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The Fermi Paradox
Description
The Fermi Paradox is a choice-driven narrative strategy game in which you’ll guide alien civilizations that can thrive or simply survive through the ages, picking up radio signals from distant stars and finally making contact with one another by exploring the furthest corners of the galaxy....
The Fermi Paradox is a choice-driven narrative strategy game in which you’ll guide alien civilizations that can thrive or simply survive through the ages, picking up radio signals from distant stars and finally making contact with one another by exploring the furthest corners of the galaxy.
Galactic God game: Play as galactic gardener rather than a single faction, guiding up to 10 civilizations simultaneously
Choice-driven gameplay: Every event presents three choices that change the course of history – every decision matters, and consequences ripple across millennia
Many unique alien species: From nightmarish deep sea creatures to graceful sapient plant-beings, there are even strange hairless mammals called Humans
400 different civilization-development events: Each event tells its own story and provides new choices that impact the story of that civilization – be it apocalyptic floods, sexual revolutions or conscious interstellar warships
Distinctive societies within starships and colonies: Life on a generation ship or on an unknown planet poses different challenges and special narrative events
Original electronic ambient soundtrack: Music playfully follows the evolutionary steps of developing civilizations and their spiritual, technological, and energetic trajectories.
Play again and again: Each play-through tells a different story and has its own ending. Will the people of that galaxy unite? Will they wipe out one another in a galactic war? Or will they perish, still alone, never really knowing that other alien life forms existed?
Guide the fate of different planets, species and civilizations. Balance technological progress, military aggression and resource waste so that alien societies survive long enough to make contact with other species.
Choices matter
Alien societies grow and develop on their own – but you can alter the path of their development during crucial moments of social upheaval. How will society change when animals are domesticated, world wars break out or if civilizations begin cloning their own people?
Foster multiple alien civilizations
Develop societies from the Stone Age to technological singularity and beyond. How will they treat their own, and what will their beliefs be? What message will their first radio waves sent out into the cosmos contain? What are their intentions when travelling thousands of years by interstellar spaceships to another star?
Write the galaxy’s story
Each play-through will become a unique interstellar saga. From the first decision of which lifeforms will evolve into sapient species, there will be numerous choices determining the history and values of that civilization – from their views on sexuality and religion to their treatment of weaker members of society.
Overcome the long distances of space
Multiple generations will live out their days on starships seeking other habitable planets, while radio signals may echo unnoticed for millennia before they reach anyone that might listen. Of course, the society that sent out a signal may have already perished, and the starship answering their call might arrive only to find alien ruins. Elsewhere, distant colonies may develop into civilizations light-years ahead of the inhabitants of their home planet.
Keep the Balance
Each technological age brings its own challenges, from nuclear war to climate catastrophe, to murderous artificial intelligence. Experience the fragility of the universe, the dangers of military power and how peace might be wrought amongst countless intersecting cultures across the galaxy.
Who are Anomaly Games?
We are a team of indie game developers in Berlin, based at the Saftladen Game Collective. We work to make thought-provoking, inspiring and progressive games, and hope to offer a new take on the space sim genre. The Fermi Paradox is our first game together, but we’ve already made our fair share of video games. Our team members have worked on titles such as Spec Ops: The Line, Kane & Lynch 2, The Captain is Dead, Dreadnought and Sea of Solitude.
Content Warning: This is a game about the rise and fall of civilizations. This includes themes of war; oppression; and atrocities.
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DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
As a concept, this game is really fun. First few hours will be really interesting. But then you will realize that this game is actually very, very limited. No matter what choices are, all groups (original planets, spaceship societies, colonies) will work in the same pattern, with same events.
And, on top of that, I think this game ends up being very confusing the more your session is going due to these similarities.
There also some small issues (like clunky inter-societies interaction, or very strange approach to some social stuff from a moral presenting perspective in flavor texts) that I think are there to stay.
Maybe it will be better in the future, but so far you can buy it, but expect it to be one evening fun (but it's pretty cheap, so you can go for it).
A fun concept. The gameplay itself is very simplistic and you don't have direct control of the civilizations (e.g.: you cannot prompt a civilization to build spaceships, it happens randomly when they decide to), which could be a negative for some people, but I really enjoy the concept. EXCELLENT art and music direction. However, some the quotes from contemporary media/people feel very out of place in the game, but the fact there are quotes at all is quite nice. Some bugs are to be expected since it's currently in development but it seems to be receiving updates.
I'm sorry, but I several hours into the game, I just fail to understand what's supposed to be the "game" there.
When I was buying the game, I assumed it's sort of a resource management thing. Time from time a primitive civilization is born and events happen during which player makes a choice that changes balance of some values describing the civilization (population, knowledge, resources, agressivity, ethics). You can see dramatic moments like extinction events or world wars, giving you option to choose the result.
So... that would be kinda fun. Disbalance a civilization, make it too clever with too low ethics and too big agressivity and it will wipe itself out, so you would have to balance... Unfortunately that's what the game isn't.
The values most often aren't tied together. The game consists of choosing one of three options that move a single value up or down. Almost often you can choose what seems like a "good" choice (I can't figure out why I want a civilization to become more war-like or lose wisdom). The dramatic moments generally give you choices like "the war wipes the species off/there's a fight/nothing happens". In other words, there's no race against conditions, it's just a big sandbox and unless you want a civilization to die out, it won't.
The only thing that resembles fun is reading the flavor text describing the progress of the civilizations, but it's like reading a semi-randomly generated novel where new paragraph unrevels after you randomly click 5-10 times. In fact, the game could probably benefit from employing chat AI, which would at least generate less repetitive content.
I'm sorry if I completely misunderstood the game, but not only I didn't enjoy it. I don't understand how it was supposed to be enjoyed.
This game does a fantastic job of showing how brittle intelligent life is.
Here you are trying to star trek your future and making intelligent, peaceful group of people, they develop fine, reach new high and boom...anti-matter explosion in the reactor.
This is the game where "And then billions died leaving small group of survivors" is a good ending, cause they might have died out.
You will watch civilisations raise and fall, you will see AI rebellions, total cultural decay prompted by creating virtual reality and you will watch in silent agony as your hyper advanced civilisation which invented faster than light travel, singularity and is basically nearing godhood die of because they just...stopped breeding.
Great game which still requires some polish but overall...yeah, their answer to fermi paradox is a number of great filters which will just eviscerate your civilisations.
But!
But...when eventually all of them get their shit together, and have tons of luck, and somehow do not kill each other by EXPLODING THEIR OWN SOLAR SYSTEM... you will see the birth of galactic community and you will be proud of them...really proud.
I love sci-fi; Just set your expectations right and I think most sci-fi story fans will get their money's worth. It's more of a story driven game and interactivity is limited.
This game is waiting for a review. Take the first shot!
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