The Forgotten Realms Archives - Collection Three marks the conclusion of the Archives compilation and a change in development from Strategic Simulations Inc. to Dreamforge Intertainment. As SSI’s swan song to the Forgotten Realms universe, these titles celebrate the elements of the AD&D video games...
The Forgotten Realms Archives - Collection Three marks the conclusion of the Archives compilation and a change in development from Strategic Simulations Inc. to Dreamforge Intertainment. As SSI’s swan song to the Forgotten Realms universe, these titles celebrate the elements of the AD&D video games that you know and love - vast dungeons and beautiful locations to explore, a wide variety of monsters to slay, quests to complete, adventurers to assemble and worlds to be saved. These titles were a worthy conclusion to one of role-play gaming’s most defining series and will be a fine addition your games collection. This final collection contains Dungeon Hack and Menzoberranzan
Dungeon Hack
Built using the Eye of the Beholder engine, Dungeon Hack offers a randomly generated, RPG, Dungeon Crawler experience like no other. Explore countless new dungeons in a game that never has to be the same twice. Send your character on quest after quest, down through the many pits, traps, and puzzles that Dungeon Hack has to offer. This game delivers many combinations of play, a variety of magical and non-magical items to be found in each game and a bestiary stocked with over fifty formidable foes! For the more daring among you, Dungeon Hack also offers a Roguelike option, making death a far more definitive conclusion to your adventure.
Menzoberranzan
While resting in Icewind Dale, members of your party have been captured by the evil Drow. To make matters worse, they have been taken underground, deep to where the Drow reign supreme. Descend and rescue your comrades, but be warned: Your fate and that of the famed Drizzt Do'Urden will become entangled - and your rescue mission will take on a whole new meaning!
Welcome to the realm called Underdark and the malevolent city of Menzoberranzan. Prepare yourself for a role-playing epic unlike any you've ever experienced in the Forgotten Realms game world. New monsters abound. New tactics make combat more intense. The ability to levitate and fly add even more excitement to battles! The spectacular sights and sounds of the Menzoberranzan game are exhilarating. This fresh and unique AD&D game promises to be the most challenging role-playing journey through the Forgotten Realms game world yet!
A wide variety of monsters to slay, quests to complete and regions to save
Assemble a party of the world’s finest clerics, warriors, thieves and more
Immerse yourself in the depth and richness of Dungeons & Dragons campaigns and the Forgotten Realms Universe
Hours of replayability with Dungeon Hack’s randomly generated dungeons
Both of these games were great and cost me many hours of socialization. Still, they were far better CRPGs than a good many titles that bear the D&D name. I am really missing Ravenloft: Strahd's Possession and Ravenloft 2: Stone Prophet here and see their exclusion as a lost opportunity for great games with marvelous storytelling. They would really help round out the SSI series, especially when the third "Archives" installment here is a little light.
C'mon. A role playing game that starts with you helping to put out fires? Let's Relaunch this game, Reel Back and see its reception, then Reload it and give it a try!
http://geraldbibaud.com/category/computervideo-games/
I must recognize these two games Dungeon Hack and Menzoberranzan are a step ahead from previous AD&D/SSI games; the fact they included navigation maps makes things much more easier for players. However there are some points I want to express about why these games are no more than nostalgy:
Dungeon Hack:
* This game is LINEAR in capital as you progress in the dungeon everything you find on your way will make you going opening doors.
* Monsters are really tough and you must keeping saving the game every enemy you kill for you do not know whether the next enemy will kill you in two blows.
* There is no strategy to follow, just keeping hitting monsters waiting the dice rolls in your advantege, if you die you just must keeping loading you saved game and repeat the attack until the dice makes you win.
* The food system is broken, you enter a dungeon with no food and you cannot either go out to buy food or find food as you kill monsters. Food is scarce in the game but required to avoid disadvantages that will make you even weaker than you already are.
Menzoberranzan:
* The fact DreamForge is involved in this game makes thing a lot better than previous SSi games. It has an impressive character creation interface if we consider the standards for the time however they tried to make a 3D game using gridded controls which makes the controls unplayable, it is hard to make your character moving without making mistakes, it is like aiming just to walk.
* The map interface is one of the most horribles I have ever seen, the different elements of the maps are represented by symbols that looks almost identical and when you see the map it looks so convoluted that you feel totally lost so having a map makes no difference.
As I played these games I noticed they were work and I was not having fun but just I was working to beat the game. People that played these games back in the day will say the games are awesome but they are not, they did not age well and are only museum pieces.
I loved this game, and I love strahd's possession, but this game is simply unplayable. Buttons are glitched, can't save, or load. Its a mess and you are better off skipping this title until GoG patches it. It is unplayable in its current form.
This game is waiting for a review. Take the first shot!
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