Posted on: September 30, 2024

rafonalon1
Possesseur vérifiéJeux: 19 Avis: 2
great with but has some bugs
great with but has some bugs
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Posted on: September 30, 2024
rafonalon1
Possesseur vérifiéJeux: 19 Avis: 2
great with but has some bugs
great with but has some bugs
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Posted on: June 20, 2025
Jaroslav_Provlocki
Jeux: 4 Avis: 1
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Posted on: July 20, 2025
Clobber
Possesseur vérifiéJeux: 16 Avis: 1
Computer stacks the odds
Based on statistics the computer has a advantage over players that is not fair. Multiple repeat misses with weapons as if it was preordained you would die. The odds of hitting a target and missing a target are only window dressing.
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Posted on: July 21, 2025
nehowkhan
Possesseur vérifiéJeux: 53 Avis: 1
I wish I could like this
The interface is fine, except when it isn't and your characters run off to a place you didn't select. Sometimes it takes 3 clicks to make them move, sometimes its only one click. Sometimes the shot percentage seems jokishly innacurate. 98% hit rates that fail consistently, but your characters are shot while crouching in cover. Stealth is a joke and you are spotted from well outside "visual" range by hordes of Lost. Frankly,Why doI have to save every turn so I can constantly re-load my save because I'm killed often. It's just stressful, not fun. I really wish I could like this, but I simply don't. It's not fun to play, and that's what a game should be; fun to play.
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Posted on: May 29, 2021
BartonFink
Possesseur vérifiéJeux: 355 Avis: 3
1 out of 5 stars purely for game design
If you enjoyed playing the first in the series, XCOM: Enemy Unknown, it’s like that: starts easy (briefly) then spikes hard. I.e. unfair difficulty scaling. You can fail to get the best ending to this game because of a mysterious fail condition being met, concerning “The Avatar Project”. Unlike the first game in this series, constantly reloading to an earlier save didn’t help me in getting past that fail condition, even on the easiest difficulty level, “Rookie”. It wasn’t until my third campaign that I finally worked out how to stop “The Avatar Project” countdown, which was responsible for me getting the ‘bad’ ending on my first two campaigns, which were on the Rookie setting. Why is that bad game design? The digital version of the game has no manual which helps you learn what you need to do to stop the countdown and the game itself does nothing to help you. You are constantly presented with missions to do but none of them stop the countdown. You’d think that saving the world would be a priority in the game. It’s not. On my third campaign, I eventually got the trophy for getting the ‘good’ ending to the game: “Earth Avenged Overthrow the aliens at any difficulty level Uncommon – 23.3%”. As you can see, finishing the game ‘properly’ seems beyond most GOG gamers. It’s not as if the game couldn’t have integrated the relevant information in a natural way, with characters pointing out to you how to enable a mission which reduces the countdown. On Rookie level, you would think that that would be a given but it’s not. Having some of the hundreds of thousands, if not millions of players of this game play a game where they bumble on to the ‘good’ ending to the game by chance does not make the game design good, as that figure of 23.3% shows. Lastly. It’s best not to mention the unfair gameplay, like unseen aliens poisoning one of your troops from out of range with no previous contact and through a hill (!) or your entire squad missing overwatch shots. Some bugs too.
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