, and Auto Saves? 3D Realms and Voidpoint took the best of both worlds and cooked it all into a bloody stew.
The true successor to classic shooters such as Duke Nukem 3D, Shadow Warrior and Blood.
Built using the original "Build" engine, with additional enhancements to further improve the technology.
Beautiful hand-crafted artwork, built using original old-school tools and methodologies.
7 exciting Zones, each spanning multiple maps.
Tons of enemies, weapons and carnage!
Best of both worlds! ION FURY brings back the classic '90s FPS action you love, with modern additions such as physics and checkpoints.
Classic level design, no procedural generation! Expect multiple paths, cool effects, and complex set pieces!
True tracked module music!
Incredible weapons with alternate firemodes!
Easy access to development tools and modding on day one!
This is hands down the best retro shooter made using the build engine. It does not pretend to be retro, it is what would be done with best hands on deck back in the late 90s. The game has the imperfections of Ken Silvermans engine which makes it the real thing. Levels are huge and contain amazing detail. Weapons are properly scaled. The amount of easter eggs and popculture references is ludacris.
Drawbacks? The difficulty is pretty 90s, the game doesnt hold back. If you consider this an issue. And no multiplayer. I would enjoy that.
Many brilliant things (art, style, music, gameplay), as many people have pointed out. However, I have one major gripe with the game: it does not have the same level of detail that best moments in classic 3D realms games: peeing in toilets and washing your hands. Explanation: of course those things are just weird side things that have no bearing on gameplay, but those things showed attention to detail and crude work that went into those classic games. This one is great, but it does seem kinda shallow, compared to them. Hopefully, when the full game is released, many small additions will be there and the final product will show more polish. Otherwise it's a 5/5, I am just afraid that it will not live up to its expectations.
It may seem weird that my biggest gripe with this game is that it's too long. I can finish Doom 1, 2, Duke Nukem 3D, Shadow Warrior and several other old shooters without feeling like they dragged on, but Ion Fury stretches things almost to the breaking point. Taken on their own, each level is really well crafted, detailed, cleverly laid out... but by the time the final boss finally died in a massive explosion, I felt like I couldn't possibly stomach playing any games with military installations and nondescript industrial areas again for at least one month. The bits of scenic variety you get is refreshing but too rare and short lived. The, comparatively, more bite sized levels of the 90s shooters that this game clearly takes it's inspirations from felt way more like they had their own personality and stood out more clearly in your mind. In Ion Fury, it's a blur of switches, pipes, ladders, crates and techy looking walls.
Still. Rock solid combat, great level design, really good weapon selection (all weapons are useful, none get old to use), fun enemies (although, given the length of the game, it really needed just a few more types) and also really nice, artfully handled graphics.
Very recommended. You probably know whether you'd like this sort of game or not before you even try it.
This game stretches the ancient "Build" engine to its maximum extents, enhancing nearly every aspect of what we liked about older "Build" games while ditching most of what we didn't like. The game's maps flow in a similar manner to the first Unreal games (maps load continously). While it uses the same old formula of finding blue/green/red access cards, the intent of the game was clearly to "keep it '90s," and this approach makes this game worth every penny. You can see elements of the eDuke32 ehancements to the engine (such as correct perspective projection so that panning up/down does not result in badly warping geometry). The developer also tried to keep it as retro looking as possible with the use of sprites and voxel (3D pixel) art instead of polygonal 3D models wherever possible. I really enjoy the pop-culture references from 20+ years ago that are scattered throughout the maps and by Bombshell's one-liners.
If you were a fan of games built on this engine from the 1990s (Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage, etc), then you really should pick this one up. Once you start playing, it pulls you in, and is very hard to stop playing. This is, quite possibly, the best "Build" game.
The best part of the game has to be the cyber-punk retro 1990s maps that are both huge, and model believable locations, such as shopping malls, downtown areas, office buildings, etc. The chunky, pixelated textures, voxel art, and colored lighting effects are visually charming to anyone who remembers the transition from MS-DOS gaming to Windows 95 and early 3D acceleration with 3DFX Voodoo cards.
My two criticisms are the shotgun's alt-fire (should just be a right-click to launch a grenade), and the spider demons, which chew health points very quickly. Thankfully, in most cases, we have enough space to prioritize the spiders.
Big thanks to the YouTube channel "LGR" for getting word of this game out there. This is how I (and many others) found out about it.
Ion Fury is phenominal, level design, gunplay, and movement all feel great.
I'm impressed by how well 3D Realms and Voidpoint have made use of the Build Engine, 4/5 stars because of the devs unfortunately planning to remove some fun and quirky voice lines to appease a demographic comprised of people who won't even play the game in the first place.
This game is waiting for a review. Take the first shot!
{{ item.rating }}
{{ item.percentage }}%
Oczekiwanie na więcej recenzji
Wystąpił błąd. Spróbuj ponownie później.
Inne oceny
Oczekiwanie na więcej recenzji
Dodaj recenzję
Edytuj opinię
Twoja ocena:
Wszystkie pola są wymagane
Nie wiesz, co napisać? Zacznij od tego:
Co sprawiło, że grałeś dalej?
Jakim typom graczy ta gra by się spodobała?
Czy gra była uczciwa, trudna, czy w sam raz?
Jaka funkcja szczególnie się wyróżniała?
Czy gra działała dobrze na twoim komputerze?
Niewłaściwe treści. Twoje recenzje zawierają wulgarny język.
Niewłaściwe treści. Linki są niedozwolone.
Niewłaściwe treści. Treść zawiera bełkot.
Tytuł recenzji jest zbyt krótki.
Tytuł recenzji jest zbyt długi.
Opis recenzji jest zbyt krótki.
Opis recenzji jest zbyt długi.
Nie wiesz, co napisać?
Nie możesz zapisać swojej recenzji z następujących powodów:
Musisz wybrać ocenę za pomocą gwiazdek
Musisz wprowadzić tytuł recenzji
Musisz wprowadzić treść swojej recenzji
Pokaż:
5 na stronie
15 na stronie
30 na stronie
60 na stronie
Uporządkuj po
Najbardziej pomocne
Najbardziej pozytywne
Najbardziej krytyczne
Ostatnie
Filtry:
Brak recenzji spełniającej wybrane kryteria
Napisane po
English
Deutsch
polski
français
русский
中文(简体)
Inne
Napisane przez
Zweryfikowanych posiadaczyInne
Dodane
W ciągu ostatnich 30 dniW ciągu ostatnich 90 dniW ciągu ostatnich 6 miesięcyW dowolnym czasiePo premierzePodczas wczesnego dostępu
Opinia powinna dotyczyć wyłącznie Twoich doświadczeń z grą. Pozwól, aby była oceniana na podstawie swojej wartości.
Unikaj kontrowersyjnych wypowiedzi
Korzystaj z naszych forów, aby dyskutować o najnowszych wiadomościach, cenach lub społecznościach. Aby poprosić o nowe gry lub funkcje strony internetowej bądź GOG GALAXY, korzystaj z Listy Życzeń Społeczności. W celu uzyskania pomocy technicznej skontaktuj się z naszą Pomocą.
Krytykuj odpowiedzialnie
Aby zapewnić wysoką jakość i przydatność opinii, będziemy usuwać wszelkie recenzje, które łamią te wytyczne lub nasze warunki użytkowania.
Ok, rozumiem
GOG Patrons, którzy pomagają zachować tę grę
Błąd wczytywania GOG Patrons. Odśwież stronę i spróbuj ponownie.