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Bloodstained: Ritual of the Night

w bibliotece

4.5/5

( 274 Recenzji )

4.5

274 Recenzji

English i 10 innych
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Bloodstained: Ritual of the Night
Opis
Bloodstained: Ritual of the Night is the FULL game experience, an exploration-focused, side-scroller action RPG packing all of the best features you've come to know and love from the Metroidvania genre into a single, content-packed game. Play as Miriam, an orphan scarred by an alchemist’s curse...
Gatunek:
Recenzje krytyków
89 %
Polecane
IGN
8.8/10
Game Informer
8.5/10
Eurogamer
Recommended
Opinie użytkowników

4.5/5

( 274 Recenzji )

4.5

274 Recenzji

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Szczegóły produktu
2019, ArtPlay, ...
Wymagania systemowe
Windows 7, AMD FX-4350 / Intel Core i5-4460, 4 GB RAM, AMD Radeon R9 280X / GeForce GTX 760, 10 GB a...
Opcjonalna zawartość do kupienia
Oficjalna ścieżka dźwiękowa z gry Bloodstained: Ritual of the Night, Bloodstained: Ritual of the Nig...
Czas gry
14 hGłówna linia fabularna
20.5 h Główna linia fabularna + dodatkowe zadania
35.5 h Kolekcjoner
21 h Wszystkie style
Opis



Bloodstained: Ritual of the Night is the FULL game experience, an exploration-focused, side-scroller action RPG packing all of the best features you've come to know and love from the Metroidvania genre into a single, content-packed game.

Play as Miriam, an orphan scarred by an alchemist’s curse which slowly crystallizes her body. In order to save herself, and indeed, all of humanity, she must battle her way through a demon-infested castle summoned by Gebel, her old friend whose body and mind has become more crystal than flesh.

WHAT'S IN THE GAME?


13 FREE DLCs via future content updates. “Speed Demon” Update containing Speed Run Mode, Boss Rush Mode and the Pure Miriam outfit available at launch!


Addictingly tight and satisfying gameplay alongside a rich new story in the gothic dark fantasy style of Koji Igarashi, the celebrated godfather of "Igavania" games.


Story cut scenes and NPC interactions fully voice acted by a star-studded cast, including actors like David Hayter, Ray Chase and Erica Lindbeck to name just a few. (Seriously, we have a lot of voice acting star power in this game, it's kinda nuts...)

Three playable characters, two of which have yet to be revealed...


Literally a metric ton of weapons and spells, which you can upgrade, level up and visually customize.


Beautiful 2.5D graphics: 3D models crafted with a lot of love and care on a 2D game environment. That means lots of cool tricks that "regular" 2D can't do...

THE FUTURE

Expect a worryingly large amount of announcements and updates, everything from updating the look of this Steam page to the game in general. It's going to be one wild ride.

Developed by Artplay, Inc.. Published by 505 Games S.p.A. "505 Games" and the 505 Games logo are all trademarks and/or registered trademarks of 505 Games S.p.A. All rights reserved. "ArtPlay, Inc." and the ArtPlay logo are all trademarks of ArtPlay, Inc. All rights reserved. “Bloodstained” is a trademark and/or registered trademark of ArtPlay, Inc.

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Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
14 hGłówna linia fabularna
20.5 h Główna linia fabularna + dodatkowe zadania
35.5 h Kolekcjoner
21 h Wszystkie style
Szczegóły gry
Gatunek:
Działa na:
Windows (7, 8, 10, 11)
Premiera:
{{'2019-06-18T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Firma:
Rozmiar pliku:
13.4 GB
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Opinie użytkowników

Posted on: November 29, 2020

A great game in an underserved genre

Castlevania: Symphony of the Night is a historical game, and one that I have a great deal of personal affection for. So a game that claims to be its spiritual successor has some gargantuan shoes to fill, here - and Bloodstained: Ritual of the Night does its damndest to fill those shoes. In fairness, it knows exactly what it is. It knows it was made for fans of the game that coined the term "Metroidvania," for people who grew up playing the DS-era Castlevania games. The menus look like the menus from Symphony of the Night and sound like the menus from Lament of Innocence. The basic gameplay and shard system feel like Aria of Sorrow. The character design of the protagonist and her character arc are clearly inspired by Order of Ecclesia. Playing Ritual of the Night feels like **coming home**, in a way I can't explain to people who don't already know how much of a disappointment Castlevania: Lords of Shadow: the Mirror of Fate: the Quest for More Subtittles was, and why. Except... it's not so much a love letter to Castlevania as it is the old pro returning to form. This game was directed by Koji Igarashi, the assistant director of Symphony of the Night, and primary producer of the Castlevania series during the DS era I just referred to. As a gamer, as an enthusiast of this genre, I can't put into words how much I love this game. It plays like it was made for me, by people who know exactly what my preferences are and know exactly how the video game market has failed me for the past 20 years. As a critic, I find myself conflicted, because this game has some rough edges in places that it wouldn't have if Konami would have just bankrolled this and it was a proper Castlevania title. It's a beautiful game, but I've run into some visual and audio glitches. It's a fun game, but it doesn't really innovate on what basically this same team did 15 years ago. So I don't know. I love this game. I also know that Igarashi can do better. I hope that one day, he does.


