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Amnesia: The Bunker

w bibliotece

4.3/5

( 55 Recenzji )

4.3

55 Recenzji

English i 7 innych
Oferta kończy się w dniu: 10/27/2025 09:59 EET
Oferta kończy się za: d g m s
24.997.49
Najniższa cena z ostatnich 30 dni przed zniżką: 24.99
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Amnesia: The Bunker
Opis
Amnesia: The Bunker is a first-person horror game from the makers of SOMA and Amnesia. Left all alone in a desolate WW1 bunker with only one bullet remaining in the barrel, it’s up to you to face the oppressing terrors in the dark. Keep the lights on at all costs, persevere, and make your way out...
Gatunek:
Recenzje krytyków
71 %
Polecane
IGN
8/10
Attack of the Fanboy
4/5 stars
Game Rant
3/5 stars
Opinie użytkowników

4.3/5

( 55 Recenzji )

4.3

55 Recenzji

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Szczegóły produktu
2023, Frictional Games, ...
Wymagania systemowe
Windows 7+, 64-bits, Core i3 / AMD FX 2.4Ghz, 4 GB RAM, OpenGL 4.0, Nvidia GTX 460 / AMD Radeon HD 5...
Czas gry
5.5 hGłówna linia fabularna
7 h Główna linia fabularna + dodatkowe zadania
14 h Kolekcjoner
6.5 h Wszystkie style
Opis
Amnesia: The Bunker is a first-person horror game from the makers of SOMA and Amnesia.

Left all alone in a desolate WW1 bunker with only one bullet remaining in the barrel, it’s up to you to face the oppressing terrors in the dark. Keep the lights on at all costs, persevere, and make your way out alive. A truly intense horror experience.


RISING TENSION
Immerse yourself in the multiple ways of tackling survival. In the shoes of the French soldier Henri Clément, you are armed with a revolver gun, a noisy dynamo flashlight, and other scarce supplies to scavenge and craft along the way. With randomization and unpredictable behavior, no play-through is the same.

Hunted by an ever-present threat reacting to your every move and sound, you must adapt your play-style to face hell. Every decision will change the outcome of how the game responds. Actions bear consequences.


ESCAPING THE NIGHTMARE
Solve things your own way in a semi-open world. You must explore and experiment to make your way out. Figure out what’s going on down here - what has happened to the other soldiers? Where have all the officers gone? What diabolical nightmare lurks underneath this hellscape? Unravel the mysteries of the Bunker and get to know the nooks and crannies of this cruel sandbox to up your odds of survival.


FEATURES
  • Dynamic and ever-present monster that reacts to player actions.
  • Constant tension - Time is not on your side.
  • Tactile and physics based interactions with the world.
  • Scavenge for resources and craft tools to aid your survival.
  • Multiple solutions to problem solving in a non-linear open world.

Copyright © 2022-2023 Frictional Games

Wymagania systemowe
Minimalne wymagania systemowe:
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
5.5 hGłówna linia fabularna
7 h Główna linia fabularna + dodatkowe zadania
14 h Kolekcjoner
6.5 h Wszystkie style
Szczegóły gry
Gatunek:
Działa na:
Windows (7, 8, 10, 11)
Premiera:
{{'2023-06-06T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
8.8 GB
Linki:


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Opinie użytkowników

Posted on: November 10, 2024

I had to stop multiple times

Had to pee before starting a play session or I'd piss myself


Czy to było pomocne?

Edited on: September 30, 2025

Posted on: September 24, 2025

Wears rapidly thin.

