Ghost of a Tale is an action-RPG game in which you play as Tilo, a mouse and minstrel caught up in a perilous adventure. The game takes place in a medieval world populated only by animals, and puts an emphasis on immersion and exploration. It features stealth elements, disguises, conversations with...
Ghost of a Tale is an action-RPG game in which you play as Tilo, a mouse and minstrel caught up in a perilous adventure. The game takes place in a medieval world populated only by animals, and puts an emphasis on immersion and exploration. It features stealth elements, disguises, conversations with allies and enemies, and quests.
You’ll be able to explore the secrets of Dwindling Heights Keep and navigate its dangers. Tilo is not much of a fighter, so stealth and nimbleness are your allies when confronted with enemies twice your size. Talk to the characters you meet and leave no stone unturned in your quest to find Merra, your true love….
About the team:
Ghost of a tale is developed by a very small team. Lionel "Seith" Gallat does 90% of the art, design and coding. Paul Gardner is the game's writer and an experienced game designer. Cyrille Paulhiac does coding and develops tools. Jeremiah Pena is the game's composer, while Nicolas Titeux is responsible for sound design.
All the names, locations and characters featured in Ghost of a Tale are copyright SeithCG.
Częste osiągnięcia
Unbound
Escape from Tilo’s cell.
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Never would have thought I would give a game 5 Stars that has downsides with which I rarely put up.
But then, its cute, and lovely, I spent quite some time in the game, and it had me gripped for nearly the whole time.
The pacing changes sometimes - although there is nearly never a real time pressure - but the game explores different urgencies, has great characters, that you explore more than just in passing, and the same is true of the environment.
Its not a very big game world, but it works, and its wonderful to be able to experience such a wonderful crafted world more than just a little time.
And it has also to be said: I did not really encounter gamestopping or annyoing bugs. Sometimes a few holes in the world, which could be looked through, but thats all. Many major titles have much more problems in that area.
All in all, I would really like it if there were another, expanded game in this universe. Its just lovely.
Downsides:
Major:
A real, useful ending is missing
Its more like its an introduction for part two.
Thats just a bit sad after the rest of the adventure was that great.
And also there are a lot of quests that cannot be finished until you are further in the story. And there is no real indication for that. Thats something that annoyed me a bit.
Other:
Much backtracking
Nice costumes, but you cannot finish most of them till you are close to the end.
The stealth mechanic is more or less made obsolete (if one wishes to) a bit into the game. There are some downsides to this, but still it would be much better if that wouldn't apply to all the enemies around.
Still, the downsides by far - in this case - do not warrant a removal of a star. Its just a great game.
I adored this game! I've been playing since early access, and it's amazing to see how far it's come since its first few versions, and so satisfying to play until the end now.
This is a wonderful blend of modern action-RPG (think The Witcher, Thief) and classic adventure games (I couldn't help but be reminded of the Dizzy series - some of my favourite games of all time) with gorgeous graphics that make it such a joy to play.
It's not the biggest game ever, and I seriously hope for a sequel or a DLC, but what's there is a meaty adventure with some really memorable characters (Kerold the Pirate Frog being my absolute favourite) and enough unique storylines and game mechanics to keep you coming back.
For such a small development team, this feels like a AAA game, and I really hope this isn't the last we've seen of SeithCG or Tilo.
Ghost of a Tale has a charming story, likeable characters and occurs in a beautiful world. However a lack of voice acting hinders immersion, the core gameplay is repetitive and devoid of challenge and the game is plagued by several bugs. If you go into it for the stealth gameplay you will probably be dissapointed. If you go into it for the characters and aesthetic then you will be pleased. A lot of potential but falls down when it comes down the execution.
Full review published on Flayrah: https://www.flayrah.com/7315/review-ghost-tale
Oldschool and casual at the same time with best of both worlds
I like stealth games and good adventure - and this game ticks all the right boxes for me. There were few main selling points for me here:
Its immersive adventure in beautiful, very detailed world. The world design borrows heavily from first Dark Souls game, and as much as I love that game I dare to say here it is much more cleverly designed, with lots of hidden secret passages and details put into it.
The games is focused heavily on exploration, finding things and avoiding enemies. No minimaps, quest markers and other horrible modern stuff - the game feels old school in that manner and I loved it. This plays like a stealth/puzzle solving game, but it feels like a puzzle game in the same way that Looking Glass games felt - not in a way of point and click adventures (but there were few riddles to solve on the way).
You can save game only in "safe" spots - very cool concept and works perfectly. The experience is "casualised" a bit here and there - the game gets easier as it progresses and allows you to obtain hints and maps for money. This does not ruin the fun, but removes lot of frustration associated with being "stuck" for too long. You will get stuck once in a while anyway, do not worry. My only complaint is that I would remove some hints for secondary quests - they are optional anyway so no need to make it too easy, especially since you can figure out everything when you pay enough attention to the world and the dialogues.
The stealth system is quite original and works very well. It is totally unrealistic and a bit too easy, but it all fits perfectly with cartoonish style of the game.
Unfortunately the game is not perfect and I need to address few things:
The experience quality drops significantly in last third of the game. The attention to detail and level of polish of the first few hours of the game are not carried through the whole playthrough. (which is a case for most games actually...)
The game tries to throw too much fetch quests at player at some point (they really should have cut out some of the quests from the game) and it also tries to take more "cinematic" approach at the end which it fails to do, exposing many design limitations. There is a moment when you start getting that indie game feeling, that some obvious things are missing due to limited budget and resources.
The game also throws more and more dialogue lines at the player as story progresses and the quality of that aspect also drops a lot, the later conversations drag for too long and are quite uninspired. I would also do the ending differently, but thats a minor thing. I wasnt that much into story anyway, I liked the lore and some characters very very much, but found a whole main story a bit bland and too complex for its own sake.
Anyway the game was great and much better than I ever expected any indie title to be. If you like adventure and exploration - this is must have.
This game is waiting for a review. Take the first shot!
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