Czy to było pomocne?

Posted on: April 6, 2021

Mediocre at best

The game had so much potential, yet instead the devs decided to make another Symphony of the Night, with all of its awkwardness and jank. The thing is, what was an incredibly fresh and moderately well designed back when SotN was released, now feels very dated. Combat is boring and repetitive. The pacing is generally bad and there are huge difficulty spikes on an occasional boss. The map is too large for its own good. Means to navigate it require one to change the loadout constantly. It may have been cool back in the day, but right now it feels dated and tedious. There are some clever things here and there, with some really well designed "a-ha!" moments. But those are very rare. Backtracking is made annoying, as teleports are few and far between. And fighting game like special weapon moves are just not worth the effort. Controls in general are pretty inconvenient. And don't get me started on visuals and sound. The backgrounds look like they were made for one game and characers for another. The variety of enemies is kinda okay, but there are some completely random things in there, like large cats or bunny girls. I mean... really? And the sound... The sound design in general is very amateur. I'd be okay with sound like that in a student's project, not in a game that asks for $40 five years after its release. The first music theme you hear is catchy and sets the mood great, but sounds very thin. Aside from that, the tunes have never clicked for me. And yeah, the price is the final nail in the coffin. At this price point you can buy Hollow Knight twice and get a coffee or two. And Hollow Knight is a far, far superior game. And don't get me started on the dlc. $15 for the cosmetics in a single player game? Disgusting. An extra star for the great promo materials and a really impressive Kickstarter campaign.


Czy to było pomocne?

Posted on: November 10, 2021

GOOD - Balanced mix of VERY GOOD and BAD

Play Mechanics No problems here. Controls and everything else in the game worked as they should. Good. Graphics and Sound 2.5-D (not quite 2-D, not quite 3-D) graphics looked good. 2.5-D graphics are taking this old genre in a new direction. and that's always a positive thing. I don't remember anything good or bad about the music, it was OK. Character Design I liked some of the characters and did not like some of them. The Main character and her Main enemies were very good and looked professionally designed. Most of the Bosses were also very good. The smaller enemies which populate the majority of the game were bad. Most of the smaller enemies have no style and look like they were designed by an amateur who does not know what you can and cannot put in a game. If they are reading this, please take note: you cannot put cute cats, dogs or knights with shovels into a game about vampires because it does not work, destroys the atmosphere and looks silly! Level Design I liked a lot of the Boss battles which were big enough to be considered levels on their own, and thought they were very good. When they worked, they were complex, intense and fun. I did not mind some of the Standard levels and did not like others. They were all very straightforward and all were designed either OK or good, but the poor enemy design sucked the fun out of a lot of the levels. Game Design The poor enemy design really hurt this game. Itlowered the fun in a lot of the levels. At some points you need to look for things in levels you have already been in, and I almost straightaway went to an online guide whenever this happened because I really didn't want to go all the way through some of those levels a second or third time! Summary Did I enjoy parts of it? Yes Did I enjoy all of it? No Did I finish it? Yes Would I play it again? No Would I recommend buying it? Yes Right now this is the only Castlevania game we have. Enjoy what you can in it and hope for better next time.


Czy to było pomocne?

Posted on: August 14, 2023

Animevania

Imagine taking all those old anime-styled Castlevanias we all saw and played on Gameboy and putting them all in 3D graphics whilst still making it the same platformer you always knew. Sold.


Czy to było pomocne?

Posted on: June 21, 2019

I can't believe what I'm playing

This is literally a dream come true. The following is a personal opinion from someone who only really plays RPGs and metroidvanias. I absolutely love Symphony of the Night, of course as a pioneer of the genre of course it has some quirks. I absolutely love Aria & Dawn of Sorrow games. Portrait of Ruin was amazing. Order of Ecclesia was almost my favourite castlevania, but brought a little down by some design things I didn't like. Like the lack of an interconnected world mostly, and a world map. But omg the music in it is incredible. This game? This. This is oh my god. All the mechanics and systems in this game take inspiration from the previously mentioned titles. But all is done in such an elegant and a loving way. And it's absolutely gorgeous. And when I got into the main castle and heard The Entrance theme (Luxurious Overture) it literally brought me to tears from such a classic Castlevania nostalgic theme (Michiru Yamane thank you thank you|) and I got the OST immediately (though I will only listen to it when I actually beat the game). I'm actually listening to that theme as I'm writing this review. I got to a point in the game where the map actually opens up in a true metroidvania fashion and it literally doesn't matter what happens next. And the best part is, more content is coming. And what littler bug fixes they will need to do. Game of the decade? Game of the decade. Until proven otherwise. My only regret is not backing this absolute labour of love because of the the Mighty N9 kickstarter debacle. TLDR: If you like 2D castlevania games like Symphony of the Night and later, don't hesitate. This is a definite buy.


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