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Zoria: Age of Shattering

Bibliothèque

3.5/5

( 28 Avis )

3.5

28 Avis

English & 1 de plus
L'offre prend fin le: 10/28/2025 15:59 EET
L'offre prend fin dans: j h m s
24.9912.49
Prix ​​le plus bas depuis 30 jours avant réduction: 12.49
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Zoria: Age of Shattering
Description
Demo version of Zoria: Age of Shattering is available for download here Looking for more? Check out the standalone prologue for Zoria: Age of Shattering, available here Zoria: Age of Shattering est un RPG tactique avec un système de combat fluide au tour par tour et dans lequel vous gérez de...
Avis des critiques
43 %
Recommander
RPG Fan
81%
The Outerhaven Productions
4/5 stars
Notes des utilisateurs

3.5/5

( 28 Avis )

3.5

28 Avis

{{ review.content.title }}
Détails du produit
2024, Tiny Trinket Games, ...
Configuration du système requise
Windows 10 (64-bit) or newer, Intel Core i5 / AMD Ryzen 3 or better, 8 GB RAM, Nvidia GTX 1050 / AMD...
DLCs
Zoria: Age of Shattering Soundtrack, Zoria: Age of Shattering - Wild Walker Class, Zoria: Age of Sha...
Description


Demo version of Zoria: Age of Shattering is available for download here





Looking for more? Check out the standalone prologue for Zoria: Age of Shattering, available here



Zoria: Age of Shattering est un RPG tactique avec un système de combat fluide au tour par tour et dans lequel vous gérez des avant-postes et des compagnons.





Vous mènerez une équipe éclectique à travers les divers territoires du continent d’Uram, et devrez faire face à des défis de taille vous amenant à combattre d’innombrables groupes de monstres et de boss.




Zoria est dorénavant en proie à la brutalité des créatures infernales qui errent sur ses terres. Ses forêts luxuriantes, ses cavernes mystérieuses, et ses bâtiments majestueux ne sont maintenant que des lieux troublants et effrayants. Passez du temps à explorer toutes les régions inconnues, puisque chacune d’elles renferme un secret.




Le combat est la base du jeu, et vous y prendrez part facilement.Utilisez les compétences uniques de chacun des membres de votre équipe :
  • Attaquez au corps à corps ou à distance avec différents schémas et directions d’attaque,
  • Soignez ou protégez vos alliés avec différents sorts et ordres,
  • Infligez des effets de statut tels que les dégâts sur la durée, l’étourdissement, l'immobilisation et d’autres effets élémentaires,
  • Utilisez votre environnement à votre avantage ou créez-en de nouveaux pour vous séparer de vos ennemis




Gardez un œil sur votre équipement et votre vitalité, car ils se détériorent au fil du temps. À Zoria, un feu de camp est un refuge vous permettant de refaire le plein de ressources et vous préparer au prochain combat.




Prenez soin de développer les compétences de chacun de vos guerriers, cela vous aidera sur le champ de bataille. Rappelez-vous qu’avoir un individu avec les bonnes compétences pourra vous aider à accéder à des endroits et des quêtes précédemment inaccessibles. Il se pourrait qu’interagir avec des objets du monde de Zoria avec un personnage spécifique vous permette de découvrir des trésors cachés ou rende votre voyage plus facile.




Vous devez agir intelligemment durant et hors des combats. Vous ne pourrez pas terminer le jeu sans progresser, et cela vaut aussi pour votre avant-poste. La base pourra régulièrement être mise à jour en débloquant de nouvelles ailes pour vos bâtiments ; vous serez récompensé avec des ressources, de nouvelles quêtes ou bien des objets. Les bâtiments auront un nombre différent d’améliorations disponibles.




Ce n'est pas tout. Dans votre avant-poste, vous pouvez planifier et assigner des tâches à vos compagnons. Envoyez des membres du groupe sur des missions automatiques auxquelles vous ne participerez pas, mais qui vous permettront de récupérer ce que vos compagnons trouvent. Vous obtiendrez également une partie de l'expérience qu’ils gagnent. N’oubliez jamais que leur vie est entre vos mains !
Succès obtenus le plus souvent
Contenus bonus
Contenus
Standard Edition
Deluxe Edition
Soundtrack (WAV)
Digital Bestiary
Ancestors' Weapon Pack
Wild Walker Class
Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Détails sur le jeu
Fonctionne sur :
Windows (10, 11), Linux (Ubuntu 20.04, Ubuntu 22.04)
Sorti le :
{{'2024-03-07T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Taille :
12.1 GB
Liens :

Fonctionnalités

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English
audio
texte
中文(简体)
audio
texte
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Notes des utilisateurs
Avis les plus utiles

Posted on: March 8, 2024

Lots of classes, plays fast

I'm a sucker for party based tactical combat turned based crpgs, so this is my cup of tea. I'm only about an hour in but so far so good. There are a lot of classes to choose from and each has the ability to deal with a different map element (like breaking down barriers or removing cursed ground) as well a some kind of party buff/heal like removing a negative status effect during camping. The movement and interactionns with the map are quick, as are the combat actions which is nice so you're not spending a lot of time just watching your party walk around. Single key-press to loot all items near you is a nice QoL touch too. A couple of annoyances so far include some muddy UI choices and an awkward formation system. UI example, your available attribute points to distribute are shown in the far top-right of the screen while the attributes and buttons to distribute them are on the opposite side, so you don't immediately see these two "linked" pieces of information in same place. Why not show the available points immediately above the attribute list itself? As for the formations, your main character is always dead center and cannot be moved. This not only limits the design of your formation, but overall it is VERY confineds space-wise. You also cannot select any other character but your main to move about with, with your companions following at a slight delay to run to their designated position. This means if you're playing a squishy like a Mage, it's very annoying and sometimes impossible to protect them by keeping them safely behind your tanky warriors. Not only MUST your mage be in front while moving, but the farthest forward position you can place a character from them is actually still in the very generous melee range of your main. So even if you stop moving as soon as you aggro an enemy to give your tank a chance to move in front, you're still so close than many enemies can still run right up to your main and hit them before you can act. Will update


