The producers of DUSK and the creators of Return of the Triad invite you to embark
upon an UNREAL new FPS adventure:
SEVEN distinct episodes each featuring a completely different setting and enemies
LUDICROUS magical weaponry that can be overcharged with the souls of the dead
ENDLESS H...
i don't play many FPS's, but this game shows me a lot of what there is to love about the genre. fun/creative levels, and fast paced gunplay.
I guess my complaints is that it gets a little repetitive after a while and I feel like I'm almost moving way too fast to appreciate the level geometry, but I think that might just be me not 'fitting in' to the fps genre. either way, really great
If I were to descibe the game in dry terms I would've said something about Quake-esque shooter in a fantasy setting. Probably I would've mentioned something about eye-candy levels, each being more and more ridiculous and grandiose than previous one. I also would've mentioned wide variety of enemies.
But it's not about that. It's about throwing planets at evil knights and fighting in a giiant fishtank against an evil eel. It's about smashing through clanking cogs of robots on last drops of your soul powerup. It's about simple, responsive and fun shooting and that's all that matters.
Somehow it managed to capture me like in the oldern days ( Doom, Q1, Q2, etc. ). The mix of modern graphic elements ( RTX ) and the oldschool low poly world and monsters is really charming.
The weapons feel varied enough to keep switching between them. Even the trusty melee axe deals enough damage to be useful if you like it close and personal. Apart from the staff ( water baloon shooter ) they all feel quite powerful and don't get obsolete later in the game.
The level design is greatly varied and each world has its own theme and new monsters which have their own arsenal of movement/attacks/tricks.
After ~10hrs of playtime I can say I am very pleased with the purchase.
One gripe that a veteran could have is: there's no speed to be gained by strafe-jumping/bhopping - since I never mastered this art I don't mind it much.
Quite interesting worlds to explore. Really nice to have a game which lets you walk on/access pretty much every visible edge and surface reachable; no nasty invisible walls here! Theres a lot of varying themes including ancient mythology, sci-fi dystopias, and Lovecraftian horror. Overall there's a very magical and mythological atmosphere throughout most of the game. Some really nice suprises along the way to change things up and bring refreshment to the experience, mostly in terms of level design and interaction with the level. Neat effects and almost overwhelming surroundings sometimes, but in a positive way. The ray tracing plays an important immersive part; a big plus for incorporating this technology!
The weapons are surprisinlgy interesting. One of which summons a black hole; how cool is that?! I like that there's several useful ranged weapons. This allows for classig, ranged, circle strafing combat.
The enemies are usually as fast/almost as fast as the player; in other words the combat is rapid and straight forward. No disruptive combos or finishing moves/execution moves, thank God. It would be a plus if the enemy designs held a bit more personality and charachter, and their attacks would be more memorable.
Player movement is delightfully fast and smooth. One complaint: the floaty movement makes platforming a bit annoying sometimes when precision is needed, though fortunately the player isn't too often subjected to such critical platforming.
The sountracks of today tend to be comparatively less memorable to soundtracks of the old days. Although not as memorable as the sountrack of Hexen/Heretic, Amid Evil's score is on the better side, and I was positively surprised by its arrangements and melodiousness.
Amidst its quality in entertainment and indestructable mechanics you cannot fault amid evil very much. Though you can say the levels are a bit tight, it gets you tight in a corner some and it tightens you up against playing other games in the ilk ;) The madness and all the reception of this game and its descriptions mounts the walls with all the words you can say in any class act. The composition is well planned in front and enemies pressed on you immeasurably, the effects all there where it is considered in place for you to receive the planet of worlds given substances. The mission all enthralling, lacking sentence and gaining rehabilitation, as you get to the conclusion you can immense yourself into its gloss and bake-lite where there is no place for bed time stories with high respects in attitude.
It looks like the team knew where it was going with the direction and effects, there networking and embracement of the coup culture it does feel thorough through forth. The God-like powers it exudes max in all its colours and textures pervading into the 6th generation of cgi and virtuous control systems overload, the lack of need to give perfection in modelling as immense as possible gets this game its niche power housing in system joinery through to advanced placatibility rather than styling en-mass and best lookings. Affording the look and smaller footprints there couldn't be a successor more allowed than what you could go to in the future past. The game is brilliant and presentable in high specs though not in detail of housing and performance of cradled larger steps of hardware in live-it-up with possession peoples...
...it holds greatly in worlds maddening previous gen-i-tive! 5/5
This game is waiting for a review. Take the first shot!
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