Posted on: November 13, 2015

xernos
Zweryfikowany użytkownikGry: 742 Opinie: 97
Next step in saga.
Next step in saga, new class and penalties, new quest and some new features, overall good sequel.
Czy to było pomocne?
Uwaga związana z rozgrywką wieloosobową: Rozgrywka wieloosobowa jest dostępna wyłącznie za pośrednictwem sieci LAN.
Uwaga związana z rozgrywką wieloosobową: Rozgrywka wieloosobowa jest dostępna wyłącznie za pośrednictwem sieci LAN.
Długość gry według HowLongToBeat
Posted on: November 13, 2015
xernos
Zweryfikowany użytkownikGry: 742 Opinie: 97
Next step in saga.
Next step in saga, new class and penalties, new quest and some new features, overall good sequel.
Czy to było pomocne?
Posted on: June 28, 2019
KainKlarden
Zweryfikowany użytkownikGry: 767 Opinie: 59
More creative, not less tedious
If IWD 1 was an "Infinity Engine party-based Diablo, but boring", IWD 2 actually attempts to create a sense of grand adventure in lieu to its contemporaries, and occasionally even shows the wit and creativity that outdoes them. But it overstays the welcome and gets progressively more broken and obnoxious as it goes. It's the only game on Infinity Engine to adapt the 3rd edition D&D rules and the team at Black Isle used them so nicely you can almost feel them being sad they couldn't have all these new systems 3 years prior when working on Planescape: Torment. I'd argue, that the usage of skills/skill checks and classes is superior to Neverwinter Nights, which also used 3rd edition and released a couple months prior. Perhaps this change, or maybe the experience of the team, lead to the creation of many genuinely fun scenes and moments in this game. Each Chapter feels very different, some quests are incredibly fun to go through and are less linear than anything in IWD 1 and even though the game is still focused on combat, loot and dungeon crawling (this time even potion bottles are constantly available, just like Diablo), it feels less dumb and mind numbingly boring. Heck, even the plot is somewhat nice and main villains, as lacking as they were (and sounding like Evil Aristocrats), have an interesting backstory to them. But it all falls apart. It starts with a couple of terribly obscure (mostly due to engine limitations) puzzles, then tries to do lots of things that the engine can't handle (scripted scenes that look like they failed even if they work and fail while seemingly working), then doubles down on terrible combat and unnecessary backtracking, then just doesn't end hours past the point it should've. Also, the game tends to break at "unsupported resolutions" even without any mods. Unlike IWD1, it's not forgettable, you can see the influence on future Obsidian titles (and PoE), but the game is too flawed to be enjoyed properly and too long for its own good.
Czy to było pomocne?
Posted on: February 4, 2020
sebko_pl
Zweryfikowany użytkownikGry: 27 Opinie: 1
Why Catalina, why?
Pokocham na nowo gdy ruszy na MacOs Catalina, tęsknię
Czy to było pomocne?
Posted on: April 8, 2020
Josh34583
Zweryfikowany użytkownikGry: 112 Opinie: 2
Fun game ruined by bugs.
Largely linear game with a big focus on combat. The encounters are fun and exciting, however, this game could have easily been a solid 4 if I did not have to resort to using the console to get out of a game breaking bug in Ice Wall area in chapter 2. I had to use console commands to get my characters past a door that should have been open as I had fulfilled the prerequisites to open it. The door stopped being interactable and I couldn't even see it using the 'alt' key. I have played all the previous Infinity Engine games and this is the first game breaking bug I have come across that required me to use console commands. I am very, very disappointed.
Czy to było pomocne?
Posted on: September 29, 2022
☥Cidran
Zweryfikowany użytkownikGry: 455 Opinie: 31
Fantastic... !
Icewind Dale 2 delivers a great experience. The graphics are the best you can expect from the beautiful Infinity Engine. The soundtrack, made by Inon Zur, is captivating with very beautiful pieces (like Targos). The 3rd edition D&D rules are surprisingly well adapted and implemented. The game's difficulty is on point, challenging yet not impossible. Most parties will be viable but I strongly recommend using at least a caster and a priest. The only bad thing I could find was the pathfinding, which will test your patience in some narrow corridors.
Czy to było pomocne?
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