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Wild West Supermarket Simulator
Description
Roadmap
The Wild West during the prime of the Gold Rush. The year is 1850. It was an offer you couldn’t refuse: Take over a prosperous General Store on the main street of a thriving town. What they forgot to mention: The store is a mere shadow of its former self in the middle of a ghost town. After...
The Wild West during the prime of the Gold Rush. The year is 1850. It was an offer you couldn’t refuse: Take over a prosperous General Store on the main street of a thriving town. What they forgot to mention: The store is a mere shadow of its former self in the middle of a ghost town. After the Gold was gone, so were most of the people. But you want to live the American Dream. And no one can stop you.
Show your business acumen and iron will to make it to the top. Start stacking shelves, set prices in an ever changing business environment and take care of the supply of goods. Make sure your customers’ evolving needs are satisfied and hire helpers so you can focus on optimizing your profits.
Did we mention that you can also show your skills as an interior designer when you paint and decorate not only your store but also your home overlooking the town from a hill?
Your Store, Your Choice
You have control over every store element from shelves to interior design. Optimize your displays, so your customers have a pleasant and wholesome shopping experience in your general store and find what they are looking for. A happy customer will be a returning customer. Can you bring back life to the deserted ghost town?
Manage your stock
Order your stock from over 70 goods from food items to weapons, tools and furniture. Barter with suppliers and wandering traders in an ever changing economic environment, where supply and demand is in constant flow. Adjust your prices to maximize the profits and react to changing markets and base prices. But don’t overdo it - a lost customer might never return.
Do-It-Yourself
Unpack goods, stack the shelves and organize your storage space. Work the cash register and make sure that the customer gets the best service possible. Or hire helpers to help with the daily business.
Expand your store
More is definitely more. Satisfied customers bring more business and a demand for more varied goods. So expand your property or build a second floor to display everything you have to offer.
You’ll never know what’cha gonna get
Increase product variety and attract more patrons. React to a multitude of events influencing your customers’ needs and shopping behavior.
Mini Games
Participate in fun mini-games like the Tomahawk Throwing Contest. Take on the leaderboards and unlock new licences for your shop.
Keep Your Poker Face
From time to time suppliers old and new might offer you a mystery box that can contain a wide variety of items or an extended amount of goods. The contents can bring a tremendous profit - if you are willing to take a risk.
Make yourself at home
You are not only responsible for the interior of the shop. Overlooking the town from a hill is your house, just waiting to be personalized and decorated.
New and still under development and I cannot wait till there is more updates. A lot of potential with the empty buildings. I'm hoping to add like a farm and own home but I have to get little farther in the game to see if I can get that far.
Got this yesterday and I like it so far. It is Early Access, so it's not going to be perfect, but it is pretty well polished.
I'm looking forward to controller support, I always find it much easier in games where you're running-around like a headless chicken sometimes.
There are some frame-rate drops at times, not sure whether that's because of Unity, or my hardware, or both. They are minimal though, so it's not too distracting.
Looking at what will become available as you play and/or the game gets updated, store expansion etc., this should be pretty good when finished. A welcome break and a little escapism in the Wild West ;-).
The game is a simulation so the fun is up to you.
The place reminds a bit of Armadillo from Red Dead Redemption and the only male skin of clients and workers reminds of Arthur Morgan.
It all revolves around selling goods, getting licenses through minigames or leveling up your store, making a profit out of it. Then restock and pay your workers.
The customers will leave a review in your log and they can complain about prices too high or no stock of a particular good, so basically you have to understand the algorythm used by them to decide to buy or complain.
You order stuff and staff with your logbook and read statistics and review also.
Every sell gets you Store Xp (that unlocks new goods etc), while the Reviews change your Prestige but there is not much about it.
Everyday a newspaper gives you the changes of stock prices (due to happenings, like a cow plague that raises beef prices).
There is also a real market with travelling vendors (with goods of different prices) but there is no way to track the price difference other than pen and paper or memory.
There is also a house to customize, but nothing is going on yet.
Problems:
-the commands are sometimes a problem and you need to get creative when something is stuck: for example when you restock manually a shelf you have an empty box in your hands and you can use the same box to unload the same size goods from a shelf but the command (right mouse) is the same for unloading the box or to throw the box and sometimes you get stuck with a box in your hands (I use M that opens the Manage building and it leaves the box out of your hands).
Also sometimes the trashpile gets unusable and you'll need to assign a worker to clean up.
-there is no way to assign a shelf to just a specific good (other than manually) and your workers assigned to restock duty with get you screaming in rage if you suffer from some OCD.
-the space is limited both in the Store and the storage room and only workers can pile up the good boxes and when they are done, often remain glitched inside the pile of boxes (you'll need to mess around to make them move).
-Shelves and Boxes have a collision only for you so you'll see workers and customers pass through them and it breaks immersion (but solves potential pathing problems I guess).
-Time is relative: it flows quite fast when you're open (flip the open/closed sign), but is infinite otherwise: since a day is quite fast, it is not easy to keep track of potential price problems or stock problems and since the space is limited and you cannot assign workers to restock a specific good nor put so many shelves around, specifically Meat goods have this problem (very limited room in the shelf, very limited stock in the box, time consuming to order and restock manually).
Hope there will be a new update monthly.
THE GAME IS EXCELLENT !!!!
But simply UNPLAYABLE due to the worst quality I have ever seen.
No matter how much you play in the settings. It never getrs better.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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