Posted on: July 13, 2019

Sadge479
Verified ownerGames: 108 Reviews: 28
Meh Strategy, Meh Storylines
Surprised this is getting such glowing reviews. Game play is super simplistic and the story lines are poorly chosen and told for the factions I've played so far. It's obvious which factions the developers hate from a historical perspective. Pro tip for writers is that everybody views themselves as the hero of their own story, so if you have to tell a story about a faction you hate such as Teutonic Knights, you have to build a world in which they are able to view their actions as justified even if the player/reader isn't supposed to. Making them mustache twirling cackling villains is lazy enough when you are playing against them, and downright stupid when they are supposed to be the protagonist of the story being told/played. If you can make vikings and Muslims come off as noble, which I'm not at all against for good storytelling, surely you can give Teutons or Christians the same treatment. And I'm not German or Christian so no bias here, just common sense. Game play is quite one note as each faction only has access to 10 units at a time of a limited variety which is even more limited once you realize spearmen fair better on average than anything else. Also units stop responding to orders once they engage in melee so micromanagement is artificially more difficult as you have to kite them around the opening engagement or retreat them out if they get touched by an enemy squad before they get into position. You can hammer and anvil a little with cavalry, but they melt pretty fast. Factions are no different from each other, just skin changes, so it gets old before you get through two of the five campaigns. Compelling story lines could have made up for this as is true for other games, but these flaws in game play are more evident due to the lack of them.
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