FTL: Advanced Edition features:
- New systems, playable ships, alien race, weapons, drones, and more!
- A new sector with new events, written by Tom Jubert and special guest writer Chris Avellone!
- New music by Ben Prunty!
Did you ever want to reroute power to the shields, set phasers to stun,
or...
FTL: Advanced Edition features:
- New systems, playable ships, alien race, weapons, drones, and more!
- A new sector with new events, written by Tom Jubert and special guest writer Chris Avellone!
- New music by Ben Prunty!
Did you ever want to reroute power to the shields, set phasers to stun,
or even eject the warp core? Well, now you can! In FTL, you experience the
atmosphere of running a spaceship trying to save the galaxy. It's a
dangerous mission, with every encounter presenting a unique challenge with
multiple solutions. What will you do if a heavy missile barrage shuts down
your shields? Reroute all power to the engines in an attempt to escape,
power up additional weapons to blow your enemy out of the sky, or take the
fight to them with a boarding party? This "spaceship simulation
roguelike-like" allows you to take your ship and crew on an adventure
through a randomly generated galaxy filled with glory and bitter defeat.
FTL's complex strategic gameplay allows you to give orders to your crew,
manage ship power distribution, and choose weapon targets in the heat of
battle. You will encounter unique alien lifeforms and technology. You can
upgrade your ship and unlock new ones with the help of six diverse alien
races. Be the Captain you want: hundreds of text based encounters will
force you to make tough decisions. In the randomized galaxy each
play-through will feature different enemies, events, and results to your
decisions. Each time you play another challenging session of FTL:Faster Than Light, it won't be quite the same.
Unlimited adventures in the vast depths of unpredictable space.
A new randomized galaxy to explore each time you start a new game.
Quick play sessions (from 5 to about 90 minutes) will allow you to add that spaceship commander feeling to any of your days.
Interresting game, for sure. But there is a major point that disappointed me: it is hard to progress! So you have restart the game again and again... I would expected to keep some progression to make the game easier on the time spend. But no.
There a lot of (great) games and I dont' want to waste my time with a game that I have to start from scratch every time. Too bad, since that game has a great potentiel.
Science fiction, fitting soundtrack, nice art and design - this game should have everything for me to fall in love with it.
Yet all it leaves me with is exhaustion, frustration and a huge time sink. It might be somewhat addictive in its roguelike mechanics, but this comes at the price of seemingly very random encounters and needing a big portion of luck to progress through the game.
It doesn't "click" with me. I don't have the level of micromanagement skills to do well in later battles, nor have I developed any sense for the economics behind it. For me, every run is just a string of interesting, random and often brutal encounters until I have to start again from the beginning.
This means that this game, to me, is not fun - it's bullying, torturing me, leaving me with less energy and in a bad mood. Kind of a Stockholm syndrome - I know that it doesn't do me good, but there is still the urge to continue. Not only could I have spent the time I've sunk into this game doing something entertaining, it also leaves me totally beaten down.
YMMV, maybe this is just what you like in a game.
I myself however must force myself to never play it again - for my own mental health.
A Rogue-Like, set in Space. Youre the Commander of a Space Ship played in Top-Down view. You have to Control the Crew member, and make sure all stations are maned.
The game offers a very good replay value, because if you reach certain goals you get either a new layout for a ship or a new ship. Each ship and layout has its own strong- and weak points. I recommend the game any day especially for the price. I have 130 hours played with the game. Absolutely Recommend it!
Additional it should be noted that the game is hard and sometimes unfair.
The frequency with which other games are compared (positively or negatively) to FTL testifies to the "benchmark" status of this game. Casually enjoyable, the game can be comfortably approached by all audiences. Yet, the game has a depth of mechanics, challenges, and unlockables that keeps players gaming well past the 100 hour mark. The simple threads of plot through quests and flavor text don't distract from the game, but serve to anchor one in a lively sci-fi world that doesn't threaten to blur into just a set of mechanics and stats. You feel attached to each crew, but are not so devastated by your "loss of progress" at the end of a game that you don't want to dive back in. I am hard pressed to think of a game I would recommend more highly, or to so broad an audience. If you haven't played FTL, do yourself a favor and pick it up! :)
This game is waiting for a review. Take the first shot!
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