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CrossCode

w bibliotece

4.5/5

( 172 Recenzji )

4.5

172 Recenzji

English i 4 innych
19.9919.99
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CrossCode
Opis
This retro-inspired 2D Action RPG might outright surprise you. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story. CrossCode is all about how it plays! Take the best out of two po...
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Recenzje krytyków
87 %
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Opinie użytkowników

4.5/5

( 172 Recenzji )

4.5

172 Recenzji

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Szczegóły produktu
2015, Radical Fish Games, ...
Wymagania systemowe
Windows XP / 7 / 8.1 / 10, 2 GHz dual core, 2 GB RAM, Hardware Accelerated Graphics with dedicated m...
Opcjonalna zawartość do kupienia
CrossCode Original Soundtrack EX, CrossCode - Ninja Skin, CrossCode: A New Home, CrossCode - Soundtr...
Czas gry
35.5 hGłówna linia fabularna
54.5 h Główna linia fabularna + dodatkowe zadania
79.5 h Kolekcjoner
53.5 h Wszystkie style
Opis
This retro-inspired 2D Action RPG might outright surprise you. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.

CrossCode is all about how it plays! Take the best out of two popular genres, find a good balance between them and make a great game. That’s what CrossCode does. You get the puzzles of Zelda-esque dungeons and are rewarded with the great variety of equipment you know and love from RPGs. During the fast-paced battles you will use the tools you find on your journey to reveal and exploit the enemies' weaknesses and at the same time will be able to choose equipment and skills for a more in-depth approach in fighting your enemies.

What's included in the full version:
  • Dive into a massive adventure with a playtime of around 30-80 hours
  • Explore a large world with 7 unique areas and hidden secrets all over the place
  • Fight over 120 enemy types including 30+ boss fights
  • Enter 7 expansive dungeons, all with with unique themes and puzzle mechanics
  • Master up to 100 combat arts and even more passive skills
  • Solve over 100 quests with a great variety of tasks and unique challenges
  • 60+ music tracks made by a rice ball (yes)

© DECK13 Interactive GmbH. Developed by Radical Fish Games. All rights reserved. Deck13 Games is a brand of DECK13 Interactive GmbH. All other trademarks are the property of their respective owners and used under license.

Wymagania systemowe
Minimalne wymagania systemowe:
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
35.5 hGłówna linia fabularna
54.5 h Główna linia fabularna + dodatkowe zadania
79.5 h Kolekcjoner
53.5 h Wszystkie style
Szczegóły gry
Gatunek:
Działa na:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.9+)
Premiera:
{{'2015-06-17T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
545 MB
Linki:


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Opinie użytkowników

Posted on: January 15, 2019

Fantastic Action-RPG

I had heard about CrossCode several years ago, but I try to avoid Early-Access games , even if I am looking forward to them, as I don't want to spoil the final experience. When the game was finally released, I jumped right on it and was not disappointed. The gameplay is a fantastic blend of action, exploration, and puzzles. The combat system is deep and technical, so there's more to do than just mash away at the enemy, but at the same time, it never feels overbearing. It does feel a bit fast at first, but once you get used to the pace, it makes you feel like a badass. But since most of the ordinary enemies you encounter won't attack you first, you don't have to constantly fight, instead choosing to explore. I think it's this balance that keeps the gameplay fresh, as you will be switching between action and exploration/puzzles regularly enough to keep from becoming bored of either. The pixel artwork is very well done, as it looks great, but doesn't become distracting during combat. All the areas are beautifully designed, with tons of little details that make them come alive. But for me the highlight is the character expressions, which do a fantastic job of bringing their emotions alive, and is certainly a highlight. This is especially important for the main character, Lea, as she has such a limited vocabulary. The story is also great. It's one of the few in recent memory that have left me feeling empty after it was all over, and the wonderful character interactions definitely contribute to it. The soundtrack is good. It doesn't have tracks that are quite as instantly memorable as some of the other chiptune tracks of recent games, such as Undertale or Shovel Knight, but they really do a great job of conveying the environments and story. I think in the end it just took longer to grow on me. All in all, great game, my favorite of 2018, and probably one that I'd have to add to my list of top games. Also: Hi! Hi! Lea! Bye!