As the game opens and you have your initial few encounters with The Monster, the atmosphere in this is fantastic. And for as long as The Monster exists primarily as an indeterminate threat to police and punish your general noise pollution, it's a perfectly decent threat factor with which to throttle your forward progress and set an oppressive mood. The issue is that the further you get into the game, the more readily it begins to spawn in for no particular rhyme or reason, at which point your options are basically to hide somewhere and cross your fingers that you don't run afoul of the dice roll that determines if The Monster idly decides to just completely destroy your hiding place or not. A physical encounter with it will seemingly 4 out of 5 times lock you into an instadeath animation, while there's the odd instance where you might be able to get away with just one bad laceration if you're nimble enough. There are wonderfully tense encounters with this thing... spaced out amidst another half-dozen encounters where I just die instantly or twiddle my thumbs in the corner for 5 minutes waiting for it to despawn because it's untenable to waste the resources that are required to manually drive it off, and attempting to accomplish anything while it's present is tantamount to suicide with how abruptly it can relocate itself from point A to point B. It's the classic problem of overexposure. The threat of death and lost progress is scary. Actually dying and losing progress over and over, or alternatively cowering in the dark motionless for several minutes at a time, is not. I spend more time doing either of those than actually making forward progress. I get why it's happening; the map is remarkably small and the game would probably be over inside of an hour or two if The Monster didn't make such a constant insufferable nuisance of itself. The best part of the game is ironically right before the endgame where you're suddenly able to briefly visit a new setpiece free of your usual antagonist's omnipresent bother. It's still a fairly novel gameplay loop. It was an interesting experiment. I just don't think it worked very well.


Czy to było pomocne?

Posted on: June 15, 2023

A successful experiment

If I have to rate Amnesia: The Bunker as part of the series, I'd say it's 4/5 because of the prioritizing of gameplay instead of plot; but I won't do it, since the devs properly inform us that this title is experimental and puts focus on other elements. So, these 5 stars are for the game standing on its own (with a caveat). - The atmosphere is top notch - we can feel the tension of being the last person alive left in this massive underground complex with an apex hunter that has killed dozens of our friends. The environmental storytelling, combined with the notes found throughout the location, makes this a rather personal experience. - The sound design is fantastic - from the ambience of different parts of the bunker to the explosions, dialogues, and the monster in its different states, each move or action is immersive due to the audio and physical effects. - Engaging, tense, dynamic game mechanics - I constantly had to scavenge for resources, even at the end of the game. Each trip for more resources introduces risks - from losing yourself in a maze of booby-trapped tunnels to alerting the monster that dinner is ready next to its hole, you're constantly on edge (bonus points for the ability to accidentally crash the serenity at some point by tripping on a chair or other piece of furniture). - Graphically supreme & technically secure - top-notch lighting system, mostly fluid animations, and minimal amount of bugs and glitches in my playthrough. I have only one serious problem with the game, and its the ending. The last 15 minutes of the game were, personally, very frustrating due to the trial & error nature of that section. That, combined with the abrupt ending without a strong, relevant closure to the story, leaves a sour taste for, arguably, the most important moment. Haven't noticed others sharing this problem + it may have been due to time or budget constraints, which is why I won't detract a star, but I find it worth mentioning. Successful experiment overall.


Czy to było pomocne?

Posted on: June 16, 2023

Savagesouls

Gry: 350 Opinie: 61

Great horror game

Got it on Steam and I loved it. Short but really intense. The narration is at your pace and don't have to suffer long expostion. And for once in a video game you play a French soldier.


Czy to było pomocne?

Posted on: January 8, 2024

A return to more glory in fear

I was glad to see this return to more of a middle level between Penumbra-style self-defense and fear at the same time. The constant monster mechanic along with having to hurry before the lights go out was a great gameplay mechanic that cannot be missed. Thank you thank you thank you! There is also more than one way to play the game, giving a few different options and tools at your disposal to try to solve door traps, rats, and to find needed equipment. That was another welcome return away from the linear stories of the past Amnesia games. Last but not least, the only thing I have to take 1 star away from the team for is the fact that there are no real puzzles. I miss the difficulty of some puzzle areas like Penumbra had and a few in the original Amnesia. But you guys are on the right path. I loved the game!


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