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Fallen Enchantress: Legendary Heroes

w bibliotece

3.9/5

( 13 Recenzji )

3.9

13 Recenzji

English
24.9924.99
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Fallen Enchantress: Legendary Heroes
Opis
Opinie użytkowników

3.9/5

( 13 Recenzji )

3.9

13 Recenzji

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Szczegóły produktu
2013, Stardock Entertainment, ...
Wymagania systemowe
Windows Vista SP2/ 7 SP1 / 8 / 10, 2.2 GHz Dual-Core, 2 GB RAM, 512 MB DirectX 9.0c Compliant Video...
Czas gry
12.5 hGłówna linia fabularna
37.5 h Główna linia fabularna + dodatkowe zadania
97.5 h Kolekcjoner
30 h Wszystkie style
Opis

Includes Fallen Enchantress and the standalone expansion, Fallen Enchantress: Legendary Heroes

 


Fallen Enchantress
A World to Build… or Destroy.

“A war is coming… a war between East and West - between Kingdoms and Empires, between man and Fallen. A future of blood and death, of chaos and destruction.
– the Oracle Ceresa

Design your sovereign with unique talents and weapons for the trials ahead. Learn powerful spells to enchant units, summon elementals, or destroy those who oppose you. Found cities and research technologies to expand your influence. Send your champions on quests to recover ancient artifacts, gain allies, or obtain the great wealth lost during the Cataclysm.

The land is not simply waiting to be claimed; it must be conquered. Darkling camps, ogre lairs and caves waiting to be explored dot the landscape. In remote corners of the world, tireless butchermen, fell demons and legendary locations are waiting to be found. Explore Varda, a pre-Cataclysm city defended by golems that have turned on the citizens and made the city into a prison. Defeat Sarog to claim the Temple of the Dragon and recruit Ashwake Dragons to your cause. Claim the Flooded Graveyard or the Pit of Sarpah to harness the powerful magical energy of those locations.

Fallen Enchantress: Legendary Heroes
The Fallen Enchantress seeks to destroy the civilizations that have risen from the ashes of the Cataclysm. Fortunately, your fame has spread and great heroes have been drawn to your banner. With your new champions, you will confront horrors like liches, brood hunters, banshees, and the dreaded hergon. Players will forge a new empire in a world sundered by powerful magic, fight against terrible creatures, complete quests and rediscover lost secrets in their bid to rule the world of Elemental.

Key Features
  • Gain Champions Through Fame: Champions are no longer simply found, instead, they seek you out based on the amount of Fame your kingdom has generated. And not all of these legendary heroes were Men or Fallen…
  • New Leveling System: Your sovereign and champions now evolve through a skill tree that visually allows you to plan what kind of hero you want him or her to be. Make your mage into a powerful Necromancer, or train your Assassin in special attacks that bleed the life from your enemies.
  • Updated Tactical Battles: Battles are now more intense with additional special skills, combat mechanics, spells and new maps.
  • New Monsters: The legendary heroes didn’t reach our lands alone. The events of the Fallen Enchantress have raised the dead and caused forgotten creatures to return to the surface of the world.
  • More Magic: New spells like ‘Lightning Form’ and ‘Raise Skeletal Horde’ add new options and dangers to battle.
  • Larger Maps: A new gigantic sized map delivers truly epic games.
  • Updated Graphics Engine: An improved graphics engine delivers stunning new visuals while improving performance on older machines.
  • And much, much more!
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© Stardock Entertainment. Elemental, Fallen Enchantress and Fallen Enchantress: Legendary Heroes are trademarks of Stardock Entertainment. All rights reserved.

Dodatkowa zawartość
plakat
Hiergamenon Lorebook
księga czarów
Monster Manual
instrukcja
posters
Wymagania systemowe
Minimalne wymagania systemowe:
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
12.5 hGłówna linia fabularna
37.5 h Główna linia fabularna + dodatkowe zadania
97.5 h Kolekcjoner
30 h Wszystkie style
Szczegóły gry
Działa na:
Windows (7, 8, 10, 11)
Premiera:
{{'2013-05-23T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Linki:

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Języki
English
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Najbardziej przydatne recenzje

Posted on: December 10, 2015

FlyByU

Gry: 190 Opinie: 12

Known Freezing problem Unable to finish

I have played this game for over 120 hours and I cannot finish any I start because of a constant crash which Stardock knows about and has not nor will they fix. Its very fun while it works. However once you get to a point in the game it freezes and CTD's or you have to close it down from task manager. I have wrote Stardock Support many times about this and each time they say we know and do nothing to fix it. Beware before you buy this. Some people have no problems and some do such as myself. You maybe unlucky like me. If Stardock ever fixes this problem it would be a great game.


Czy to było pomocne?

