Posted on: August 11, 2017

Kaintharhg
Zweryfikowany użytkownikGry: Opinie: 2
A Very Fitting Sequel
Since it was released in '02, I've probably sank over 10,000 hours into IWD:II, and it will always be one of my top ten games. If you enjoyed the first IWD (can't speak for the EE), then you're going to enjoy this one. You play as a band of sellswords (a few premade groups or a custom one) who arrive just in time to save the day from... GOBLINS!?! Yes, Goblins. Not the typical, unorganized Goblins, but Goblins who are banding together into a unified force. In preventing a town from being overrun, you begin to discover a more sinister plot that doesn't just encompass one town but the entire realm, starting in the most northern reaches of Faerun. Driven by your morality, your greed, or simply a calling that even you don't entirely understand, your party pits itself against the massing army. Dialogue is informative, if a bit more streamlined for easier digestion, though later in the game some conversations can start to feel a bit drawn out. Being a very dark storyline where you can really see the changes in the world since the original IWD took place, there are still a few NPCs who can make you laugh ("I'm a rock. Rocks don't talk."). The fighting is much more challenging than in the first IWD, and some fights may seem to be entirely based on luck, or only won by stacking area-of-effects around your party. Strangely, the difficulty sometimes seems to drop or rise from area to area (or from room to room). As for why I give it four out of five stars... I have never liked the ending to IWD:II, it always left the slight taste of disappointment and abandonment in my mouth. It was too easy, and left too much open, for me to really feel like it was "the end." IWD was somewhat similar, but something about it told me that it was "the end"... IWD:II doesn't tell me that. Driving my party, who I hand-crafted and nurtured, through six chapters of Hell to have them run out of a door and "poof"... I get that their adventure isn't over, but mine doesn't feel over, either.
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