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FTL: Advanced Edition

w bibliotece

4.6/5

( 654 Recenzji )

4.6

654 Recenzji

polski, English i 8 innych
9.999.99
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FTL: Advanced Edition
Opis
FTL: Advanced Edition features: - New systems, playable ships, alien race, weapons, drones, and more! - A new sector with new events, written by Tom Jubert and special guest writer Chris Avellone! - New music by Ben Prunty! Did you ever want to reroute power to the shields, set phasers to stun, or...
Opinie użytkowników

4.6/5

( 654 Recenzji )

4.6

654 Recenzji

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Szczegóły produktu
2012, Subset Games, ...
Wymagania systemowe
Windows 7 / 8.1 / 10, 2.0 GHz, 1 GB RAM, 3D graphics card with 128MB RAM and OpenGL 2.0 support, 175...
Czas gry
12 hGłówna linia fabularna
31.5 h Główna linia fabularna + dodatkowe zadania
113 h Kolekcjoner
25.5 h Wszystkie style
Opis
FTL: Advanced Edition features:
- New systems, playable ships, alien race, weapons, drones, and more!
- A new sector with new events, written by Tom Jubert and special guest writer Chris Avellone!
- New music by Ben Prunty!

Did you ever want to reroute power to the shields, set phasers to stun, or even eject the warp core? Well, now you can! In FTL, you experience the atmosphere of running a spaceship trying to save the galaxy. It's a dangerous mission, with every encounter presenting a unique challenge with multiple solutions. What will you do if a heavy missile barrage shuts down your shields? Reroute all power to the engines in an attempt to escape, power up additional weapons to blow your enemy out of the sky, or take the fight to them with a boarding party? This "spaceship simulation roguelike-like" allows you to take your ship and crew on an adventure through a randomly generated galaxy filled with glory and bitter defeat.

FTL's complex strategic gameplay allows you to give orders to your crew, manage ship power distribution, and choose weapon targets in the heat of battle. You will encounter unique alien lifeforms and technology. You can upgrade your ship and unlock new ones with the help of six diverse alien races. Be the Captain you want: hundreds of text based encounters will force you to make tough decisions. In the randomized galaxy each play-through will feature different enemies, events, and results to your decisions. Each time you play another challenging session of FTL:Faster Than Light, it won't be quite the same.
  • Unlimited adventures in the vast depths of unpredictable space.
  • A new randomized galaxy to explore each time you start a new game.
  • Quick play sessions (from 5 to about 90 minutes) will allow you to add that spaceship commander feeling to any of your days.
Częste osiągnięcia
Dodatkowa zawartość
awatary tapeta soundtrack sample (5 tracks) materiały graficzne
Wymagania systemowe
Minimalne wymagania systemowe:

Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
12 hGłówna linia fabularna
31.5 h Główna linia fabularna + dodatkowe zadania
113 h Kolekcjoner
25.5 h Wszystkie style
Szczegóły gry
Działa na:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
Premiera:
{{'2012-09-14T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
226 MB
Linki:

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Opinie użytkowników

Posted on: November 10, 2023

They updated it into something bad...

This game was a real little jewel and I could recommend to buy and play, until they made it really bad with their updates. Now, if you like to play a little rogue like space game and can get this for a much lesser price, perhaps you should take it. But not for full price! They broke the old system to get new spaceships during the game in story and replaced it with an achievement system. Also they made new thinks in the game, that I think is to much and not very well thought out. The rest of the game content you will read in other feedbacks. But be aware now.


Czy to było pomocne?

Posted on: July 26, 2024

No longer for me…

I used to like FTL when it was first released. After all, aside from RPGs, strategy (real-time and turn-based) is my favourite genre, and it had a new and compelling mechanic I had not seen before. Then we got Advanced Edition. Difficulty got a considerable spike —I used to get to the final sector once about every three games and managed to beat it a few times, but on AE I was lucky to get that far after a dozen or so tries— and the ships I had already unlocked —almost all of them and their variants— were reset, meaning I was back to the basic/starting ship, which was frustrating to say the least. I really tried to like the new AE version, but it was no longer fun to play and it felt like I was just wasting my time, so I eventually gave up and stopped playing it. Maybe one day I'll pick it up again, but I realise now it's already been 10 years since I last played it, but who knows… BTW, I've read about a player who can beat the game on hard 95% of the time and posted a complaint about it being too easy. I'm clearly nowhere near that level, given I struggle even on the lowest setting.


Czy to było pomocne?

Posted on: January 28, 2013

Broken

Nothing GoG did, simply put, FTL is inherently broken due to the fact that its random number generator is not scaled correctly and is slightly off. Most games have a difficulty curve that progresses harder as you move threw the game, FTL ignores this idea and can go from simple to crazy difficult in the blink of an eye. Also during combat enemies who use the exact same weapons as you will consistently do more damage than you using the exact same weapon, are more likely to get critical hits and gain more healing from items than you get. Also the final boss' special abilities make it difficult at best, cheap at worst. Even with a ship that has green shields, 4 really good weapons, a fully staffed and golden trained crew in what they do, and are racially good at what they do as well. All of this and I still got offed by the final boss in under a minute. While the premise is a good idea, this game needs some serious tweaking to be considered anywhere near a decent game.


Czy to było pomocne?

Posted on: January 6, 2019

bad generated difficulty

the title says it all ... if you are lucky you get very fast great weapons. But most time its very fustrating. Even in the difficulty mode easy its sometimes impossible.


Czy to było pomocne?

Posted on: September 10, 2017

What a tird

Wow, I'm okay with "retro style" but the gameplay is seriously lacking. It's pretty much a "pop a quarter arcade-style" fiasco. Emphasis on "fiasco". One of the most overrated tablet-games-to-PC games of all time. this is a like a freemium Alpha Early Access build. You're literally clicking a button...to see if anything happens next. Constantly. And if anything happens, its 100% combat, which is poorly done. It should be easy to toggle a weapon and click on the enemy ship, but it's like it has to shift 10 gears before anything remotely happens, but in the meantime, a pea-shooter enemy ship frags you because the game's system of energizing and firing a weapon were Made in China?! What gives? Just fire the F'ing weapon. Geez. It's not rocket science! It's like your weaponsmaster, once told to fire, needs 5 minutes to calculate some crap before it can fire. LAAAAME. But like I said, it's one "click to see if anything happens" moments, static, stoic crud graphics from one "clip" to the next. Sad! Embarassingly sad. If this game came out 25 years ago, it would still suck by even those standards back then. I KNOW, because I WAS THERE, and we had 10x more better games than this cheap cash-cow-wannabe-tablet/phone-"PC" "game".


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