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ELDERBORN Metal AF Edition

w bibliotece

3.7/5

( 5 Recenzji )

3.7

5 Recenzji

polski, English i 7 innych
Oferta kończy się w dniu: 10/28/2025 15:59 EET
Oferta kończy się za: d g m s
19.783.36
Najniższa cena z ostatnich 30 dni przed zniżką: 3.36
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ELDERBORN Metal AF Edition
Opis
The Metal AF* Edition of ELDERBORN is the choice for the players who want to immerse themselves in the game world completely. In this ultimate bundle you get the game, that’s obvious. But there’s more! A digital soundtrack with mesmerizing and exotic ancient metal (spliced with modern electronic...
Gatunek:
Recenzje krytyków
50 %
Polecane
Opinie użytkowników

3.7/5

( 5 Recenzji )

3.7

5 Recenzji

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Szczegóły produktu
2020, Hyperstrange, ...
Wymagania systemowe
Windows 7/8.1/10, Intel Core i5-7500, 4 GB RAM, NVIDIA GeForce GTX 780M, 2 GB available space, Requi...
Opis


The Metal AF* Edition of ELDERBORN is the choice for the players who want to immerse themselves in the game world completely.

In this ultimate bundle you get the game, that’s obvious. But there’s more! A digital soundtrack with mesmerizing and exotic ancient metal (spliced with modern electronic beats) that will fill your mind’s eye with scenes of barbaric glory. And then - a digital artbook, presenting a choice of concept arts and renders, that led to the creation of ELDERBORN’s vision, as well as bits of lore, to draw you in even further.


(*Action Fantasy)


Digital OST

The world of ELDERBORN is an imaginary one. A fantastic vision of the ancient time of heroes, not unlike the one created by Robert E. Howard in his saga of Conan. But it’s not just pure work of fiction. We drew inspiration from the ancient Middle East cultures, and where those inspirations really shine - is the game’s soundtrack. Kacper Kajzderski uses the exotic sound of the Armenian duduk and Turkish oud and zurna, among other instruments, to capture the uniqueness of the game’s setting. The music, however, remains true to the modern heavy metal form, with all its defining characteristics. A touch of electronic beats complete the eclectic, unmistakable mixture that defines the sound of ELDERBORN.

  • Call of Jurmum (14:04)
  • The Path (2:54)
  • The Blade is Drawn (2:48)
  • Flames of the Underworld (4:17)
  • Storming the Keep (2:45)
  • Dark Corridors (2:58)
  • Slashing the Undead (1:33)
  • Legacy I (2:00)
  • Janus the Liberator (3:54)
  • Legacy II (3:19)
  • Towers of Jurmum (10:36)
  • Vertigo (2:18)
  • Point of No Return (1:54)
  • Mummification Caves (2:02)
  • Uneven Combat (3:26)
  • Depths of Jurmum (10:10)
  • Heads Will Roll (3:59)
  • Leaving Jurmum (4:15)
  • Overpowered (3:26)
  • Starchild (2:54)
  • The Tomb (Bonus Track) (3:21)
  • Call of Jurmum Trailer (Bonus Track) (1:05)
  • The Tomb Remix (Bonus Track) (1:39)


Digtial Art Book

The artstyle of ELDERBORN evolved over the four years of development, and at every stage we were preparing loads of concept arts. The work of our artists led to the creation of an enthralling game world, so familiar and so exotic at the same time. This 40-page digital artbook is a selection of some of the concept arts and renders created on the way, complete with bits of insight into the universe of ELDERBORN, taken out of the game’s codex.
Dodatkowa zawartość
Zawartość
Standard Edition
Metal AF Edition
ścieżka dźwiękowa (MP3)
artbook
Wymagania systemowe
Minimalne wymagania systemowe:
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Szczegóły gry
Gatunek:
Działa na:
Windows (7, 8, 10, 11)
Premiera:
{{'2020-01-30T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Linki:

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Języki
English
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polski
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Deutsch
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español
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français
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italiano
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magyar
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русский
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中文(简体)
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Recenzje krytyków
68
Średnia ocen krytyków
50 %
Krytycy polecają
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Najbardziej przydatne recenzje

