Posted on: September 16, 2025

AdzukiBean
Zweryfikowany użytkownikGry: Opinie: 1
Not for serious gamers...
...but obsessive/hardcore players. As other reviewers have said, this game feels like it was specifically for gamers who enjoyed the optional Godhome boss rush content. Where I am in the game (minor SPOILERS): Early to mid Act 2, have unlocked all but the last traversing abilities. I *think* I've unlocked most of the biomes available at this point in the game. What's good: *Beautiful art. Each biome feels a bit different from one another. While nothing is wholly unique to this game so far, it's pretty. *The characters and story are charming, making me want to learn more about what's going on. What needs work: *The grappling hook mechanic. It feels like I'm being punished when I try to use it, since the hit box is so small. I was almost soft-locked after getting this ability, since you're forced to use it to escape after acquiring it. If the auto-silk recharge wasn't so slow, it would feel better; it's an odd choice to limit how much players can use a traversal skill *The passive touch damage-to-health ratio seems off (two masks per hit, even when the enemy is stunned). Supposedly, this was to balance the higher healing rate, but it seems out of balance. *The fun-to-frustration ratio. In Hollow Knight, I enjoyed the exploration and discovery. So far, Silksong just feels punishing to explore, since both enemies and the environment hit hard, plus about one-third of the platforming is like the Path of Pain. Overall, this games is for a pretty niche audience; it's an interesting direction to go in.
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