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Zork: Grand Inquisitor

Bibliothèque

4.6/5

( 54 Avis )

4.6

54 Avis

English
5.995.99
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Zork: Grand Inquisitor
Description
Magic has been banned from the great Underground Empire of Zork. By edict of the Grand Inquisitor Mir Yannick, the Empire has been sealed off and the practice of mystic arts declared punishable by "Totemization" (a very bad thing). The only way to restore magic to the kingdom is to find three hidden...
Genre :
Notes des utilisateurs

4.6/5

( 54 Avis )

4.6

54 Avis

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Détails du produit
1997, Activision, Classement ESRB : Teen...
Configuration du système requise
Windows XP / Vista / 7 / 8 / 10, 1 GHz, 256 MB RAM, ATI / NVIDIA graphics card compatible with Direc...
Time to beat
4.5 hMain
4.5 h Main + Sides
5 h Completionist
4.5 h All Styles
Description
Magic has been banned from the great Underground Empire of Zork. By edict of the Grand Inquisitor Mir Yannick, the Empire has been sealed off and the practice of mystic arts declared punishable by "Totemization" (a very bad thing). The only way to restore magic to the kingdom is to find three hidden artifacts: The Coconut of Quendor, The Cube of Foundation, and The Skull of Yoruk.

Join forces with Dungeon Master Dalboz who calls you "AFGNCAAP"( politically-correct initialism for "Ageless, Faceless, Gender-Neutral, Culturally-Ambiguous Adventure Person") and together you travel throughout the Underground Empire's many locations, such as Hades, Flood Control Dam #3 and The Dungeon Master's Lair in an attempt to find the three missing artifacts and bring about the fall of the Inquisition.

Zork: Grand Inquisitor is the last installment of the famous Zork adventure series. It uses the same formula as its predecessor: first-person perspective, 360 degree camera rotation, pre-rendered backgrounds, and live actors. Humor and comical pop-culture references accompany you throughout the entire game and guarantee that you will never get bored. So if you are looking for a not so serious oldschool adventure then this gem is for you.
  • Stunning graphics and enchanting music absorb you into over 30 unique 360⁰ environments
  • Live action video and voice acting by stars such as Dirk Benedict, Michael McKean and David Landerr.
  • Visit the famous landmarks that made Zork legendary. Enlist the aid of three fantastic characters on your magic quest through Zork

© 1997 Activision Publishing, Inc. Zork Grand Inquisitor is a trademark and Activision is a registered trademark of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners.

Contenus bonus
manuel Zork chronologue
Configuration du système requise
Configuration minimale requise :

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

Ce jeu utilise le système ScummVM

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

Ce jeu utilise le système ScummVM

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
4.5 hMain
4.5 h Main + Sides
5 h Completionist
4.5 h All Styles
Détails sur le jeu
Genre :
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'1997-10-31T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Éditeur :
Taille :
2 GB
Liens :
Classement :
Classement ESRB : Teen (Suggestive Themes, Use of Alcohol and Tobacco, Comic Mischief)


Langues
English
audio
texte
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Notes des utilisateurs

Posted on: June 24, 2025

Spudnik01

Jeux: 39 Avis: 1

Game is awesome but broken...

Game breaks when you get to the lamp. Sad.


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Posted on: August 30, 2025

puzzles puzzles puzzles!

nuff said. good game. do recommend.


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Posted on: January 15, 2013

Glad I decided to buy it.

I normally don't buy games (sue me, I just like free stuff) but I'm glad I decided to buy this one. Such a classic game, brings back so many childhood memories for me.


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Posted on: July 18, 2014

Zork Grand Inquisitor

Own it, or you'll never be the boss of one of the great games of the 90's.


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Posted on: May 15, 2014

Infocom, I give all my Zorkmids to you!

Infocom was such a force of intelligence, wit, humor and humanism in early game storytelling. Zork: Grand Inquisitor is a splendid way to say goodbye. It sparkles with a light-hearted joy of storytelling that communicates amusement in every aspect, from the interface to the freebies, to the voice-overs and cinemas. It's got grainy FMV digital actors, pre-rendered graphics before the form matured into more sophisticated avenues and some interface quirks that quite likely wouldn't exist if it were to be made today. However, the various puzzles weave an interesting pace of the devilishly tricky, where the first few steps are obvious to the keen observer, but the last few often require an insight into the wit of the series. (There's only one I'd consider pushing it and it comes in the university in a place you can easily miss. That, and if you don't figure out how to beat Hell, you'll be subjected to something of a loading one.) It has a lovely, whimsical quality that remind me of Labyrinth, Willow or Legend. It was made in a time where irony hadn't yet seeped into every corner of creative endeavors. Zork: Grand Inquisitor is like a funny, elderly lady with a thick European accent telling you about her adventures in her youth. If the idea of sailing the ship of yesterday into a blue horizon that never quite materialized sounds like a good use of 10 or so hours, then come aboard, sailor, we always wished there were more of you when this game was made.


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