Posted on: August 30, 2020

Stops being fun quickly

If you have unlimited time and feel like dying repeatedly then you might like this. If you actually just want to play a game and have fun this isn't the game. The game stops being fun at the first boss. The only way to beat him is by using sickles and parrying his attacks, the only way you can parry attacks in this game is if you know exactly when they are going to land an attack. They did everything they could to make awkward weird robotic movements to enemies just to make it harder to read. It's illogical and not fun. Imagine swinging a baseball bat and halfway through your swing you're just holding it and 'charging up' or some nonsense. The only purpose is to be aggravating to the player having to have so many unique awkward 'reads' to be able to parry. The second act is pure frustration. The recovery time for missed parry is far too great, it's like your character all of a sudden is in mud and can't parry in quick succession if you fail your initial. Every enemy has weird wind ups that feels impossible to parry. Mages that spam fireballs at you, that you have to use a block weapon to walk towards, and then when you get in melee range they send you flying through the air to your death. I could write about all this frustration for an hour. The game allows remapping, but interact is "Hold E". Why do I have to hold a key down to do what I want it to do? I'm not on a console with limited buttons, and you need to expand my button by adding idiotic holding. The worst offense is when you're already pissed off, trying to recover your essence (you drop all of your progress every time you die, and you have to find it and pick it up and all monsters respawn when you die). But you have to hold E and wait for it to charge and pick up, all while enemies are trying to kill you again. You don't have to 'charge up' to pick up essense that drops so it's completely asinine to pick up yours, the purpose is to frustrate the player and nothing else.


Czy to było pomocne?

Posted on: September 24, 2022

Metal AF

If you are looking for a challenging souls-inspired first-person RPG this is the game for you. If you enjoy heavy guitar, lots of blood, and ripping-off enemies' heads, this is also the game for you. The game offers 9 skills, which can be used to make combat more fun. A dash ability, to dodge all those pesky enemies' attacks, and most important of all - a large number and variety of weapons to play around with. If you are diligent and careful with your surroundings, you will acquire a lot of the weapons and unleash hell on your enemies. My only critique is that the hammer tends to be the best-choice weapon, as it has practically no drawbacks and every benefit you would need. Do not think much about it, just buy the game. If you do not trust me, go watch a video review, or some gameplay footage and if it seems like your cup of tea, buy it. \m/ METAL \m/


Czy to było pomocne?

Posted on: February 25, 2020

Move like a madman and SMASH SOME HEADS

A really solid game, well worth its time and price! Elderborn's design does a good job of hitting that difficulty curve where new enemies sometimes seem like irritating menaces until you learn the proper tools and movements to deal with them, after which any single enemy becomes a breeze to dispatch. Due to there being only two boss fights (the first of which is solid and the second of which is awesome), it mainly relies on varied combinations of terrain, enemy variety, and enemy placement to bring new challenges. Barring maybe one small section in a single building, I never really felt like it was throwing the same fight at me across its seven and a half hour length. None of this would matter if the combat wasn't fun, but by the end of the game I still wasn't tired of the slo-mo effect that sometimes plays when landing skull-crushing headshots or decapitations. A surprising number of weapons in the arsenal helps to encourage experimentation and exploration of different playstyles, pretty much all of which work if you learn how to commit to them without dropping your defense. Plus, the zero-cooldown dash move combined with a couple of unlockable abilities gives fights a constant rhythm and motion that can kill you in about two seconds at any given time, but also allows you to pull off some Doom 2016-ish push-forward-combat massacres if you play it smart. As an added bonus, the metal-themed soundtrack starts good and only gets better as the game goes on. The Metal AF edition is worth it for the downloadable OST alone. As for flaws: the middle section of the game could have used more varied color pallettes and visuals in its environments, the voice acting is on the mediocre side, and much of the lore and flavor text could have perhaps used some editing to make them a bit less generic and more interesting. All of these are more nitpicks than downfalls, but they do add up to diminish the presentation. Overall, however, I easily recommend this to anyone interested.


Czy to było pomocne?

Edited on: October 14, 2025

Posted on: October 13, 2025

Archfeld

Gry: 34 Opinie: 48

Had potential, sadly wasted

I LOVE kicking the undead off a cliff. The REALLY BAD is the constant clipping and falling outside the game, to your death. Movement is plain AWFUL, slow and anemic, like you were a terminal COPD patient. The cool down for swings or blocking is IGNORANT and roughly twice what the mobs experience. Couple the stupid deaths with a really LAME console type save system and the good sours quickly. On sale for $3 is really $2.99 too much. It lost its place on my ssd to a fan made GZDoom mod.


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