Czy to było pomocne?

Posted on: October 18, 2020

Most Exciting Combat

The game is great, the musics, graphics, and story are all great. But what really stood out to me are a few certain boss fights. Throughout the game you'll fight a guy who has the same abilities as you (he has the same class), and those fights are brutal, but optional. If you lose, you're just a loser- you don't die, and you have to manually reload to try again. Fighting against him actually gave me a breakthrough in learning how to play. He was wiping the floor with me by use of powerful counter-attacks (IIRC), and I had to pick up a new skill (both me, the player, and my character), and then it was amazing. I started using these powerful counter-attacks myself- I would see him start to rush at me, then throw up a guard and do devastating damage. This made the fights even more exciting.


Czy to było pomocne?

Posted on: December 11, 2020

Good Old Concept... I meant Times.

I just started playing Crosscode two weeks ago and entered the 'normal' game after the tutorial. A friend recommended this and I can already see what He meant with refined combat system. The controls and gameplay really feel nice. Maybe it is only me, but I think the 3D visualzation could be better. Or in other words: I cannot distinguish the different heights very well. Maybe it is my clouded memory of actual Snes rpgs, but I think they managed this better by choosing other color palette. Apart from that interesting story which I forward to finish!


Czy to było pomocne?

Posted on: March 9, 2022

Best thing I've played in a long time.

And I don't say that lightly. It's rare that I'll openly praise something, since I'm always worried it'll embarrass me later. Technical details first. The Linux version freezes on the initial load screen on but works perfectly on Debian 11. There are a couple bugs on version 1.4.1.2 (don't want to install a later version if the current one is working) which might've been fixed, but they don't break the game. I also ran into the controller bug other people talked about, using a USB xbox controller. The game is actually playable but it'd be too much of a challenge having to hold LT at the halfway point all the time. The solution turned out to be using a Steam Controller and using the SC-Controller appimage in xbox emulation mode, just manually run the suggested commands when it complains about uinput. Okay, so this game is really, really, fun. I bought it after viewing the gameplay videos, and for no other reason. Playing it, it's obvious the devs paid a lot of attention to detail in the gameplay to make it as fun as possible without feeling like you're fighting with the controls. Switching to keyboard and mouse works seamlessly if you want it. If there's one thing I could suggest, it would be to allow LB to just be a dedicated dash button, since using B to guard works fine, and it's hard to pull off Dash Arts when holding the button at any point past a dash makes Lea guard and stop moving. The game is never too easy, and never too hard either. Don't touch the difficulty sliders. I thought the game within a game concept was fun and interesting, but could get played out quick if too many other games started copying it. And I wish they would tone down on the pop culture references more, the game can stand on its original content alone, they're just holding it back. The characters are fun, and it's nice that you can interpret them in a few different ways (hope the DLC didn't screw that up, I liked this game enough to buy that at full price).


Czy to było pomocne?

Posted on: September 27, 2018

Good game, a few rough edges

Generally yes this is a good game, challenging, and mostly fair. I'd recommend it. Here's the critiques. 1: I prefer to get to play my own role style in a character sense(not class). In a PvE MMORPG i would not PvP. So the forced "PvP" fight story turns me off. But as it does not matter if you win or lose, i just got up and walked away to make a snack while the "cut scene" rolled. And in my mind that story and character did not exist. It would be more satisfying for me, to just ignore such a fool and not give them the satisfaction. of my attention or interaction. 2: Can't make sense of control customization plan. Game pad allows only swapping of l/r buttons, nothing else. Keyboard allows full custom (as i would expect of all controls for a PC game). But then no mouse customization. A seemingly arbitrary situation here, what gives? 3: To the designer of the Penguin boss fight. There is a special place reserved in hell for developers that take away the camera in a fight and you can be killed while unable to see yourself or the enemies that are still attacking you off screen. And the save the cargo shipment fight in the desert feels less player agency and more just luck. With many enemies at once and moving on and off the screen. Preventing them from destroying the shipment seemed more luck and need NPC party members help based, than that my efforts mattered much. All in all great work, put just a smidgen more polish on it, and i'd have thought a high exp dev with a fat bag of money made this.


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