Posted on: September 6, 2024

fairaxe
Zweryfikowany użytkownikGry: 80 Opinie: 1
Good game
MTG + Heroes of might and magic, good mix
Czy to było pomocne?
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Długość gry według HowLongToBeat
Posted on: September 6, 2024

fairaxe
Zweryfikowany użytkownikGry: 80 Opinie: 1
Good game
MTG + Heroes of might and magic, good mix
Czy to było pomocne?
Posted on: April 6, 2025

nick92tatu
Zweryfikowany użytkownikGry: 43 Opinie: 1
Blast from the past
Old gem that needs no introduction and always a whole lot of fun
Czy to było pomocne?
Posted on: June 8, 2025

canthari
Zweryfikowany użytkownikGry: 46 Opinie: 1
Clunky but charming MtG clone
[This game does not support native resolution scaling options and would be stuck at 1024p BUT you can easily force modern resolutions and antialiasing by using third party programs like dgvoodoo2. The 3d assets look surprisingly sharp in higher resolutions and the 2d hud screeches to match the screen with no problems at all, besides some minor visual issues (which personally are more than worth it).] The game mechanics are a simplified version of Magic the Gathering rules, so if you already fond of those you will feel right at home, same wording in most cases. The difficulty at the beginning is sometimes RELENTLESS, as your options in cards are limited and would sometimes boil down to pure luck. That said, there's no real losing state as you would be drop right outside the combat location every time you are defeated which is an absolute blessing as you wouldn't need to quick save often at all. Animations would sometimes take forever but luckily you can speed them up significantly through the options. My two main issues: a) The deck building interface is really bad and lackluster. b) The game more often than not does a cinematic panning on your monsters and hero which you need to wait out every time, even if you can still click and command your cards, you wouldn't be able to select the objectives you want up until it stops. You can't deactivate this dumb feature. If you want to try the different archetypes in single player your only options is a single duel against the ai. The game could have benefited from a sort of tournament or arcade mode, really. The campaign consists on learning your opponent's moves and either playing or preparing accordingly, and crushing a difficult opponent after a few tries feels very satisfying, even if said foe had extremely annoying playstyle to deal with. OVERALL, it satisfied my itch of playing with MtG ruleset in a single player game and I would mostly recommend it to players looking for that kind of experience.
Czy to było pomocne?
Posted on: March 13, 2016

hardlyknowem
Zweryfikowany użytkownikGry: 118 Opinie: 1
Lacks the depth of HoMM or MtG
This game catches a lot of comparisons to HoMM and MtG, but I think both comparisons are ultimately superficial. You control a hero that goes around a map, levels up, and fights wild monsters and other heroes. The map *looks* a lot like HoMM, and it did actually borrow many of the same concepts (including artifacts, and a very similar leveling system). The problem is that it lacks the core element that makes HoMM fun in the first place: strategy. Every single battle is its own self-contained unit; at no point do you ever have to worry about the effects of attrition or replenishing your forces. And so that means there are no actual decisions to be made in the map: you move around it, you fight everything. There are no opportunity costs to be weighed; you just keep on grinding. The map portion is really just poorly-designed interface to find the next battle. (And it is *very* poorly designed. The camera is always locked on your hero, and you can't zoom out very far, which makes it very hard to plan out movement, etc.) As for the battles themselves, the dueling system is very similar to MtG (down to power/toughness, flying, first strike, etc.), but the game is much shallower. There are no instant spells, and most of the things the game adds function entirely randomly. For example, the "regeneration" mechanic will save a creature from death one out of every six times. But when card or hero abilities function so inconsistently, you simply can't strategize around them. More often, they just prolong a battle your opponent is already destined to lose. Which brings me to the second problem: This is kind of like MtG, if every opponent played lifegain or draw-go control with no win conditions. If you have the right deck, many battles are simply un-loseable, but they do take *forever*. The terrible animations that you can't turn off don't help. Oh, and one last thing: The writing is absolutely terrible. So you have an unfun game with an uninteresting plot. Why bother?
Czy to było pomocne?
Posted on: September 4, 2017

Tobbs941
Zweryfikowany użytkownikGry: 30 Opinie: 2
Setup doesnt work
Great game, but setup doesnt work for me :/
Czy to było pomocne?
Coś poszło nie tak. Spróbuj odświeżyć stronę.
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