Posted on: March 1, 2021

jammonstrald
Zweryfikowany użytkownikGry: 152 Opinie: 41
...we haven't gone too far. We survived.
I just beat the campaign on my second attempt (after an utterly catastrophic first run), and it was one of the most nerve-wracking, heartbreaking, maddening, difficult, hopeful, exhilarating, and ultimately cathartic gaming experiences I've ever endured. When the weather broke, and the temperature started to rise again, I clapped my hands together, gleefully exhausted and triumphant exclaiming: "we did it. WE MADE IT." We. I completely absentmindedly said we. I had become so engrossed and attached to my city, that I genuinely felt it was somehow a collective effort. I wasn't just some sort of floating omnipotent demi-god controlling everything; I was one of them. And we did it. I'm not sure how much replayability it has, but it's one of my favorite games I've ever played through. It has some wonky interface decisions, and a few quirks here and there, but everything else? The decisions-space, the strategy and tactics, the atmosphere and world-building? Superb, in my opinion. Even if it was JUST the single campaign, I feel that it would be worth the full price (which is what I paid), but it has, in addition, 5 more scenarios and an endless mode. It might just be the best city-builder I've played. That feeling of incredible satisfaction when things start falling in place after a seemingly impossible start, only to constantly be worrying about if/when they are going to fall apart is a rush. I don't know any other game quite like it. Also, that Tesla guy got what he deserved.
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