Posted on: April 18, 2025

easterkeke
Gry: 314 Opinie: 13
Bridge from past to present
A lot of firsts in this DOOM game. It saw the debut of the idTech 6 engine under the stewardship of new technical leads at a post-Carmack id Software. It arguably kickstarted the new wave of boomer shooters now prevalent in the indie space. It carries the tone and visual design of DOOM 3. Yet, it updates the gameplay and worldbuilding with modern trends like being lore heavy, but only if you want it to be in the pause menu, or RPG-lite character skills and enhancements over time. The last two points I'm not too terribly keen on, but for those wanting more character in a post-Wolfenstein TNO world of "first person shooter, but also a story", this gives some of that, and grinding for skills does give the game an extra sense of progression beyond simply collecting coloured key cards and seeing the end of the level. Arcade Mode also adds some replay value, to say nothing of the MP modes. I've gotten the platinum on PS4 and did really enjoy my time with it while double dipping on Steam. Not sure I'll be doing that again here, but it is well worth playing for any who still haven't checked it out. I greatly prefer this gameplay wise and aesthetically to Eternal as, being older now and with less time to 'git gud', I find the latter a bit too frenetic and ironically, restrictive, despite the plethora of movement options and the higher skill ceiling attainable in that title. Lastly I will say that 'The Dark Ages' looks right up my alley with its - quite literally - more grounded gameplay and pseudo melee combat system, so I'm glad id aren't double dipping on what made Eternal so popular (yet divisive), but trying something a little bit more deliberate. So that's where I'm coming from. Play this!
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