Posted on: December 14, 2015

Kay.768

Gry: 721 Opinie: 9

One of the best of its genre

As someone who loves games like Civilization and the brilliant Fall from Heaven 2, I really enjoy Fallen Enchantress: Legendary Heroes. Simply put, it's a 4X turn based strategy game with a fantasy theme, where you build cities, do research, build armies and do quests while pursuing one of the victory paths. Mechanically, the game is excellent. While there are many similar games, the way FE:LH does things feels refreshing. Some noteworthy points: * You have 3 separate research threes, allowing you to focus on developing society, warfare, or magic. * Cities can not be built anywhere, only on fertile land. City yields only depend on the tile where the city was built, and any connected resources/buildings. * Cities "level up" when they grow, and specialize. * You can design your own units, in a system which is slightly similiar but more advanced than the one in Alpha Centauri. * Units join to form armies. Wielding larger armies depends on researching the right technologies. * Battles take place in a separate tactical battle view. * Units gain XP and level up to gain improved stats. Champions level up and gain class based skills. The only real weakness of the game, in my opinion, is the visual style and theme, which I personally only find passable. To me, it's all a little bit bland and slightly ugly. Still , the game itself is a real gem, and an easy recommendation if you enjoy the genre.


Czy to było pomocne?

Posted on: January 12, 2016

Hawk52

Gry: 480 Opinie: 2

One of the most underappreciated 4x ever

Fallen Enchantress Legendary Heroes is the stand alone expansion of Fallen Enchantress that significantly expands upon the base game. Fallen Enchantress was the sequel to War of Magic which was Stardock's first disastrous attempt at a fantasy 4X game. Because of that lineage most people and reviewers never gave the follow up games a fair shot while throwing praise at (IMO) inferior games such as Endless Legend. FELH is a unique strategy game due to the setting of the world. The world was destroyed by the "Cataclysm" which destroyed nations, the world, and even the gods. Your goal is not only to do the usual 4X of eXplore, eXpand, eXploit & eXterminate but to actually revive and explore the world. The gameworld is not a nice place and is full of enemies and deserted world space. With civilization destroyed you have to rediscover technology and magic along with the still lingering chaos and evil left on the world. Combat takes place in a tactical battle map with turns. Not the greatest implementation but workable and I personally prefer it to say Age of Wonders. One of the most unique features of the game is the limitation of city placement, Only certain areas can hold cities which produce Grain (Food), Materials (Production) or Essence (Spell Slots), but these locations are very spread apart and once a city is placed it erases all other spaces nearby. That means you are constantly fighting for expansion space against AI and random enemies such as Dragons. Enemy AI is a little iffy but solid. The real danger is the world around you is a wandering Dragon just so happens to walk by your city and you have no means to stop it. You just have to hope it wanders off. Or random events (which there are many) spawn hordes of spiders led by a Spider Queen. Not to mention all the quests scattered across the world. I have over 125 hours split between FE & LH. I highly recommend LH for anyone looking for a unique but still traditional 4X.


Czy to było pomocne?

Posted on: September 16, 2019

BobDabalina

Gry: 90 Opinie: 2

I think this game is great.

So there seems to be 3 types camps for this game. 1) People who love it 2) People have trouble running it 3) People simply who find it boring I'm in the first camp ... I think this game is great. It's one of the few games I've played over and over again. I feel like each set of random maps I play presents new challenges I need to figure out in order to win. In my opinion, there's a lot of variety regarding leveling up your characters, towns and customizing your armies, etc. that I just never really get bored with it. Like virtually every game, there are a few things don't work well or as good as they should. But overall, at least on my system, it's solid and an enjoyable experience. The graphics are a little "cartoon-ish" but other that, I can't find too many complaints. If you can get it on sale at least, I recommend giving it a try.


Czy to było pomocne?

Posted on: December 26, 2016

Navanod66

Gry: 308 Opinie: 3

Scenario (Campaign/Story mode) is poor

I'm probably going to go against the rave reviews here by saying that the Scenario (Campaign/Story mode) killed all my enthusiasm for this game after only 5 hours. As an old school gamer, I "learn" a game and get into the lore and story first by completing the story mode where possible. The "Scenario" in this case, is poorly designed and the story is weak. I soon realized that the quickest way to play is to just turtle in my starting village and hit end turn until all the research are done, the city is fully upgraded and my coffers are full of gold and mana. In all that hundreds of turns, only a single Ogre came knocking. Only then, do I train any units (with max upgrades) and buy all the equipment for the Heroes. Once done, it is then a matter of rushing through all the minor quests that are mostly "fetch this MacGuffin by patrolling an area in this general direction until you can farm the right enemies for it". Game is unbalanced in so many ways that bows and swords are nearly useless and heroes are always better as spell slingers. The AI is poor but that may be due to the scenario constraints. There is also a bug that made the 50% bonus for "Produce Wealth/Research" useless (I cannot make it work). I know most folks are reviewing the sandbox aspects of the game, which is how this game should be played, but I am so put off by the scenario that I am not keen to spend more time on it. Maybe if the game came without the half-baked campaign and is only played on a random map like "Civilization, Master of Orion or Warlock: Master of the Arcane" style, it would not get such "I played the story mode and it is terrible! Not playing anymore!" reviews.


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