From Charles Cecil, creator of the Broken Sword series, with art direction by Dave Gibbons, legendary comic book artist behind ‘Watchmen’, comes ‘Beyond A Steel Sky’, the long awaited sequel to the cult classic ‘Beneath a Steel Sky’.
You are Robert Foster. A child has been abducted in a brutal...
From Charles Cecil, creator of the Broken Sword series, with art direction by Dave Gibbons, legendary comic book artist behind ‘Watchmen’, comes ‘Beyond A Steel Sky’, the long awaited sequel to the cult classic ‘Beneath a Steel Sky’.
You are Robert Foster. A child has been abducted in a brutal attack. You have vowed to bring him home. The trail has led you to Union City, one of the last remaining mega-cities in a world ravaged by shattering wars, and political meltdown.
Union City is a utopia, its people loving life under the control of an altruistic AI: ever-attentive androids, designer living, piazzas and bars. What’s not to love? But this City has a dark underbelly...
‘Beyond a Steel Sky’ is a dramatic, humorous, cyberpunk thriller in which engaging puzzles drive a fast-paced narrative set in a dynamic gameworld that responds to – and is subverted by – the player’s actions.
Features:
The World
An adventure set within a dynamic world, populated by wilful characters driven by motivations that the player can subvert. In combination with a unique hacking tool, multiple solutions to puzzles emerge from player choices.
The Story
Unravel dark conspiracies, defeat a terrifying antagonist in this dramatic, humorous, cyberpunk thriller, which explores contemporary themes: social control, AI, and total surveillance.
The Puzzles
Intelligent puzzles are interwoven with an intriguing dramatic narrative to deliver a compelling gameplay experience.
The Look
A beautifully detailed, comic-book styled world, from the mind of legendary comic artist Dave Gibbons.
Częste osiągnięcia
Completionist
Complete the game
common
·
34.32%
Classic Threads
Unlock Foster's classic coat
common
·
31.9%
Hunger Games
Feed Voxel a stolen sandwich
common
·
56.18%
Cleanliness Is Next To Joeyness
Clean everything up, ready for the party
common
·
40.63%
Your Lessons Are Over
Complete all tutorials
common
·
87.66%
Poetry Slam
Watch a full poetry recital
common
·
32.3%
Rational Or Just Crazy?
Examine all of Graham's conspiracy posters
common
·
42.05%
Wash Pin Bowling
Knock Chipworth over
common
·
31.36%
Water The Plants
Turn the sprinklers on
common
·
37.43%
Dodatkowa zawartość
komiksy
Wymagania systemowe
Minimalne wymagania systemowe:
Wymagania systemowe:
Wymagania systemowe:
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Classic adventure gaming, well executed with nice cellshaded graphics and a great sequel to Beneath, which I replayed for the first time in many years just before buying this. Not quite on par with Monkey Island 2-3, but it sure hits the same:ish spot for me in a good way. Puzzles are well designed so far, and not too hard to figure out if you keep moderately focused. Highly enjoyable and you can save pretty much anytime, so I'm playing it in 1 hour chunks.
I found most characters and parts of the story very smart, characters with coherent reasoning, details that take a bit of time to connect. Many things fall into place without seeming forced. I especially enjoyed the evolution of a, lets call it, ghost character. I caught myself being judgemental and proven wrong several times.
I must say though, the story feels a bit hasted towards the end and becomes somewhat shallow. I also feel that certain aspects towards the end could have been thought through better, dare i say, less cliché.
I see this game as a tribute to its legacy, made for fans of the first game, but respectful of changed taste and time people are willing to spend on moon logic or pixel hunting.
(At least) On Linux, there where graphical glitches, reloading (more than once, sometimes) solved those.
To me, this was a light and enjoyable experience and wold consider a second play-through if i need a good, relaxed time in a nicely immersive world. To me, a sequel is not the best way forward. Maybe a part two that gives reason to explore more of the industrial structures and other secrets the city may hold, after the main story ended. While at it, if the last part of the main story is padded out a bit, I would certainly play that one a second time.
Loving the game so far. Good deal on GOG, running on Ubuntu/Linux.
I did have trouble starting the game after installing with Lutris, because Lutris doesn't execute post-install.
In Terminal, go to the directory where the game has been installed and run:
./support/postinst.sh
From start to finish it's a pretty short game. Some of the puzzles are fun and others are a bit tedious (with some relying on hidden elements that would 100% make sense if you knew they existed but instead are left wandering for ten minutes trying to figure out). The writing is fun. The UI can be touchy and movement is *slow* even if you've got the run key pressed down. Sometimes interactive spots don't show up unless you back your character up and approach an area at a different angle. In some areas it feels more like an interactive novel than a video game.
I'm glad I got it on sale. I don't hate it. I don't think I'd pay full price for it though.
Overall, I give this a 4.5/5. I really enjoyed the game and suffered no problem with gameplay using an Xbox controller. I haven't played the first game, "Beneath a Steel Sky" so that could be the reason why I didn't fully understand some of the (back) story. I like the humour between Foster and Joey. Other memorable characters were Pixel, Ember, and Leet.
This is a game worth playing.
This game is waiting for a review. Take the first shot!
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