Posted on: April 11, 2025
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draxez865
Zweryfikowany użytkownikGry: 11 Opinie: 1
Astrox Imperium
Eve Offline basicaly. freaking awesome.
Czy to było pomocne?
Astrox Imperium is my attempt to create the space game that I wanted to play, but no one had created. I wanted a single player, open-world space game that is similar to games I enjoyed, like Homeworld and EVE, with economies, factions, and a story. A game where I could set all the parameters, and the universe would come alive with new challenges each time I played. I tried to take the best of what I liked from many of my favorite space games, and combine them into something simple but deep, familiar yet fresh, and enjoyably addicting to play.
The human struggle to survive is an all too familiar one. As the planet collapsed into an ecological depression, mankind as a whole is forced to expand his vision to the skies. A grand ship was built, and the ‘Imperium’ was scheduled to launch mankind into the future. With a new Quantum technology at its core, the Imperium was mankind’s greatest achievement. Putting aside all differences, the people of world came together. Under a common goal, the efforts of an entire generation came to fruition. The Imperium was ready to carry the dreams of us all, and with it, the hopes of finding a second chance.
The main game play loops are fairly simple, and familiar. What makes Astrox Imperium unique, is the way that you can easily glide between the various loops to maintain a nice level of progression, without it feeling any more ‘grindy’ than you want it to. Sure, you can just mine rocks if you want, but Astrox Imperium provides you many different ways to progress your pilot.
Many of the classic mechanics from the space game genre have been incorporated into Astrox Imperium. Basic interface controls were designed using elements from some RTS and FPS games. All the fan favorites and core game play elements have been included; mining, crafting, trading, refining, fleets, combat, exploration, survival, and more. This game will seem familiar to fans of the space survival / exploration game genre. Here is a list of features that are currently in the game. Check out our community forum if you are looking for more information about upcoming features.


Posted on: April 11, 2025
Recenzja z wczesnego dostępu
draxez865
Zweryfikowany użytkownikGry: 11 Opinie: 1
Astrox Imperium
Eve Offline basicaly. freaking awesome.
Czy to było pomocne?
Posted on: December 15, 2024
Recenzja z wczesnego dostępu
Strobos
Zweryfikowany użytkownikGry: 69 Opinie: 3
Astrox Imperium
Gra dla miłośników space simów
Czy to było pomocne?
Posted on: June 17, 2025

mortevor
Gry: 175 Opinie: 2
eve offline
super gra- pochłania jak eve online. Małe błędy są ale nie psują rozgrywki
Czy to było pomocne?
Edited on: October 20, 2025
Posted on: October 19, 2025
Recenzja z wczesnego dostępu
nickythehutt
Zweryfikowany użytkownikGry: 273 Opinie: 2
Open-world space sandbox, for everyone!
We all kinda knew deep inside that that the "open-galaxy" space sandbox genre would be better OFFLINE. I'm talking about games like EVE Online or the sandbox side of Elite: Dangerous. They're notoriously highly dependent on connected services, one galaxy with everyone getting to ride in it, spend time, unlock ships, lose ships, lose hair... WIth Astrox Imperium we get to verify that hypothesis, the results? - We can pause (active pause) - We can fast forward time (3x) - We can customize the gameplay (starting specs, multipliers, timers, scales, death consequences) - We don't lose as much real-life time grinding and re-grinding - No fear of missing out when we exited the game and go about our life - No maximum lifespan for the game - Mod support. Now the game itself: it's not an arcade space simulator like Elite: Dangerous, No Man's Sky or Star Citizen, where you use analog sticks for all ship movement. In Astrox you use mouse and keyboard and information panels to plot navigation and your ship's navigation computer does the rest. Which frees you to manage modules, targeting, scanning, launching drones, etc. That's the way it should be and will probably be in real spaceships that are too valuable to have a human steer them. There are manual arrow controls for avoiding obstacles for example. Astrox knows its crowd of virtual spacefarers in randomly or procedurally generated galaxies, and offers simplified and faster progressing systems which greatly benefits enjoyment. If you like a stronger challenge or grind, I am sure you can customize the gameplay after experiencing the default difficulty for a while. But the complexity might not increase that much. Another thing I really like is that a lot of features are available in the first hours of the game, all the jobs, bigger ships, top tier ammo, hiring NPC pilots... And the cost of entry isn't ridiculous. That means that if you're good at making money, you'll get rewarded very fast. As a space enthusiast with a day job, this game makes my favorite game genre acccessible to me again. The game is still is a grind, a time sink, and a "second job", but one that lets me tweak it according to how much time I can spare, that way I feel it respects my time. If I schedule a play session of 2h because 2h is all I have: I can still experience a lot of varied gameplay within that time. It's also less dramatic to start a fresh new game for any reason: you can give your new pilot a custom number of starting skill points, credits, inventory items, to pretty much come back to where your previous character was, only with a different map and faction states. The game doesn't have much of a story, I think the developers planned for it but haven't been able to showcase a proof of concept campaign - so the sandbox gamemodes are the way to go for me, past the tutorial. At some point the "engagement" to the galaxy will dry out without an evolving narrative overarching the entire game, but a great number of sandbox players completely ignore story elements. So it might not matter to you, just know that if you play other similar games that get story updates and are mainly into those stories, Astrox Imperium might feel barebone to you. The UI and controls are easy to get used to. It can be daunting during the first hours when all you have to do is navigating to a station or mining a rock, with lots of panels and buttons involved, but as the gameplay elements increase: the UI stays the same and in the end it is quite simple but powerful. There may be room for more QoL improvements, but I never get the feeling the game is fighting me. If I'm confused, I can always pause and look for answers. I wish for Astrox Imperium and future iterations to gain more traction, a larger community, and perhaps grow its own DNA further. One thing that niche and indie games lack unavoidably is player-driven online resources. May it be answers to how-to questions, discussions, video guides, out-of-game tools... I fully recommend this game, it plays like a sandbox, so once you have your favorite missions and your goals, it gets fun really fast. Like, "less than an hour"-fast as opposed to many other games.
Czy to było pomocne?
Posted on: March 30, 2020
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Sideer
Zweryfikowany użytkownikGry: 286 Opinie: 1
A pleasant disappointment:)
I have bought it, tried out for a few mins... and decided to leave it for later thinking it is just average space based game. Once I got back to it and decided to spend more time exploring game interface and mechanics I have discovered really interesting game. You can do whatever You like to earn money here whenever it is mining, salvaging junk, refining ores, fabricating "stuff" for personal use or for sale, doing missions, hunt pirates, became assassin or a pirate- it really is up to Your liking. The way it is implemented is too really nice- there is no need to have inhuman reflexes or 3d orientation to handle ship. Your pilot has various skills which affect different areas of the game- some will let ship fly faster, haul more cargo at once, be more resistant to damage, or became more efficient at mining or fabricating items... or be better at hiring mercenary help. Graphics is also nice and at the same time it is not overflowing with various effects which might make things like combat harder to read. Version 0.0093 does not have faction plot implemented but game itself is VERY playable especially if You toy around with sandbox mode. I've spend in game around 80h and only once I was forced to use "Import pilot" feature as a work around a bug- which proves it is already very stable. I'm looking forward for full game version now:)
Czy to było pomocne?
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