Edited on: October 11, 2025
Posted on: June 7, 2024

hmcpretender
Zweryfikowany użytkownikGry: Opinie: 48
A proper Roguelite
By coincidence DD2 released on GoG just when I finished a run of DD1 so so I didn't hesitate and jumped on the stagecoach to give a direct comparison. First of all: the football manager part is gone. Instead of managing a huge roster of heroes throughout a drawn-out campaign deciding whether to invest in an asset or replace it all your heroes start fresh into each expedition. An expedition is a rather long (2h+) endeavor which involves several semi-randomized battles and other types of encounters during which your party will have the opportunity to level up their skills and equipment to either slay the final boss or die along the way. As the game doesn't have a tutorial to speak of, the latter is much more likely early on. Your first attempts will probably feel like bashing your head against a brick wall. However, at the start of a new expedition you may spend the candles (a currency) you earned on your previous attempts on a plethora of permanent unlocks and improvements which will make you more powerful going onward. Depending which part you liked about the previous game, this may or may not be for you. I like the constant unlocks and the fact that a failed expedition has no negative long term impact. You are pretty much failing forward while in DD1 you likely suffered financial losses which delayed your campaign progress. Still I think the expeditions could be a little shorter. Especially watching your stagecoach driving through very uninteresting landscapes takes much more time than it should and a fixed party only offer so much variety in combat.
Czy to było pomocne?