Posted on: March 15, 2025

Hard-Luck
Zweryfikowany użytkownikGry: 171 Opinie: 1
F.E.A.R. 2: A Misguided Sequel
F.E.A.R. 2 makes two critical mistakes: - Prioritizing action over atmosphere. - Centering the story entirely around Alma instead of introducing a fresh F.E.A.R. file. The only arguable improvement over the original is level design—but even that is debatable. Gone is the weighty, mechanical gunplay that made the first game so satisfying. The dual pistols, the devastatingly meaty shotgun, and the punchy, impactful weapons have been replaced with bland, bullet-sponge firearms that lack any real feedback. The gameplay loop is dull, and the environments, while claustrophobic, feel noticeably less interactive, with far fewer destructible elements than the original. The story? Completely uninteresting. The characters are forgettable, and the UI—especially the PDA system—is frustratingly clunky to navigate. The eerie, tension-building music from the first game is absent, leaving you wandering through blood-soaked asylums without your heartbeat ever spiking. Which brings me to my biggest gripe: the over-reliance on jumpscares. F.E.A.R. 2 abuses them to the point of comedy. You might encounter 10–20 jumpscares in a single level, and after a while, they lose all impact. The horror elements become a joke, and instead of feeling vulnerable, you play as an indestructible bullet sponge that Alma is obsessed with. In the end, F.E.A.R. 2 is little more than an action-heavy walking simulator masquerading as a horror game. A real waste of a one-time great series by Monolith.
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