From Charles Cecil, creator of the Broken Sword series, with art direction by Dave Gibbons, legendary comic book artist behind ‘Watchmen’, comes ‘Beyond A Steel Sky’, the long awaited sequel to the cult classic ‘Beneath a Steel Sky’.
You are Robert Foster. A child has been abducted in a brutal...
From Charles Cecil, creator of the Broken Sword series, with art direction by Dave Gibbons, legendary comic book artist behind ‘Watchmen’, comes ‘Beyond A Steel Sky’, the long awaited sequel to the cult classic ‘Beneath a Steel Sky’.
You are Robert Foster. A child has been abducted in a brutal attack. You have vowed to bring him home. The trail has led you to Union City, one of the last remaining mega-cities in a world ravaged by shattering wars, and political meltdown.
Union City is a utopia, its people loving life under the control of an altruistic AI: ever-attentive androids, designer living, piazzas and bars. What’s not to love? But this City has a dark underbelly...
‘Beyond a Steel Sky’ is a dramatic, humorous, cyberpunk thriller in which engaging puzzles drive a fast-paced narrative set in a dynamic gameworld that responds to – and is subverted by – the player’s actions.
Features:
The World
An adventure set within a dynamic world, populated by wilful characters driven by motivations that the player can subvert. In combination with a unique hacking tool, multiple solutions to puzzles emerge from player choices.
The Story
Unravel dark conspiracies, defeat a terrifying antagonist in this dramatic, humorous, cyberpunk thriller, which explores contemporary themes: social control, AI, and total surveillance.
The Puzzles
Intelligent puzzles are interwoven with an intriguing dramatic narrative to deliver a compelling gameplay experience.
The Look
A beautifully detailed, comic-book styled world, from the mind of legendary comic artist Dave Gibbons.
Częste osiągnięcia
Completionist
Complete the game
common
·
34.32%
Classic Threads
Unlock Foster's classic coat
common
·
31.9%
Hunger Games
Feed Voxel a stolen sandwich
common
·
56.18%
Cleanliness Is Next To Joeyness
Clean everything up, ready for the party
common
·
40.63%
Your Lessons Are Over
Complete all tutorials
common
·
87.66%
Poetry Slam
Watch a full poetry recital
common
·
32.3%
Rational Or Just Crazy?
Examine all of Graham's conspiracy posters
common
·
42.05%
Wash Pin Bowling
Knock Chipworth over
common
·
31.36%
Water The Plants
Turn the sprinklers on
common
·
37.43%
Dodatkowa zawartość
komiksy
Wymagania systemowe
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I just started the game and I'm impressed. It's absolutely beatiful, I like the voice acting, the script seems good until now. I think this game is very underrated and well worth its price. I played Beneath a Steel Sky a couple of times and I had high expectations about this sequel, it does not disappoint me. Besides, I think this successor has a much more friendly beginning.
I wasn't a huge fan of the original BASS, though I did enjoy it. It felt like it had a lot of missed potential and was just too short and shallow. This unlikely sequel gives me all I could have hoped for, and in many ways is a worthy successor to the original. The mix of serious plot and humor is very familiar, the characters are true to the originals or are lively new additions, and the gameplay is much improved over the original's doing stuff without any clear reason beyond seeing a puzzle that needs solving, then getting stuck because the game expects you to use a random item on something without knowing why. I didn't use the built-in hint system at all, but the game itself gives you more than enough idea what you need to do next. The puzzles aren't very hard but are enjoyable to solve, and there's loads of amusing dialogue and interesting backstory- the world feels very immersive and consistent.
The first game, despite the humor, had a very grim, filthy, even bloody tone overall, and this one feels much lighter, but much of this is justified by the plot, and the many parts of the game that call back to the original at least feel like they could have come from that game, even if they're now out of context. I did miss some of that grittiness, but it's not impossible to believe that Union City has changed dramatically as a result of the player's actions in the first game, and that all the darkness is of a very different, subtler flavor this time around- taking it any further than they did would have made the villain's motives implausible for various reasons.
The game looks magnificent, with bright, colorful, detailed animated-style rendering, a well-designed game world, expressive characters and some breathtaking vistas of the city. It doesn't have very much replay value, as is typical for adventure games, but it's amazing a sequel was made at all after so long, let alone a good one. Is it too much to hope that a third game may one day exist?
Modern point-and-click adventure game.
Good interface for interacting with things and using stuff in your inventory. A lot of the puzzles revolved around a mini-puzzle using a "diagnostic tool" that allowed for "re-programming" stuff in the environment around you. Well executed.
Good story. Nice little twist at the end.
I really dont like it when games are tagged as a Point&Click Adventure but they arent one, its made for console only, on computer you need to play it with keys and annoying menus or play it with gamepad but still same annoying. Not the first game I requested to get my money back.
This game is waiting for a review. Take the first shot!
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