Edward Carnby and Aline Cedrac are about to face their worst
nightmare!
Out to avenge the murder of their friend and colleague, they
arrive on Shadow Island only
to discover that it is held in the grasp of an evil force.
Now they must uncover clues to help them reclaim three ancient
tablets, before...
Edward Carnby and Aline Cedrac are about to face their worst
nightmare!
Out to avenge the murder of their friend and colleague, they
arrive on Shadow Island only
to discover that it is held in the grasp of an evil force.
Now they must uncover clues to help them reclaim three ancient
tablets, before the ultimate terror is unleashed! Confronted by
menacing creatures and unspeakable horrors, will they survive the
night?
The spiritual continuation of the famous Alone in the Dark series - the precursor to the survival horror genre!
A chilling and gripping story where there's always something hiding beneath the surface
Very immersive horror atmosphere that will make you jump out of your skin
Dodatkowa zawartość
instrukcja (13 str.)
materiały graficzne
tapety w jakości HD
ścieżka dźwiękowa
awatary
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I played this first on my ps one, and this version is great, i can set it on higher resolution and etc. I had bad experiences with compatibility when i first got this game (no textures loaded at all), but i'm not sure if is just this version, but it work really great.
The game itself is really good, like a middle ground between silent hill and resident evil (i think), and right now is really cheap, so it is really worth it (it hasn't aged that good but is good nevertheless)
AITDTNN is a survival horror, reminiscent of the old Resident Evil games (tank controls, pre-rendered backgrounds with 3D characters). It does have its own unique elements to help it stand out, but sadly the game suffers from a number of flaws which pile up to drag the experience down.
The combat is fine for the genre, but the encounter design less so: enemies will spawn suddenly and very close to you at times, and in certain areas enemies respawn, or spawn a little too often without any good reason. You can generally run circles around the enemy AI, but it is still annoying. The combat is otherwise solid, and features some interesting weapons.
Some of the puzzles are spoiled for you inside notes, although there are a few which are actually nice. Exploring the mansion to find the next key to progress is a good time, and you can also radio the other protagonist for hints or for fun.
Aline's (the female protagonist) campaign feels unfinished, lacking both in context for the plot (I guess they expect you to play with Carnby first) and content in general. It also has the bad habit of teleporting you around to save time, but that kills the scary mood considerably.
Speaking of which, the mood of the game isn't consistent through the adventure. The early parts of both paths are quite nice, but lose steam, and with sections where you get effectively infinite ammo and hordes of enemies near the end, it just doesn't feel quite as good. I think the PC version in particular is easier than the PS1, if I remember correctly, and you get too many saves and ammo to ever feel pressured (although the PC limits you to just 4 save slots, annoyingly).
The soundtrack is also uneven. Some of it works really well, but you get too much silence at times, and some tracks are just too much like noise to build the atmosphere. Visually, though, the game is quite nice.
The pre-rendered backgrounds are solid, and they figured a nice way to have the flashlight illuminate them when it's dark, generally enhancing the atmosphere (given how darkness is one of the themes and also affects the gameplay, it's good that they nailed this aspect). The monster designs are also suitably grotesque. It's an old game, but if you keep that in mind, the visuals are easy to appreciate.
The backstory and mythology of the game are interesting, but the plot never takes off (some NPCs are obnoxious, too). The dramatic start of the game is probably the best part, plot-wise, and the mystery works well at first, but ultimately it doesn't quite deliver.
When things work, it's a GREAT game, but it's just too sporadic to earn a higher score.
It started so strong, with references to the original game, including a near-perfect replicated shot from inside a top-floor window overlooking the grounds. This scene alone got me excited. I immediately noticed how well the characters controlled, and I had little trouble utilizing a program such as JoytoKey to map a controller (though the keyboard and mouse option are likely completely fine if that's your preference).
Beyond that, the story and overall experience are a mess. It's nearly impossible to feel properly alone in the dark when there's a new character standing around every corner attempting to add some obscure bits of information to the plot. Need more than the cryptic clues that NPC 1, 2 or 3 gave you? Just turn around and crack open one of seemingly dozens of books strewn about the game world. Each is guaranteed to dump an excess of lore into your lap after you've read through the ten, fifteen, or even fifty-odd(!) pages found in each book. This would almost be enough to make you think this would lead to an excellently crafted story, but sad to say, the ending is about as tangible as the nonexistent clues to beating a number of the bosses.
This game is waiting for a review. Take the first shot!
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