Become the Princess Knight
As the lethal hunter Hornet, adventure through a kingdom ruled by silk and song! Captured and taken to this unfamiliar world, prepare to battle mighty foes and solve ancient mysteries as you ascend on a deadly pilgrimage to the kingdom’s peak.
Hollow Knig...
As the lethal hunter Hornet, adventure through a kingdom ruled by silk and song! Captured and taken to this unfamiliar world, prepare to battle mighty foes and solve ancient mysteries as you ascend on a deadly pilgrimage to the kingdom’s peak.
Hollow Knight: Silksong is the epic sequel to Hollow Knight, the award winning action-adventure. Journey to all-new lands, discover new powers, battle vast hordes of bugs and beasts and uncover secrets tied to your nature and your past.
Game Features
Discover the fallen insect kingdom of Pharloom! Explore mossy grottos, gilded cities and misted moors as you ascend to the shining citadel at the top of the world.
Engage in lethal acrobatic action! Wield a huge suite of deadly moves as you dance between foes in swift, beautiful combat.
Craft powerful tools! Master an ever-expanding arsenal of weapons, traps, and mechanisms to vanquish your enemies and explore new heights.
Solve shocking quests! Hunt down rare beasts and solve ancient mysteries to grant the wishes of the downtrodden and restore the kingdom’s hope.
Face over 200 ferocious foes! Beasts and hunters, monsters and knights. Defeat them all with bravery and skill!
Vanquish over 40 legendary bosses! Battle fabled heroes and fallen kings in epic combat to decide the kingdom's fate.
Challenge Steel Soul mode! Once you conquer the kingdom, test your skills in a new mode that presents a more formidable challenge.
Experience a stunning orchestral score! Hollow Knight’s award-winning composer, Christopher Larkin, brings melancholy melodies, symphonic strings and heart-thumping, soul strumming boss themes to the adventure.
"Hollow Knight was such a treat — it struck the perfect balance between difficulty and exploration, with amazing world-building. Silksong, unfortunately, made me feel like I was playing an old NES-era game — but not in a good way. It’s irritation beyond frustration. Despite its great character, level, and sound design, you hardly notice any of it because of the endless runs back to bosses or through tough platforming sections. It feels like the game was never tested by anyone other than the dev team and a group of diehard fans
First of all, let’s talk about the good. It’s beautiful, charming, and utterly engaging. The map also feels HUGE. Hornet ability to speak adds to her character and helps the exposition in a way that was lacking in Hollow Knight.
It feels both familiar (to players of Hollow Knight) but also different at the same time. Hornet’s moveset feels very different, faster, fluid and acrobatic. There’s no copypaste enemies from the first game. They all have very different moves – some of which (the flying ones) can be rather frustrating.
The bad:
Controller inputs – Maping the tools to use joystick + the same button that you use for silk skills is an odd choice. It’s so frustrating that 10-20% of the time you try to use a tool, your silk skill is used instead.
Lock in type gauntlets are much harder than in Hollow Knight. More rounds of enemies. And more enemies on screen. It’s utter chaos. And not in a good way. Making matters worse, when you get hit, most of the screen goes dark, so for a few seconds, you can’t see what these enemies are doing, and therefore which attacks they are telegraphing. The worst ones are the boss fights who call on hoards of regular enemies.
These bizzarre design decisions are ameliorated in the first act by the fact that you can 1) go elsewhere and explore, find tools that might help, 2) find another way or in some cases 3) not bother as some are entirely optional.
However, in Act 2 things get worse. I’ve reached a point where a gauntlet has multiple rounds, and then a boss. I’ve spent hours on this so far. I’ve heard even if you beat the boss, there’s another 5 rounds to go. What on earth were TC thinking? This is a key rout for finishing the game. In Hollow Knight all the really difficult stuff was optional (Pantheons , Trials, Path of Pain). I think Team Cherry have completely misjudged the majority of HK players.
Sadly, after 75 hours, I’ve realised I won’t be completing the game. I’ll continue playing and exploring for now. But I know I won’t be getting past that 10 stage gauntlet, unless I find some magic tool that gimps all enemies.
It’s a shame – it’s frustratingly close to being a perfect game.
If you played HK, enjoyed White Palace, beating Nightmare King Grim, all 3 trials, all pantheons, and path of pain – then this game is for you and a 10/10.
If you didn’t do all those things, but enjoyed the exploration and chill vibes of the first game, then sadly, Silksong might end up being a frustrating experience that leaves a bitter taste in your mouth - 6/10
They f*cked up what could have been the perfect sequel, because they had the perfect game I the first place, but too many things feel to wrong. missing I-Frames, double damaged, broken up charm system. Hollow Knight throughout felt exciting-difficult, Silksong mostly feels annoying -difficult. Overall really good game thoough, it just defiled its legacy
Im so sad to say i cant beat this game... I tried over and over and I understand what team cherry wanted to do, but the result is just me playing a game and see any hapiness fading away... I never felt this sad in front of a game before. I would have liked to leave a positive comment, but it would be a lie.
This game is waiting for a review. Take the first shot!
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