Posted on: December 21, 2020

Trupobaw
Zweryfikowany użytkownikGry: 281 Opinie: 11
A squad-level game on Fallout mechanics.
The tactical offspring of Fallout 2. Original Fallout games had great combat mechanics with potential for tactical variety... but fights in these games were shootouts, mostly fought indoors or as random encounters where both parties start in open 20 meters apart. Combat in Fallout 1 and 2 was all about trading volumes of fire at close range to kill enemies before they overwhelm players AI-controlled allies. Tactics is a squad-level game that makes full use of this wasted potential. Player controls the whole squad and is able to develop its abilities (with player character being the leader, rather than micromanaged 20m ranged DPS powerhouse of RPGs). Fights take place in varied, open areas, letting player make use of terrain, engage enemies on ones own terms, and experiment with weapons that were useless in RPGs (long range in particular). Fights are won less by awesome builds of character(s) and more by ability to concentrate fire of whole squad from safe position. Back when released, this game received a lot of criticism and comparison with Fallout 2 (which was what Fallout fans wanted more of). The fact that RPG veterans like me tried to play it the way they knew (turn squad of six into six 20 meters DPS powerhouses then micromanage them) didn't help, either. When played as its own thing, it's a fun tactical game with great weapon variety and soldier customisation options. (Back in the day this game has also received lots of flak for its specific portrayal of Fallout universe. But this was before Beshenda Fallout, which made it look good in comparison).
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