Posted on: February 6, 2025

Sepulchre77
Zweryfikowany użytkownikGry: 9 Opinie: 1
Reeeeal solid (get it rock pun)
Game is excellent super polished and engaging so far
Czy to było pomocne?
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Długość gry według HowLongToBeat
Posted on: February 6, 2025
Sepulchre77
Zweryfikowany użytkownikGry: 9 Opinie: 1
Reeeeal solid (get it rock pun)
Game is excellent super polished and engaging so far
Czy to było pomocne?
Posted on: September 27, 2025
Wuffles623
Zweryfikowany użytkownikGry: 45 Opinie: 1
Beautiful.
An amazing metroidvania. The style is just 1000000/10; the lore is in the descriptions of the items, enemies, and bosses, and it's just beautiful. There's some jank here and there, but that honestly lends the game some personality.
Czy to było pomocne?
Posted on: January 12, 2024
MaximilianKohler
Gry: 135 Opinie: 2
Incredibly flawed game.
They start off by showing you how to parry attacks, and then say that if the enemy glows red they can't be parried. Then there are random enemies that aren't glowing but also can't be parried. You die super easily, so you think you were just timing it bad, and so you spend 10 minutes running back to where you died from the FAR away spawn point only to die again because for no apparent reason you can't parry the enemy. This happened to me numerous times until I downloaded a trainer to give me infinite HP and discovered this is a "bug" that's not actually a bug. There's actually a whole other system based on color and percentage of the health bar (which only shows once you damage an enemy), which they don't bother to inform you about at all. You have to use a search engine to play this game. And sometimes it straight up doesn't work anyway. There are other platform games where dying is normal and not unenjoyable. This is not one of them. I don't think the map/navigation is done well. I spent most of the time wandering through a completely dark maze without coming across any beacons to light up the map. That means you have to go back and do everything again numerous times, because not even areas you traversed get saved/lit up on the map. You level up very slowly. Part of it may be because they expect you to do everything over and over. There's at least one spot in the game where you will have to look online what to do. Even a super pro guy who does this for a living had the same problem. Unlike some other great platform games that have wonderful music, this has none. There are ambient sounds, and there are parts where they get so annoyingly repetitive that I had to mute the game. I got tired of listing all the flaws + char limit. The game is enjoyable enough with a trainer so that you can customize your experience, but I definitely wouldn't recommend it without one. It's the kind of game where they confuse being really hard with being fun and enjoyable.
Czy to było pomocne?
Posted on: March 19, 2023
daniel_mm
Gry: Opinie: 7
Average gamer? Stay away from GRIME!
As an average gamer, I found Ori challenging and fun. The first 5 hours of GRIME were like that. Satisfying platforming, challenging bosses, and very unique graphics. Then, the difficulty spiked (or surpassed my abilities), and boss fights turned into lost causes. Unfortunately, lost boss fights cannot be replayed instantly. You get revived at the last/closest surrogate, and have to travel all the way back to the boss you want to beat. In other words: The game punishes lost boss fights with boredom. Rinse & repeat. I don't mind hard games. After all, no one forces me to buy and play them. But GRIME only shows its true colours _after_ some hours of gameplay. By then, time and money are already gone, and an enjoyable experience turned sour. One star might sound harsh. But GRIME is not just impossible for me to complete, I didn't even come close to completion. Again, Ori-difficulty was fine, GRIME-difficulty was too much, and punishment with boredom broke its neck.
Czy to było pomocne?
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