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Posted on: March 14, 2024

Vordai

Jeux: 101 Avis: 3

Very much a mixed bag

To start with the conclusion: the combat feels strangly addicting, almost everything else is pretty miserable. Here's the details. Pros: - The descriptions of classes and skills are very detailed. - You're always being told exactly why you can't use a certain skill or equip a certain item. - You can lure enemies away from the group to fight them alone. If you are not careful and get too close to other enemies, they might join the battle. - There is line of sight in battles, which may be good or bad - There are battle bonuses for attacking from the side or the back. - Some classes have world skills that allow you access to areas you otherwise couldn't enter. Cons: - There is no intro sequence, just two or three lines of text. - There is no voice acting whatsoever (if you don't count the grunts of peolple being hit during battle). - You can't talk to any NPC who isn't a merchent or has quest dialog. If you try to do it, you char will turn to the NPC as if to speak to them and then just stand there like he forgot what you want him to do. - It seems you can't sell weapons or armor pieces, which is a shame because in the demo alone there droip at least 150 of those. - The enemies are obsessed with attacking your main character. If you play a sturdy melee, you can keep the enemies occupied, heal from a distance and have the other two char do what they like. I your main is ranged however, pretty much every melee will ignore the front liners (unless you taunt, which some classes can do with a cooldown) and rush your main, which can get pretty messy pretty quic - While you can do custom formations, you main is always fixed in the middle and you can't place the others more than two or three steps in front of him, which makes the enemies rushing your main even worse.


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Posted on: April 24, 2024

stubbie

Jeux: 71 Avis: 2

Great crpg

Fantastic game. I 100% recommend this one. I took 100 hours to complete the game on Hard difficulty and now I am playing again on Unfair. Knowing the things I learned the first time makes playing the game all over something I am looking forward to by trying different strategies. However the game is definitely a niche game - tactical turn based crpg with an old school vibe but it is done to perfection. Combat is fast paced even though it is turn based. Each battle taking only a couple of minutes. The story and lore is interesting with a nice twist at the end. Graphics are above average for an indie title, at times being downright beautiful. Voice acting is spasmodic, though at worse acceptable and excellent at best. Music is subdued and non intrusive and fits the world setting. You can save at any time (except during combat). There is a ton of loot but it is usually best to just sell off stuff you don't need. Crafting equipment gives more benefits. User Interface is good and controls are fine. Can play completely with the mouse if you want. There are quest pointers to help guide you. Game can be played then left for a couple of weeks and jumped back into. No complex systems to remember. Combat is a joy. I truly think it is one of the highlights of the game. There are no BS mechanics like waves of reinforcements or bosses with insurmountable health points. The only negative that comes to mind is there is no way to see what resistances enemies have during combat. You do get a codex that gives you that info but you cannot currently access it during combat. Look... if you in any way like indie isometric turn based combat crpg's this one will fill the bill. Completely worth it at full price and a must get at any sale.


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Posted on: November 5, 2024

Good Enough. . .For now

I'll update this when I've completed the game, but first impressions. . .It's really rough. I like the idea of the game, but considering how much of this title is steeped in combat and exploration I wish those had been a little more polished. Formations are almost useless. Squadmates don't travel in formation, they kite behind the primary character. . .Not that it matters. There is no way to attack outside of combat, so every encounter is your side freezing in position once you are noticed while the enemies close in, the overwhelming majority of the time they will go first and target the weakest character sundering and damaging their armor so that in successive engagements this only get worse. Every other encounte enemies will inflict status impairmments so you are constantly crafting things and forcefeeding your squadmates medicine. . .None of which makes anything more enjoyable. This is a game that lacks a central vision of a what they wanted it to be, it feels like something kit-bashed together from other, better, games without understanding what those mechanics contributed to those titles. My biggest complaint at this point is that I just can't enjoy anything. Everything has some built in tedium that holds it back from being actually good. There's a lot of loot, but I was still largely using my starting gear until level 7 because I never got anything better than what I started with. How is that even possible? Hell, even at level 8 I am still using a level 3 sword. Merchants offer loot as random as the drops, so don't count on anything there to bail you out. There is one encounter where you can find tracks signifying an ambush, but even when you use that knowledge in conversation the enemies still appear and their initiaitive is so high they all go before you and take out your weakest character before you get a chance to act. How is anyone supposed to feel about that? And. . .that is the game. So far it has all been like that.


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Posted on: August 23, 2024

Zoria:: Age of Shattering

I almost didn't get this due to some of the "critic" reviews, but I am so glad I did. Storyline, game mechanics, character development,. just fun to play, the game delivers, delivers, delivers. I really like the aspect of othe way you send out your troops on side missions , which extends your influence, gain additional resources, and levels them up when they are not in your current party of four. A truly great find - whether the dev team was a partty of three or one of the bigger league players.


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