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Zork: Grand Inquisitor
Description
Magic has been banned from the great Underground Empire of Zork. By edict of the Grand Inquisitor Mir Yannick, the Empire has been sealed off and the practice of mystic arts declared punishable by "Totemization" (a very bad thing). The only way to restore magic to the kingdom is to find three hidden...
Magic has been banned from the great Underground Empire of Zork. By edict of the Grand Inquisitor Mir Yannick, the Empire has been sealed off and the practice of mystic arts declared punishable by "Totemization" (a very bad thing). The only way to restore magic to the kingdom is to find three hidden artifacts: The Coconut of Quendor, The Cube of Foundation, and The Skull of Yoruk.
Join forces with Dungeon Master Dalboz who calls you "AFGNCAAP"( politically-correct initialism for "Ageless, Faceless, Gender-Neutral, Culturally-Ambiguous Adventure Person") and together you travel throughout the Underground Empire's many locations, such as Hades, Flood Control Dam #3 and The Dungeon Master's Lair in an attempt to find the three missing artifacts and bring about the fall of the Inquisition.
Zork: Grand Inquisitor is the last installment of the famous Zork adventure series. It uses the same formula as its predecessor: first-person perspective, 360 degree camera rotation, pre-rendered backgrounds, and live actors. Humor and comical pop-culture references accompany you throughout the entire game and guarantee that you will never get bored. So if you are looking for a not so serious oldschool adventure then this gem is for you.
Stunning graphics and enchanting music absorb you into over 30 unique 360⁰ environments
Live action video and voice acting by stars such as Dirk Benedict, Michael McKean and David Landerr.
Visit the famous landmarks that made Zork legendary. Enlist the aid of three fantastic characters on your magic quest through Zork
I find this to be one of my favorite FPP adventure games. The puzzles are challenging but are mostly quite fair. The level designs are superb also. You get to journey across many different, wonderful environments that are unique to Zork universe. Last but not least, I find that the graphics are still gorgeous in the current age, and more so when one considers they were done about 20 years ago!
Back in the 90s, when I was very young, I loved point-and-click adventure games. At different times, I was obsessed with Myst and Riven, Sam & Max Hit The Road, and The Dig. This was despite the fact that I never beat one without help from a walkthrough. But now that I'm older, I admit I find their charms much harder to see under their very-common flaws. In the last decade or so, I've played some of the supposed classics of the genre that I missed when they came out, like Grim Fandango and Broken Sword, and I've found my patience with pixel-hunting, and with the obtuse moon-logic so common in their puzzles, is now very short. I played the first half of Zork: Grand Inquisitor for the first time just before writing this review, and sadly I found that it too suffers fairly seriously from these problems. So badly, in fact, that I just stopped playing.
Now, to be fair, the game isn't terrible. Many of the puzzles are quite reasonable, and I mostly enjoy its characters and sense of humour (although some of the jokes are now quite dated, and others would have been groan-worthy even in the 90s). The environments are what I enjoyed most. They're artfully rendered and combined with a pretty decent soundtrack, they create a good sense of atmosphere, which has always been the thing I loved most about adventure games. This is probably one of the better adventure games from its time. But it's far from the best. And for me, now, these strengths just weren't enough to overcome its weaknesses.
I'd been very hopeful going in given its current average score of 4.6/5, but now I have to wonder if most reviewers are basing their scores off of their rose-tinted memories of playing the game when much younger. I'm sure if I'd played this back when I was ten years old, I'd have loved it then too. If you still think the classic adventure games are as fresh today as they were in '97, you might love this. Otherwise, you should probably play something else.
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