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Heroes Chronicles: All Chapters

w bibliotece

4.5/5

( 66 Recenzji )

4.5

66 Recenzji

English
9.999.99
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Heroes Chronicles: All Chapters
Opis
Eight titles featuring the gameplay you know and love from Heroes of Might and Magic III. Eight chapters that tell the story of Tarnum, a barbarian hero and liberator of his kinsmen. After generations of oppression, Tarnum discovers his people's true history and leads an army of Stronghold troops a...
Opinie użytkowników

4.5/5

( 66 Recenzji )

4.5

66 Recenzji

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Szczegóły produktu
2000, New World Computing, Inc., Klasyfikacja wiekowa ESRB: Everyone...
Wymagania systemowe
Windows 10/11, 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c, DirectX 9.0c, 4 GB...
Opis

Eight titles featuring the gameplay you know and love from Heroes of Might and Magic III. Eight chapters that tell the story of Tarnum, a barbarian hero and liberator of his kinsmen. After generations of oppression, Tarnum discovers his people's true history and leads an army of Stronghold troops against their tyrannical masters. Marching from the arid roughlands of his homeland and the muggy swamps of the lowlands, he follows and even surpasses the deeds of his legendary ancestor, who defeated the spellcasting oppressors long ago.

This great pack of all eight Heroes Chronicles chapters will allow you to spend hours adventuring on the continent of Antagarich.


  • Award-winning turn-based game play is perfect for novices and experts alike.
  • Hours of entertainment for all levels of gamers. 
  • Bundle does not require Heroes of Might and Magic® III to play.




Warlords of the Wasteland


After generations of oppression, Tarnum discovers his people's true history and leads an army of Stronghold troops against their tyrannical masters. Marching from the arid roughlands of his homeland and the muggy swamps of the lowlands, he follows and even surpasses the deeds of his legendary ancestor who defeated these spellcasters long ago.


Lead a fledgling tribe of Barbarian Warlords and Battle Mages to victory though multiple quests and battles. Explore vast deserts and swamplands under the oppressive rule of Wizards.




Conquest of the Underworld


When the soul of Queen Allison's father is kidnapped from Paradise, Tarnum escorts her through the mindlessly twisting tunnels and endless cursed grounds of the Underworld. Every step of this epic journey is blocked by a fiery Inferno or foggy Necropolis from which march demons and undead determined to make Tarnum a permanent inhabitant of the land of the dead.


Battle against demons, undead and other horrible creatures from the underworld. Adventure across 8 all-new scenarios at the head of an army of knights and warriors. Journey through caverns and underground dungeons as you seek to save the soul of a king from eternal torment.




Masters of the Elements


The Elemental Lords end ten thousand years of peace and prepare to make the world their battleground unless Tarnum can overcome his hatred of magic and learn the spells necessary to build the Conflux town and defeat them. In order to form an army capable of stopping the destruction of the world, he'll need to journey through the magic clouds, lucid pools, rocklands and fiery fields of the elemental planes.


Travel to the four planes of Earth, Air, Fire and Water and confront the Elemental Lords threatening our world. Seize control of the Elemental Conflux town to gain mastery of the elements. Assume the role of a powerful Wizard as you try to best your enemies at their own game.





Clash of the Dragons


Not even the elven armies of the woodland Rampart towns can stand against the combined forces of Black, Red, Rust, Crystal and Azure dragons led by the Dragon Queen, Mutare. As the elves retreat into the dense forests and magic plains, the Immortal Hero, Tarnum, rides forth to battle this new enemy who threatens to disrupt the balance of power in the realm and bring the entire world under her deadly claws. Confront the mightiest of fantasy beasts before they can raze the lands and become the rulers of all.




The World Tree


The World Tree is the essence of life, spreading its vitality to all living things. Although barbarians imagine it to be a real tree, the World Tree can be more accurately depicted as the 'living earth', the entire planet. Normally, the Ancestors protect it from harm, but a cry for help cut suddenly short warns Tarnum that the entire world is in danger. He soon discovers that one of the Ancestors, Vorr, has gone insane and seeks to destroy the World Tree. Vorr has enlisted the help of the Necromancers – who despise all life – as well as a remote Barbarian tribe, who worship him as a war god, to carry out the destruction of the World Tree. So, once again Tarnum must lead the creatures of the Stronghold town to a distant northern mountain range to battle Vorr and his minions.





