Posted on: November 27, 2023

MattZeyro
Zweryfikowany użytkownikGry: 218 Opinie: 1
A Buggy Mess and Not Baldur's Gate
Played both BG1 and BG2, loved them both, and this is simply not a Baldurs Gate game. It's frankly insulting that they'd use the same name. They could have called it anything else in the world, kept it Dungeons and Dragons, and this would have been a different story. But then they wouldn't have been able to cheaply cash in on name recognition and hype by feeding off the interest of older, veteran players from back in the day. BG3's story is a mess of direction and quality with no sense of pacing whatsoever. It also does not take advantage of the Forgotten Realms setting whatsoever, with characters only ever talking about one single city amongst the vast world of landmarks. Not that it would matter, as the developers can't even get in-game road signs to point in canonically accurate directions anyways. That's to say nothing of the character writing quality either, which is equally a mess of shallow stereotypes who bore at best, and annoy like nails on a chalkboard at worst. Nobody on the BG3 writing team had any business being a part of this game, and it feels like playing a cheap BG fanfic. BG3 is also an absolute mess of performance. I picked up this game to play coop with my wife, as we played both DOS1 and DOS2 the same way. At best, BG3 manages to hobble its way through a coop experience. At worst, BG3 buckles under its own weight by developers who have no idea how to properly code an online experience. Dialogue options missing, characters not rendering, spell interactions not functioning as listed after they're cast, the list goes on. Performance is a disaster as well, with frame rates slogging into the single digits during certain areas of the game with an RTX 3080. I don't care if they claim "they'll fix it in a patch." This game was in early access for over two years and it's very obvious they did not prioritize performance. I'm also just sick of spending money up front and relying on the developers to fix basic expectations for a functioning game later.
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