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Clive Barker's Undying

w bibliotece

4.6/5

( 331 Recenzji )

4.6

331 Recenzji

English
5.995.99
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Clive Barker's Undying
Opis
What a horrible night to have a curse! Someone should have warned the Covenant children: “Never read aloud strange rituals.” Little did they know that their childish game would unleash unspeakable horrors upon the unsuspecting world. Now, many years later, Jeremiah Covenant, the last sane sibling,...
Gatunek:
Opinie użytkowników

4.6/5

( 331 Recenzji )

4.6

331 Recenzji

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Szczegóły produktu
2001, DreamWorks Interactive, Klasyfikacja wiekowa ESRB: Mature 17+...
Wymagania systemowe
Windows 10, 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c, Sound card compatimble...
Czas gry
10 hGłówna linia fabularna
12 h Główna linia fabularna + dodatkowe zadania
12.5 h Kolekcjoner
11 h Wszystkie style
Opis
What a horrible night to have a curse!

Someone should have warned the Covenant children: “Never read aloud strange rituals.” Little did they know that their childish game would unleash unspeakable horrors upon the unsuspecting world. Now, many years later, Jeremiah Covenant, the last sane sibling, lies on his deathbed knowing his fragile existence is the only thing restraining the curse. His only hope is Patrick Galloway, a fellow soldier from the Great War and a specialist in abolishing evil abominations.

Welcome to Clive Barker’s Undying, a horrifying FPS romp of curses, strange, mad creatures, and family dysfunction gone terribly wrong. Step into the shoes of Patrick Galloway as you attempt to banish the evil using your arcane magic and the ever-dependable six shooter of metal grace. Pray to whatever god you believe in because this journey may end up costing your soul. First person shooter meets the contemporary master of horror fiction, don't miss it!

© 2001, 2013 Electronic Arts Inc.UNDYING is a trademark of Electronic Arts Inc.

Dodatkowa zawartość
instrukcja family album awatary tapety
Wymagania systemowe
Minimalne wymagania systemowe:

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
10 hGłówna linia fabularna
12 h Główna linia fabularna + dodatkowe zadania
12.5 h Kolekcjoner
11 h Wszystkie style
Szczegóły gry
Gatunek:
Działa na:
Windows (10, 11)
Premiera:
{{'2001-02-19T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Rozmiar pliku:
576 MB
Linki:
Klasyfikacja wiekowa:
Klasyfikacja wiekowa ESRB: Mature 17+ (Animated Blood and Gore, Animated Violence)


Języki
English
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Opinie użytkowników

Posted on: May 16, 2024

Ambitious for it's time, yet flawed

I'm a fan of Clive Barker's work. Haven't read too many of his books, but JERICHO was one of my favorite games back in the Xbox 360 days, so I knew I'd have to play this at some point when I saw it. Starting off positive, I can see why people like this game. Compelling story, unique combat, Clive Barker's classic occult horror oozing from the walls. The magic in particular is one thing that definitely sets this game apart. A variety of spells that can be upgraded to cost less and be more effective is pretty satisfying, and I found myself utilizing almost all of them (except lightning, which outside of needing to be used a couple of times for doors/contraptions, felt pretty bad to use). I especially boosted the haste spell almost as soon as I got it because who doesn't like going super-fast? It was all good fun, and while overall I did enjoy my time with Undying, by the end I was ready for it to be over. Moving on to the negatives, I found a few parts of the game really dragged on much longer than really necessary. Especially in the later half where it felt like the story would peak, only for it to just keep going. It didn't help that combat started to feel like a trivial formality after getting the infinite-ammo-having ice-launching war cannon that slows enemies to a crawl. The arcing projectile was pretty managable after getting the hang of it, and it made dealing with most encounters almost mind-numbing. It also doesn't help that for a surprisingly large portion of the early game you're basically fighting the same "technically not a werewolf" monster over and over again. Enemy variety does start mixing up eventually, but it feels like it could easily lead to a scenario like that meme of the dude that stops digging right before he hits diamonds. There's just that many of them! I have more to say, but I'm almost out of characters for this review. It's a cult classic for a reason, and it's not super expensive, just be sure to steel your expectations going in.


Czy to było pomocne?

Posted on: June 22, 2024

3.7/5

I like how the game looks. Levels, arsenal, monsters... I'll remember them for a long time. But game has problem with explaining of gameplay. For example - journal. How should I have guessed, that open the journal on button F3, if it's not written in settings? Or finding Mercury flash, how should I have guessed, that this rock is chest, not just decoration of level? Killing booses without guide for me was hard task. Lizbeth - first boss. How should I have guessed to cut-off head? Or Ambrose, how should I have guessed to knock-out rock for his axe? Aaron - just to cut-off hand and head. Okay, maybe I'm not attentive enough to guess. I'm ready to agree with this. But the biggest disadvantage of game - final boss. This is the worst, or one of the worst bosses I've ever seen. The battle with him is incredibly drawn out. I hope, only me had the same problem. And the last - crashes. Game сrashed 5-8 times, and last 2 on boss. If it weren't for the final boss adn crashes - I would give the game 4/5. And in this case - just a good game.


Czy to było pomocne?

Posted on: November 1, 2018

Wasted potential

This game is as innovative as it is frustrating. +Atmosphere (only if you like horror!) +Weapon/spell system +Varied locations +Not your standard storyline +Interesting enemies and weapons -Pointlessly frustrating (PO: We need to make the product more challenging. Designer to dev: OK, please add another 40 Howlers to this level) -Monster animations can't be broken, frustrating when e.g. fighting Howlers or Skeletons -The manor is pointless since you are railroaded onto a single path anyway (doors to everywhere else are locked) -Too long vs. not polished enough -Laggy graphics with low FPS and low resolution


Czy to było pomocne?

Posted on: November 15, 2018

OverlordEmpress

Gry: 71 Opinie: 2

Adding My Voice to the Chorus

I bought this game years ago as part of an EA games pack, because I really had to have American McGee's Alice. That one was good, but once I finished it, I decided to install another game that came with it: Clive Barker's Undying. Holy crap! To this day, it is still hands-down one of the best I have ever played. Still creepy even after all these years. [SPOILER ALERT] The part that lives most vividly in my memory is the segment in the catacombs beneath the monastery, when you walk into the labyrinth of corridors, crunching the bones, and the wind blows out the candles that you have to relight. All the while, the skeletons rise up from the bones, come cackling at you, and if they hit you, you don't just take damage--you get spun around and lost. I was playing this part of the game, in the dark with headphones on, when my mother came into the room and put her hand on my shoulder to get my attention. So keyed up I was that I flew out of my chair and almost had a heart attack. Good times. I'd love to see this game's graphics upgraded. In the right hands **coughcoughCliveBarkercomebackanddothiscoughcough** it could even be expanded to include more of the story of the other siblings, since Lizbeth's segment seems so much deeper and more drawn out, and the others fairly compressed. And what about the implied sequel? We'd love to know what happened to Patrick.


Czy to było pomocne?

Posted on: May 21, 2019

Classic that still holds up

I remember having this game and getting really far in, but not having beaten it for whatever reason. It's still holds up and looks gorgeous (including Lizbeth Covenant, my longest running game waifu.) The only thing that doesn't hold up is the original Unreal engine movement. This is a game that relys on reverse jumps and circle strafing, but the player is way over prone to getting caught in corners, furniture, rocks and other parts of the environment. I've had more than a few reloads due to getting trapped between a corner and a monster.


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