The Fiery Moon


Although Tarnum managed to save the World Tree, the Insane Ancestor, Vorr, escaped. And the silence of the other Ancestors still worries Tarnum. Have they forsaken him, or is it something far worse? Even as the Immortal Hero sets out to find Vorr, a new enemy appears to stand in his way -- Demons. Soon, Tarnum travels through a magical portal to the homeworld of the Demons -- the Fiery Moon -- and learns that Vorr has teamed up with these chaotic creatures. Not only that, but he's imprisoned the other Ancestors here as well. Tarnum must rescue them first, but once they are safe he plans to destroy Vorr forever, even if it costs him his soul.





Revolt of the Beastmasters


Mad King Gryphonheart holds the Mudlanders as slaves, but only because Tarnum conquered these once proud creatures long ago. Finally, Tarnum gets the chance to make amends for what he did to these people. As he frees the Lizardmen and Gnolls and leads them to their distant swampland home, he must not only battle the massive armies of the Erathian Empire, but the timid nature of his own troops.


Lead a revolt of Beastmasters and Witches, and guide Tarnum through the treacherous mudlands.





The Sword of Frost


The Elven Hero, Gelu, sets out to find and destroy the Sword of Frost despite warnings that the discovery of this powerful weapon could bring about the destruction of the world. So, the Ancestors send Tarnum to stop him. Unfortunately, the only troops who will fight Gelu are the malicious Dungeon creatures of Nighon. Tarnum is forced to embrace his darkest nature to lead these monsters, but fears he will lose his soul before he can complete his mission.


Search for the most dangerous artifact in the Heroes Universe, and force Tarnum to face his darkest fears.

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Szczegóły gry
Działa na:
Windows (10, 11)
Premiera:
{{'2000-01-02T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Rozmiar pliku:
3.5 GB
Linki:
Klasyfikacja wiekowa:
Klasyfikacja wiekowa ESRB: Everyone (Animated Violence)


Języki
English
dźwięk
tekst
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1.0 GOG v2 changelog (24 July 2025)
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Opinie użytkowników

Posted on: November 6, 2019

FLUFFQ3

Gry: 379 Opinie: 3

Język polski.

Czy wyjdzie język polski ? Chętnie bym kupił...


Czy to było pomocne?

Posted on: January 4, 2019

Good but HoMM3 is better

I played through the first two chapters of chronicles and I have to say I was somewhat disappointed. On the positive side, it is still good old HoMM3; the writing is very good and campaigns make sense.; and there is quite a nice of variety in terms of heroes and castles you command. On the negative side, I felt that the level design was much worse than in the original HoMM3. As others pointed out, the game feels way too easy. Also, the level design felt rather boring and unoriginal. Because of that, some missions felt very tedious. Overall, I only recommend it for big fans of HoMM3.


Czy to było pomocne?

Posted on: November 1, 2018

Heroes 3 Glory

I won't go into detail much, but you should be aware of this: The campaigns are pretty easy if you're a seasoned Heroes 3 player. If you rush to the end as you normally would you'll loose some of the story as a lot of it is eventuated (I'm sure it's a word) as timed events. Take your time is what I'm saying. In many maps I ended up just passing a few weeks worth of turns just to get all the events. Buy it.


Czy to było pomocne?

Posted on: July 5, 2011

NWC pays homage to fans of HOMM3.

Heroes chronicles was clearly developed for the fans of HOMM3. I had purchased online all six chronicles from 3DO just before they went bankrupt and managed to also nab the two free downloadable chronicles before they disappeared forever...or not quite so, it would seem! Thanks GOG! If you loved playing Heroes 3 into those late nights as I did, you'll love these chronicles as well. As mentioned already, they are all simply campaigns and no RMG. Honestly though, this is just fine! If you buy this, it's because you love HOMM 3 and you would therefore already have the other "missing" features with the original titles. The play is the same, but the stories are great and involving. The price is very reasonable for what you get. I had paid $20 for each chronicles when purchased online and was not disappointed, so $10 for everything is a great deal.


Czy to było pomocne?

Posted on: October 28, 2014

Writing 10

The writing in these chronicles is top notch. I cried on most episodes, characters are so well developed. THe minus comes from gameplay cause it forces you to end turns just so you read the whole story ) - and I found it a bit too easy (but I've been playing Heroes for a decade) I'd love to see a movie from these episodes, if some1 can get them to a director, trust me, he's say it's gold.


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